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Updated examples short description
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Module playing (streaming)
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* raylib [audio] example - module playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [audio] example - Music playing (streaming)
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* raylib [audio] example - music playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Raw audio streaming
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* raylib [audio] example - raw audio streaming
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Sound loading and playing
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* raylib [audio] example - sound loading and playing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - spatialized 3D sound
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* raylib [audio] example - 3d sound positioning
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@ -32,7 +32,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
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InitAudioDevice();
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Music stream processing effects
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* raylib [audio] example - stream effects
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*
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* Example complexity rating: [★★★★] 4/4
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*
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