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^title Variables
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^category language
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Variables are named slots for storing values. You can define a new variable in
Wren using a `var` statement, like so:
:::wren
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var a = 1 + 2
This creates a new variable `a` in the current scope and initializes it with
the result of the expression following the `=`. Once a variable has been
defined, it can be accessed by name as you would expect.
:::wren
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var animal = "Slow Loris"
System.print(animal) // Prints "Slow Loris".
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## Scope
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Wren has true block scope: a variable exists from the point where it is defined
until the end of the [block](syntax.html#blocks) where that definition appears.
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:::wren
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{
System.print(a) // ERROR! a doesn't exist yet.
var a = 123
System.print(a) // "123"
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}
System.print(a) // ERROR! a doesn't exist anymore.
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Variables defined at the top level of a script are *top-level* and are visible
to the [module](modules.html) system. All other variables are *local*.
Declaring a variable in an inner scope with the same name as an outer one is
called *shadowing* and is not an error (although it's not something you likely
intend to do much).
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:::wren
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var a = "outer"
{
var a = "inner"
System.print(a) // Prints "inner".
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}
System.print(a) // Prints "outer".
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Declaring a variable with the same name in the *same* scope *is* an error.
:::wren
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var a = "hi"
var a = "again" // ERROR!
## Assignment
After a variable has been declared, you can assign to it using `=`:
:::wren
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var a = 123
a = 234
An assignment walks up the scope stack to find where the named variable is
declared. It's an error to assign to a variable that isn't defined. Wren
doesn't roll with implicit variable definition.
When used in a larger expression, an assignment expression evaluates to the
assigned value.
:::wren
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var a = "before"
System.print(a = "after") // Prints "after".
**TODO: Top-level names.**