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Fix VC warnings for examples (#2085)
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@ -41,7 +41,7 @@ int main(void)
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if (state == 0) // Move ball position X with easing
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{
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framesCounter++;
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ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120);
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ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
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if (framesCounter >= 120)
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{
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@ -52,7 +52,7 @@ int main(void)
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else if (state == 1) // Increase ball radius with easing
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{
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framesCounter++;
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ballRadius = EaseElasticIn(framesCounter, 20, 500, 200);
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ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
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if (framesCounter >= 200)
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{
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@ -63,7 +63,7 @@ int main(void)
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else if (state == 2) // Change ball alpha with easing (background color blending)
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{
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framesCounter++;
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ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200);
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ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
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if (framesCounter >= 200)
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{
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@ -93,7 +93,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha));
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DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
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if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
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