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raylib/examples/ex05b_rbmf_fonts.c

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/*******************************************************************************************
*
* raylib example 05b - raylib bitmap font (rbmf) loading and using
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
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int screenWidth = 800;
int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.rbmf"); // SpriteFont loading
//--------------------------------------------------------------------------------------
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// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
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// TODO: Update your variables here
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
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BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Comming soon...
// TIP: Use DrawTextEx() function
/*
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
*/
EndDrawing();
//----------------------------------------------------------------------------------
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}
// De-Initialization
//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}