^title Variables ^category language Variables are named slots for storing values. You can define a new variable in Wren using a `var` statement, like so: :::dart var a = 1 + 2 This creates a new variable `a` in the current scope and initializes it with the result of the expression following the `=`. Once a variable has been defined, it can be accessed by name as you would expect. :::dart var animal = "Slow Loris" System.print(animal) // Prints "Slow Loris". ## Scope Wren has true block scope: a variable exists from the point where it is defined until the end of the [block](syntax.html#blocks) where that definition appears. :::dart { System.print(a) // ERROR! a doesn't exist yet. var a = 123 System.print(a) // "123" } System.print(a) // ERROR! a doesn't exist anymore. Variables defined at the top level of a script are *top-level* and are visible to the [module](modules.html) system. All other variables are *local*. Declaring a variable in an inner scope with the same name as an outer one is called *shadowing* and is not an error (although it's not something you likely intend to do much). :::dart var a = "outer" { var a = "inner" System.print(a) // Prints "inner". } System.print(a) // Prints "outer". Declaring a variable with the same name in the *same* scope *is* an error. :::dart var a = "hi" var a = "again" // ERROR! ## Assignment After a variable has been declared, you can assign to it using `=`: :::dart var a = 123 a = 234 An assignment walks up the scope stack to find where the named variable is declared. It's an error to assign to a variable that isn't defined. Wren doesn't roll with implicit variable definition. When used in a larger expression, an assignment expression evaluates to the assigned value. :::dart var a = "before" System.print(a = "after") // Prints "after". **TODO: Top-level names.**