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raylib/cmake/LibraryConfigurations.cmake

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# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and
# cmake is <= 3.10
#
# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more
# information.
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
set(RAYLIB_DEPENDENCIES "include(CMakeFindDependencyMacro)")
if (${PLATFORM} MATCHES "Desktop")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (APPLE)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
# Need to force OpenGL 3.3 on OS X
# See: https://github.com/raysan5/raylib/issues/341
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
find_library(OPENGL_LIBRARY OpenGL)
set(LIBS_PRIVATE ${OPENGL_LIBRARY})
link_libraries("${LIBS_PRIVATE}")
if (NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
add_definitions(-DGL_SILENCE_DEPRECATION)
MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
endif ()
elseif (WIN32)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
find_package(OpenGL QUIET)
set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm)
2023-05-28 11:33:14 +02:00
elseif (UNIX)
find_library(pthread NAMES pthread)
find_package(OpenGL QUIET)
if ("${OPENGL_LIBRARIES}" STREQUAL "")
set(OPENGL_LIBRARIES "GL")
endif ()
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
find_library(OSS_LIBRARY ossaudio)
endif ()
set(LIBS_PRIVATE pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
set(LIBS_PUBLIC m)
else ()
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
find_library(pthread NAMES pthread)
find_package(OpenGL QUIET)
if ("${OPENGL_LIBRARIES}" STREQUAL "")
set(OPENGL_LIBRARIES "GL")
endif ()
set(LIBS_PRIVATE pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
set(LIBS_PUBLIC m)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
find_library(OSS_LIBRARY ossaudio)
else ()
set(LIBS_PRIVATE ${LIBS_PRIVATE} atomic)
endif ()
if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO)
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
endif ()
endif ()
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
elseif (${PLATFORM} MATCHES "Web")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(PLATFORM_CPP "PLATFORM_WEB")
if(NOT GRAPHICS)
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(CMAKE_STATIC_LIBRARY_SUFFIX ".a")
elseif (${PLATFORM} MATCHES "Android")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(PLATFORM_CPP "PLATFORM_ANDROID")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
# NOTE: We remove '-Wl,--no-undefined' (set by default) as it conflicts with '-Wl,-undefined,dynamic_lookup' needed
# for compiling with the missing 'void main(void)' declaration in `android_main()`.
# We also remove other unnecessary or problematic flags.
string(REPLACE "-Wl,--no-undefined -Qunused-arguments" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
string(REPLACE "-static-libstdc++" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
find_library(OPENGL_LIBRARY OpenGL)
set(LIBS_PRIVATE log android EGL GLESv2 OpenSLES atomic c)
set(LIBS_PUBLIC m)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
elseif ("${PLATFORM}" MATCHES "DRM")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(PLATFORM_CPP "PLATFORM_DRM")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
add_definitions(-D_DEFAULT_SOURCE)
add_definitions(-DEGL_NO_X11)
add_definitions(-DPLATFORM_DRM)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
find_library(GLESV2 GLESv2)
find_library(EGL EGL)
find_library(DRM drm)
find_library(GBM gbm)
if (NOT CMAKE_CROSSCOMPILING OR NOT CMAKE_SYSROOT)
include_directories(/usr/include/libdrm)
endif ()
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread dl)
set(LIBS_PUBLIC m)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
elseif ("${PLATFORM}" MATCHES "SDL")
# First, check if SDL is included as a subdirectory
if(TARGET SDL3::SDL3)
message(STATUS "Using SDL3 from subdirectory")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL3::SDL3)
add_compile_definitions(USING_SDL3_PROJECT)
elseif(TARGET SDL2::SDL2)
message(STATUS "Using SDL2 from subdirectory")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL2::SDL2)
add_compile_definitions(USING_SDL2_PROJECT)
else()
# No SDL added via add_subdirectory(), try find_package()
message(STATUS "No SDL target from subdirectory, searching via find_package()...")
