Updated shaders with comments

This commit is contained in:
raysan5
2016-05-18 12:04:27 +02:00
parent 0e29aa2951
commit bc08271da3
34 changed files with 294 additions and 158 deletions

View File

@ -1,12 +1,16 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
float offset = 0.0;
@ -14,7 +18,7 @@ float frequency = 720.0/3.0;
uniform float time;
void main (void)
void main()
{
/*
// Scanlines method 1
@ -35,7 +39,8 @@ void main (void)
float globalPos = (fragTexCoord.y + offset) * frequency;
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
vec4 color = texture(texture0, fragTexCoord);
// Texel color fetching from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
fragColor = mix(vec4(0.0, 0.3, 0.0, 0.0), color, wavePos);
finalColor = mix(vec4(0.0, 0.3, 0.0, 0.0), texelColor, wavePos);
}