mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-18 13:41:26 +01:00
Folders rename for consistency on shaders version
This commit is contained in:
27
shaders/glsl100/predator.fs
Normal file
27
shaders/glsl100/predator.fs
Normal file
@ -0,0 +1,27 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
varying vec2 fragTexCoord;
|
||||
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 fragTintColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = texture2D(texture0, fragTexCoord).rgb;
|
||||
vec3 colors[3];
|
||||
colors[0] = vec3(0.0, 0.0, 1.0);
|
||||
colors[1] = vec3(1.0, 1.0, 0.0);
|
||||
colors[2] = vec3(1.0, 0.0, 0.0);
|
||||
|
||||
float lum = (color.r + color.g + color.b)/3.0;
|
||||
|
||||
int ix = (lum < 0.5)? 0:1;
|
||||
|
||||
vec3 tc = mix(colors[ix], colors[ix+1], (lum-float(ix)*0.5)/0.5);
|
||||
|
||||
gl_FragColor = vec4(tc, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user