# First try SDL3
find_package(SDL3 QUIET)
if(SDL3_FOUND)
message(STATUS "Found SDL3 via find_package()")
set(LIBS_PUBLIC SDL3::SDL3)
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
add_compile_definitions(USING_SDL3_PACKAGE)
else()
# Fallback to SDL2
find_package(SDL2 REQUIRED)
message(STATUS "Found SDL2 via find_package()")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PUBLIC SDL2::SDL2)
set(RAYLIB_DEPENDENCIES "${RAYLIB_DEPENDENCIES}\nfind_dependency(SDL3 REQUIRED)")
add_compile_definitions(USING_SDL2_PACKAGE)
endif()
endif()
elseif ("${PLATFORM}" MATCHES "RGFW")
set(PLATFORM_CPP "PLATFORM_DESKTOP_RGFW")
endif ()
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
set(SUGGESTED_GRAPHICS "${GRAPHICS}")
if (${OPENGL_VERSION} MATCHES "4.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
elseif (${OPENGL_VERSION} MATCHES "3.3")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
elseif (${OPENGL_VERSION} MATCHES "2.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_21")
elseif (${OPENGL_VERSION} MATCHES "1.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_11")
elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
2023-11-07 07:41:15 +00:00
elseif (${OPENGL_VERSION} MATCHES "ES 3.0")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
[rlgl] Add Software Rendering Support (#4832) * add base of rlsw.h * implement state support Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system. Also, add the OpenGL definitions in order to add a binding for rlgl. * branchless float saturation * apply perspective correction to colors * impl line clipping and rasterization + tweak function names * impl face culling * impl color blending * fixes and tweaks * add clear buffer bitmasks * small optimizations / tweaks * review ndc to screen projection * avoid to recalculate MVP when its not needed + tweaks * review the loading and management of textures to be closer to the OpenGL API * texture sampling optimization * review get pixel functions + review unorm/float conversion * add several buffer format support Several depth and color formats have been added for the framebuffer. 8-bit, 16-bit, and 24-bit formats are now available for depth. RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color. Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending. Additionally, this commit brings performance improvements. * tweaks * impl line width * impl points + point size * fix and improve polygon clipping functions * impl polygone modes * add some not planned functions - `glDepthMask` - `glColorMask` * framebuffer resizing + handle init failure * add quick notes about line clipping algorithms used * start to impl scissor test + review line clipping The support for the scissor test has been implemented for clearing as well as for triangle clipping. The implementation for lines and points is still missing. I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases. This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features. * review scissor clear * review `swScissor` * impl line scissor clipping * round screen coordinate (line rasterization) * impl point scissor clipping * remove unused defs * add getter functions * gl binding * add `glHint` and `glShadeModel` macros (not implmented) * binding tweaks * impl copy framebuffer function + glReadPixels * review `swCopyFramebuffer` * update rlgl.h * update rlgl.h * texture copy support * fix typo.. * add get error function * def sw alloc macros * reimpl get color buffer func just in case * remove normal interpolation * review texture wrap * fix ndc projection (viewport/scissor) * impl framebuffer blit function * reduce matrix compuations and memory usage * swBegin tweaks * preventing a possible division by zero * remove useless scissor related data * review color blending system * greatly improve float saturation * tweak lerp vertex function * use opitmized fract function in sw_texture_map * tweak framebuffer functions for better readability * optimized copy/blit functions for each dst format * review framebuffer filling functions * impl specific quad rendering func * use of a single global vertex buffer * fix 'sw_poly_point_render' * added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH` * tweak the pipeline flow regarding the face culling avoids misprediction, improves vectorization if possible * new rendering path for axis aligned quads * oops, translating some comments * use of `restrict` for blending function parameters * update rlgl.h * adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh` * add `RL_OPENGL_11_SOFTWARE` enum * temp tweak * build fixes * fix DrawMesh for GL 1.1 * update swClose * review texture format + fix copy * set minimum req vertices to 3 (quads) * check swInit * review pixelformat * tweaks * fix animNormals (DrawMesh) * fallback color/texcoord (swDrawArrays) * review swMultMatrixf * fix texture pool alloc.. * review triangle scanlines increment all data * fix `sw_quad_sort_cw` * impl sdl platform * rm def * increase max clipped polygon vertices * improve triangle rasterization along Y axis improved robustness against numerical errors incremental interpolation along Y simplified function, fewer jumps * review current vertex data + increase max clipped polygon vertices (for extreme cases) * fix and improve polygon clipping Sets the vertex count to zero when the polygon is invalid Stops clipping when the vertex count drops below 3 * fix gradient calculation * cache texture size minus one + comments * tweaks * BGRA copy support * adding software backend option (cmake) * update Makefile * fix face culling * excluse some exemple with the software backend * review SW_CLAMP case in sw_texture_map * review sw_saturate * review line raster * fix sw_quad_is_aligned * review sw_raster_quad_axis_aligned * tweaks * codepoint fix (?) * fix var name... * rcore_drm software renderering * cleanup and tweaks * adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get * fix sampling issue * fix swBlendFunc --------- Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
elseif (${OPENGL_VERSION} MATCHES "Software")
set(GRAPHICS "GRAPHICS_API_OPENGL_11_SOFTWARE")
endif ()
if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.")
endif ()
endif ()
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
if (NOT GRAPHICS)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
endif ()
set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
if (${PLATFORM} MATCHES "Desktop")
set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
endif ()