Files
raylib/examples/models/models_cubicmap_rendering.c

102 lines
4.2 KiB
C
Raw Normal View History

/*******************************************************************************************
*
* raylib [models] example - cubicmap rendering
*
* Example complexity rating: [] 2/4
*
2022-07-20 01:28:37 +02:00
* Example originally created with raylib 1.8, last time updated with raylib 3.5
*
2022-07-20 01:28:37 +02:00
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
2022-06-21 19:53:18 +02:00
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
2019-05-20 16:36:42 +02:00
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
2019-05-20 16:36:42 +02:00
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap rendering");
2014-09-29 23:41:05 +02:00
// Define the camera to look into our 3d world
2023-02-14 20:00:51 +01:00
Camera camera = { 0 };
camera.position = (Vector3){ 16.0f, 14.0f, 16.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
2014-09-29 23:41:05 +02:00
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
2019-05-20 16:36:42 +02:00
2017-07-17 12:02:46 +02:00
Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
Model model = LoadModelFromMesh(mesh);
2019-05-20 16:36:42 +02:00
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
2023-02-14 20:00:51 +01:00
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
2019-05-20 16:36:42 +02:00
2016-01-16 12:52:55 +01:00
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
2024-04-21 12:29:09 +02:00
2024-04-20 19:58:14 +02:00
bool pause = false; // Pause camera orbital rotation (and zoom)
2019-05-20 16:36:42 +02:00
2023-02-14 20:00:51 +01:00
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
2014-09-29 23:41:05 +02:00
// Main game loop
2023-02-14 20:00:51 +01:00
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
2024-04-20 19:58:14 +02:00
if (IsKeyPressed(KEY_P)) pause = !pause;
2024-04-21 12:29:09 +02:00
2024-04-20 19:58:14 +02:00
if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL);
//----------------------------------------------------------------------------------
2014-09-29 23:41:05 +02:00
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
2014-09-29 23:41:05 +02:00
ClearBackground(RAYWHITE);
2014-09-29 23:41:05 +02:00
BeginMode3D(camera);
2014-09-29 23:41:05 +02:00
DrawModel(model, mapPosition, 1.0f, WHITE);
2014-09-29 23:41:05 +02:00
EndMode3D();
2019-05-20 16:36:42 +02:00
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE);
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
2024-04-21 12:29:09 +02:00
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
DrawText("generate map 3d model", 658, 104, 10, GRAY);
2024-04-21 12:29:09 +02:00
DrawFPS(10, 10);
2014-09-29 23:41:05 +02:00
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model
2014-09-29 23:41:05 +02:00
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
2014-09-29 23:41:05 +02:00
return 0;
}