mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-18 13:41:26 +01:00
Support ARM and ARM64 Android building
This commit is contained in:
@ -25,15 +25,23 @@
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PLATFORM ?= PLATFORM_ANDROID
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RAYLIB_PATH ?= ..\..
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# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
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ANDROID_ARCH ?= ARM
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ANDROID_API_VERSION = 21
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ifeq ($(ANDROID_ARCH),ARM)
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ANDROID_ARCH_NAME = armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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ANDROID_ARCH_NAME = arm64-v8a
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endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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JAVA_HOME ?= C:/JavaJDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_NDK = C:/android-ndk
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ANDROID_API_VERSION = 21
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
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ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
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# Android project configuration variables
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PROJECT_NAME ?= standard_game
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@ -62,28 +70,32 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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# Compiler and archiver
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# NOTE: GCC is being deprectated in Android NDK r16
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# NOTE: GCC is being deprecated in Android NDK r16
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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# Compiler flags for arquitecture
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#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit
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CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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ifeq ($(ANDROID_ARCH),ARM)
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CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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endif
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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@ -94,7 +106,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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@ -128,7 +140,7 @@ create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
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if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
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if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
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if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
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if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
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if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
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@ -148,10 +160,10 @@ endef
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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@ -186,7 +198,7 @@ generate_android_manifest:
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@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@ -220,7 +232,7 @@ compile_native_app_glue:
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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compile_project_code: $(OBJS)
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$(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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# Compile all .c files required into object (.o) files
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# NOTE: Those files will be linked into a shared library
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@ -241,7 +253,7 @@ compile_project_class_dex:
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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create_project_apk_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
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sign_project_apk_package:
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@ -254,7 +266,11 @@ zipalign_project_apk_package:
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# Install $(PROJECT_NAME).apk to default emulator/device
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# NOTE: Use -e (emulator) or -d (device) parameters if required
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install:
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
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$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
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# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
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check_device_abi:
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$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
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# Monitorize output log coming from device, only raylib tag
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logcat:
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