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[build] Making `config.h` fully available to CMake users (#4044) * Create ParseConfigHeader.cmake This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter. * Update CompileDefinitions.cmake Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeOptions.txt Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeLists.txt Changes required to make possible building raylib for web on Windows 10. * Update LibraryConfigurations.cmake Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html. * Update CMakeOptions.txt Removed clutter. * Update CompileDefinitions.cmake Removed clutter. * Update CompileDefinitions.cmake Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__. * Update CompileDefinitions.cmake Reverting * Update CMakeLists.txt USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update CompileDefinitions.cmake USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update ParseConfigHeader.cmake * Revert "Update CMakeLists.txt" This reverts commit 1785fc06b5b89e65515cea3afd3e3c095f15e350. * Revert "Update CompileDefinitions.cmake" This reverts commit 62f9a3a0ea21af7bd0a1ab74d10a305fca2a5695. * Revert "Update CMakeLists.txt" This reverts commit 3e7912144edc5c69c53ed5a9515ae21d66937963. * Revert "Update LibraryConfigurations.cmake" This reverts commit bcc4310c4960c200c340671caa298983340ea386.
2024-06-16 04:49:59 -04:00
# ## Config options ###
include(CMakeDependentOption)
include(EnumOption)
if(EMSCRIPTEN)
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
SET(PLATFORM Web CACHE STRING "Platform to build for.")
endif()
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL;RGFW" "Platform to build for.")
[rlgl] Add Software Rendering Support (#4832) * add base of rlsw.h * implement state support Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system. Also, add the OpenGL definitions in order to add a binding for rlgl. * branchless float saturation * apply perspective correction to colors * impl line clipping and rasterization + tweak function names * impl face culling * impl color blending * fixes and tweaks * add clear buffer bitmasks * small optimizations / tweaks * review ndc to screen projection * avoid to recalculate MVP when its not needed + tweaks * review the loading and management of textures to be closer to the OpenGL API * texture sampling optimization * review get pixel functions + review unorm/float conversion * add several buffer format support Several depth and color formats have been added for the framebuffer. 8-bit, 16-bit, and 24-bit formats are now available for depth. RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color. Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending. Additionally, this commit brings performance improvements. * tweaks * impl line width * impl points + point size * fix and improve polygon clipping functions * impl polygone modes * add some not planned functions - `glDepthMask` - `glColorMask` * framebuffer resizing + handle init failure * add quick notes about line clipping algorithms used * start to impl scissor test + review line clipping The support for the scissor test has been implemented for clearing as well as for triangle clipping. The implementation for lines and points is still missing. I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases. This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features. * review scissor clear * review `swScissor` * impl line scissor clipping * round screen coordinate (line rasterization) * impl point scissor clipping * remove unused defs * add getter functions * gl binding * add `glHint` and `glShadeModel` macros (not implmented) * binding tweaks * impl copy framebuffer function + glReadPixels * review `swCopyFramebuffer` * update rlgl.h * update rlgl.h * texture copy support * fix typo.. * add get error function * def sw alloc macros * reimpl get color buffer func just in case * remove normal interpolation * review texture wrap * fix ndc projection (viewport/scissor) * impl framebuffer blit function * reduce matrix compuations and memory usage * swBegin tweaks * preventing a possible division by zero * remove useless scissor related data * review color blending system * greatly improve float saturation * tweak lerp vertex function * use opitmized fract function in sw_texture_map * tweak framebuffer functions for better readability * optimized copy/blit functions for each dst format * review framebuffer filling functions * impl specific quad rendering func * use of a single global vertex buffer * fix 'sw_poly_point_render' * added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH` * tweak the pipeline flow regarding the face culling avoids misprediction, improves vectorization if possible * new rendering path for axis aligned quads * oops, translating some comments * use of `restrict` for blending function parameters * update rlgl.h * adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh` * add `RL_OPENGL_11_SOFTWARE` enum * temp tweak * build fixes * fix DrawMesh for GL 1.1 * update swClose * review texture format + fix copy * set minimum req vertices to 3 (quads) * check swInit * review pixelformat * tweaks * fix animNormals (DrawMesh) * fallback color/texcoord (swDrawArrays) * review swMultMatrixf * fix texture pool alloc.. * review triangle scanlines increment all data * fix `sw_quad_sort_cw` * impl sdl platform * rm def * increase max clipped polygon vertices * improve triangle rasterization along Y axis improved robustness against numerical errors incremental interpolation along Y simplified function, fewer jumps * review current vertex data + increase max clipped polygon vertices (for extreme cases) * fix and improve polygon clipping Sets the vertex count to zero when the polygon is invalid Stops clipping when the vertex count drops below 3 * fix gradient calculation * cache texture size minus one + comments * tweaks * BGRA copy support * adding software backend option (cmake) * update Makefile * fix face culling * excluse some exemple with the software backend * review SW_CLAMP case in sw_texture_map * review sw_saturate * review line raster * fix sw_quad_is_aligned * review sw_raster_quad_axis_aligned * tweaks * codepoint fix (?) * fix var name... * rcore_drm software renderering * cleanup and tweaks * adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get * fix sampling issue * fix swBlendFunc --------- Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
