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Updated shaders with comments
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@ -2,8 +2,11 @@
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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@ -14,7 +17,7 @@ float frequency = 720/3.0;
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uniform float time;
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void main (void)
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void main()
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{
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/*
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// Scanlines method 1
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