voidImageColorContrast(Image*image,floatcontrast);// Modify image color: contrast (-100 to 100)
voidImageColorBrightness(Image*image,intbrightness);// Modify image color: brightness (-255 to 255)
// Texture2D configuration functions
voidGenTextureMipmaps(Texture2D*texture);// Generate GPU mipmaps for a texture
voidSetTextureFilter(Texture2Dtexture,intfilterMode);// Set texture scaling filter mode
voidSetTextureWrap(Texture2Dtexture,intwrapMode);// Set texture wrapping mode
// Texture2D drawing functions
voidDrawTexture(Texture2Dtexture,intposX,intposY,Colortint);// Draw a Texture2D
voidDrawTextureV(Texture2Dtexture,Vector2position,Colortint);// Draw a Texture2D with position defined as Vector2
voidDrawTextureEx(Texture2Dtexture,Vector2position,floatrotation,floatscale,Colortint);// Draw a Texture2D with extended parameters
voidDrawTextureRec(Texture2Dtexture,RectanglesourceRec,Vector2position,Colortint);// Draw a part of a texture defined by a rectangle
voidDrawTexturePro(Texture2Dtexture,RectanglesourceRec,RectangledestRec,Vector2origin,// Draw a part of a texture defined by a rectangle with 'pro' parameters