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[rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452)
in android gesture system is not reporting GESTURE_NONE, specified in the issue https://github.com/raysan5/raylib/issues/5010 so, automatically GESTURE_SWIPE, TAP, DOUBLE_TAP, also will not be reported. in this commit it is fixed.
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@ -1336,30 +1336,17 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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}
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}
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if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP) || (flags == AMOTION_EVENT_ACTION_HOVER_EXIT))
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{
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// One of the touchpoints is released, remove it from touch point arrays
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if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
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{
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// If the touchPoint is hover, remove it from hoverPoints
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for (int i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
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{
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touchRaw.hoverPoints[i] = -1;
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break;
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}
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}
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}
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for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
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{
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touchRaw.pointId[i] = touchRaw.pointId[i+1];
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touchRaw.position[i] = touchRaw.position[i+1];
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}
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touchRaw.pointCount--;
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}
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#if defined(SUPPORT_GESTURES_SYSTEM)
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GestureEvent gestureEvent = { 0 };
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gestureEvent.pointCount = 0;
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// Register touch actions
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if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
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else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP;
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else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
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else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
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int pointCount = 0;
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for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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// If the touchPoint is hover, Ignore it
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@ -1375,35 +1362,62 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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}
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if (hover) continue;
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CORE.Input.Touch.pointId[pointCount] = touchRaw.pointId[i];
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CORE.Input.Touch.position[pointCount] = touchRaw.position[i];
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pointCount++;
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}
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CORE.Input.Touch.pointCount = pointCount;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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GestureEvent gestureEvent = { 0 };
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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// Register touch actions
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if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
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else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP;
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else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
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else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
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gestureEvent.position[i] = CORE.Input.Touch.position[i];
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gestureEvent.position[i].x /= (float)GetScreenWidth();
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gestureEvent.position[i].y /= (float)GetScreenHeight();
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gestureEvent.pointId[gestureEvent.pointCount] = touchRaw.pointId[i];
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gestureEvent.position[gestureEvent.pointCount] = touchRaw.position[i];
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gestureEvent.position[gestureEvent.pointCount].x /= (float)GetScreenWidth();
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gestureEvent.position[gestureEvent.pointCount].y /= (float)GetScreenHeight();
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gestureEvent.pointCount++;
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}
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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#endif
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if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
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{
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// Hover exited. So, remove it from hoverPoints
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for (int i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
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{
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touchRaw.hoverPoints[i] = -1;
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break;
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}
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}
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}
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if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP))
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{
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// One of the touchpoints is released, remove it from touch point arrays
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for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
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{
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touchRaw.pointId[i] = touchRaw.pointId[i+1];
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touchRaw.position[i] = touchRaw.position[i+1];
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}
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touchRaw.pointCount--;
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}
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CORE.Input.Touch.pointCount = 0;
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for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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// If the touchPoint is hover, Ignore it
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bool hover = false;
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for (int j = 0; j < MAX_TOUCH_POINTS; j++)
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{
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// Check if the touchPoint is in hoverPointers
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if (touchRaw.hoverPoints[j] == touchRaw.pointId[i])
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{
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hover = true;
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break;
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}
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}
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if (hover) continue;
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CORE.Input.Touch.pointId[CORE.Input.Touch.pointCount] = touchRaw.pointId[i];
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CORE.Input.Touch.position[CORE.Input.Touch.pointCount] = touchRaw.position[i];
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CORE.Input.Touch.pointCount++;
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}
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// When all touchpoints are tapped and released really quickly, this event is generated
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if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
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