Folders rename for consistency on shaders version

This commit is contained in:
raysan5
2016-04-07 11:48:09 +02:00
parent 3b67a4cfba
commit 78b502b0bf
30 changed files with 0 additions and 0 deletions

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@ -0,0 +1,26 @@
#version 100
precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
float gamma = 0.6;
float numColors = 8.0;
void main()
{
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
color = pow(color, vec3(gamma, gamma, gamma));
color = color*numColors;
color = floor(color);
color = color/numColors;
color = pow(color, vec3(1.0/gamma));
gl_FragColor = vec4(color, 1.0);
}