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Update models_decals.c
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@ -45,10 +45,7 @@ static void FreeMeshBuilder(MeshBuilder *mb);
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static Mesh BuildMesh(MeshBuilder *mb);
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static Mesh BuildMesh(MeshBuilder *mb);
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static Mesh GenMeshDecal(Model inputModel, Matrix projection, float decalSize, float decalOffset);
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static Mesh GenMeshDecal(Model inputModel, Matrix projection, float decalSize, float decalOffset);
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static Vector3 ClipSegment(Vector3 v0, Vector3 v1, Vector3 p, float s);
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static Vector3 ClipSegment(Vector3 v0, Vector3 v1, Vector3 p, float s);
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inline void FreeDecalMeshData()
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static void FreeDecalMeshData(void) { GenMeshDecal((Model){ .meshCount = -1 }, (Matrix){ 0 }, 0.0f, 0.0f); }
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{
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GenMeshDecal((Model) { .meshCount = -1 }, (Matrix) { 0 }, 0.0f, 0.0f);
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}
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static bool GuiButton(Rectangle rec, const char *label);
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static bool GuiButton(Rectangle rec, const char *label);
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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