forked from Mirror/wren
Get rid of the separate opt-in IO class and replace it with a core System class. - Remove wren_io.c, wren_io.h, and io.wren. - Remove the flags that disable it. - Remove the overloads for print() with different arity. (It was an experiment, but I don't think it's that useful.) - Remove IO.read(). That will reappear using libuv in the CLI at some point. - Remove IO.time. Doesn't seem to have been used. - Update all of the tests, docs, etc. I'm sorry for all the breakage this causes, but I think "System" is a better name for this class (it makes it natural to add things like "System.gc()") and frees up "IO" for referring to the CLI's IO module.
69 lines
1.3 KiB
Plaintext
69 lines
1.3 KiB
Plaintext
class Toggle {
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construct new(startState) {
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_state = startState
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}
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value { _state }
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activate {
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_state = !_state
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return this
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}
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}
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class NthToggle is Toggle {
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construct new(startState, maxCounter) {
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super(startState)
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_countMax = maxCounter
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_count = 0
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}
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activate {
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_count = _count + 1
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if (_count >= _countMax) {
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super.activate
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_count = 0
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}
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return this
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}
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}
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var start = System.clock
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var n = 100000
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var val = true
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var toggle = Toggle.new(val)
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for (i in 0...n) {
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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val = toggle.activate.value
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}
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System.print(toggle.value)
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val = true
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var ntoggle = NthToggle.new(val, 3)
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for (i in 0...n) {
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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val = ntoggle.activate.value
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}
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System.print(ntoggle.value)
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System.print("elapsed: " + (System.clock - start).toString)
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