diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c index abf78c88a..f8d207d83 100644 --- a/examples/textures/textures_textured_curve.c +++ b/examples/textures/textures_textured_curve.c @@ -190,7 +190,7 @@ static void DrawTexturedCurve(void) Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x }); // The v texture coordinate of the segment (add up the length of all the segments so far) - float v = previousV + Vector2Length(delta); + float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2); // Make sure the start point has a normal if (!tangentSet)