# Configuration options
option(BUILD_EXAMPLES "Build the examples." ${PROJECT_IS_TOP_LEVEL})
option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF)
[build] Making `config.h` fully available to CMake users (#4044) * Create ParseConfigHeader.cmake This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter. * Update CompileDefinitions.cmake Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeOptions.txt Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeLists.txt Changes required to make possible building raylib for web on Windows 10. * Update LibraryConfigurations.cmake Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html. * Update CMakeOptions.txt Removed clutter. * Update CompileDefinitions.cmake Removed clutter. * Update CompileDefinitions.cmake Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__. * Update CompileDefinitions.cmake Reverting * Update CMakeLists.txt USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update CompileDefinitions.cmake USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update ParseConfigHeader.cmake * Revert "Update CMakeLists.txt" This reverts commit 1785fc06b5b89e65515cea3afd3e3c095f15e350. * Revert "Update CompileDefinitions.cmake" This reverts commit 62f9a3a0ea21af7bd0a1ab74d10a305fca2a5695. * Revert "Update CMakeLists.txt" This reverts commit 3e7912144edc5c69c53ed5a9515ae21d66937963. * Revert "Update LibraryConfigurations.cmake" This reverts commit bcc4310c4960c200c340671caa298983340ea386.
2024-06-16 04:49:59 -04:00
option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF)
Big cmake changes (#1514) * Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-14 00:10:02 +02:00
option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF)
option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF)
# Shared library is always PIC. Static library should be PIC too if linked into a shared library
option(WITH_PIC "Compile static library as position-independent code" OFF)
option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF)
cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON)
enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one")
# GLFW build options
option(GLFW_BUILD_WAYLAND "Build the bundled GLFW with Wayland support" OFF)
option(GLFW_BUILD_X11 "Build the bundled GLFW with X11 support" ON)
option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage)" OFF)
set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option")
[build] Making `config.h` fully available to CMake users (#4044) * Create ParseConfigHeader.cmake This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter. * Update CompileDefinitions.cmake Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeOptions.txt Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeLists.txt Changes required to make possible building raylib for web on Windows 10. * Update LibraryConfigurations.cmake Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html. * Update CMakeOptions.txt Removed clutter. * Update CompileDefinitions.cmake Removed clutter. * Update CompileDefinitions.cmake Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__. * Update CompileDefinitions.cmake Reverting * Update CMakeLists.txt USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update CompileDefinitions.cmake USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update ParseConfigHeader.cmake * Revert "Update CMakeLists.txt" This reverts commit 1785fc06b5b89e65515cea3afd3e3c095f15e350. * Revert "Update CompileDefinitions.cmake" This reverts commit 62f9a3a0ea21af7bd0a1ab74d10a305fca2a5695. * Revert "Update CMakeLists.txt" This reverts commit 3e7912144edc5c69c53ed5a9515ae21d66937963. * Revert "Update LibraryConfigurations.cmake" This reverts commit bcc4310c4960c200c340671caa298983340ea386.
2024-06-16 04:49:59 -04:00
include(ParseConfigHeader)
[build] Making `config.h` fully available to CMake users (#4044) * Create ParseConfigHeader.cmake This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter. * Update CompileDefinitions.cmake Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeOptions.txt Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent. * Update CMakeLists.txt Changes required to make possible building raylib for web on Windows 10. * Update LibraryConfigurations.cmake Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html. * Update CMakeOptions.txt Removed clutter. * Update CompileDefinitions.cmake Removed clutter. * Update CompileDefinitions.cmake Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__. * Update CompileDefinitions.cmake Reverting * Update CMakeLists.txt USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update CompileDefinitions.cmake USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO. * Update ParseConfigHeader.cmake * Revert "Update CMakeLists.txt" This reverts commit 1785fc06b5b89e65515cea3afd3e3c095f15e350. * Revert "Update CompileDefinitions.cmake" This reverts commit 62f9a3a0ea21af7bd0a1ab74d10a305fca2a5695. * Revert "Update CMakeLists.txt" This reverts commit 3e7912144edc5c69c53ed5a9515ae21d66937963. * Revert "Update LibraryConfigurations.cmake" This reverts commit bcc4310c4960c200c340671caa298983340ea386.
2024-06-16 04:49:59 -04:00
foreach(FLAG IN LISTS CONFIG_HEADER_FLAGS)
string(REGEX MATCH "([^=]+)=(.+)" _ ${FLAG})
cmake_dependent_option(${CMAKE_MATCH_1} "" ${CMAKE_MATCH_2} CUSTOMIZE_BUILD ${CMAKE_MATCH_2})
endforeach()