mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-18 13:41:26 +01:00
Folders rename for consistency on shaders version
This commit is contained in:
20
shaders/glsl100/base.vs
Normal file
20
shaders/glsl100/base.vs
Normal file
@ -0,0 +1,20 @@
|
||||
#version 100
|
||||
|
||||
attribute vec3 vertexPosition;
|
||||
attribute vec2 vertexTexCoord;
|
||||
attribute vec3 vertexNormal;
|
||||
|
||||
varying vec2 fragTexCoord;
|
||||
|
||||
uniform mat4 mvpMatrix;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 normal = vertexNormal;
|
||||
|
||||
fragTexCoord = vertexTexCoord;
|
||||
|
||||
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user