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Fixes for 64 bit typecast warnings (#1733)
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@ -32,8 +32,8 @@ int main(void)
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Texture2D explosion = LoadTexture("resources/explosion.png");
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// Init variables for animation
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int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
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float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
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int currentFrame = 0;
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int currentLine = 0;
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@ -89,8 +89,8 @@ int main(void)
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}
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}
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frameRec.x = (float)frameWidth*currentFrame;
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frameRec.y = (float)frameHeight*currentLine;
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frameRec.x = frameWidth*currentFrame;
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frameRec.y = frameHeight*currentLine;
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//----------------------------------------------------------------------------------
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// Draw
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