diff --git a/doc/site/qa.markdown b/doc/site/qa.markdown index 0b657443..afb58bc5 100644 --- a/doc/site/qa.markdown +++ b/doc/site/qa.markdown @@ -48,20 +48,20 @@ Here's an example of that kind of object-oriented programming in Lua: end -- create and use an Account - acc = Account.create(1000) - acc:withdraw(100) + account = Account.create(1000) + account:withdraw(100) Here's the same example in Wren: :::wren class Account { - this new(balance) { _balance = balance } + construct new(balance) { _balance = balance } withdraw(amount) { _balance = _balance - amount } } // create and use an Account - var acc = Account.new(1000) - acc.withdraw(100) + var account = Account.new(1000) + account.withdraw(100) Classes have a reputation for complexity because most of the widely used languages with them are quite complex: C++, Java, C#, Ruby, and Python. I hope @@ -89,7 +89,7 @@ is that bytecode is a nice trade-off between performance and simplicity. Also: ## Why is the VM stack-based instead of register-based? -Bytecode VMs come in two flavors. Stack-based VMs have short (usually one-byte) +Bytecode VMs come in two flavors. Stack-based VMs have short (usually one byte) instructions whose operands are implicitly understood to be at the top of the stack. That means you often have a couple of instructions to push some stuff on the stack and then an instruction to do something.