Corrected some issues on OpenGL ES

This commit is contained in:
raysan5
2016-07-12 01:54:47 +02:00
parent 22672bc738
commit 3876f19d6a
5 changed files with 13 additions and 12 deletions

View File

@ -8,14 +8,14 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord)*fragTintColor*fragColor;
vec4 texelColor = texture2D(texture0, fragTexCoord)*colDiffuse*fragColor;
// Convert texel color to grayscale using NTSC conversion weights
float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114));