Files
raylib/src/simple150.frag
raysan5 451568e5a9 The future of raylib!
Mapping of OpenGL 1.1 immediate mode functions to OpenGL 3.2+ (and
OpenGL ES 2.0) programmable pipeline
2014-03-02 16:06:01 +01:00

15 lines
240 B
GLSL

#version 150
uniform sampler2D texture0;
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 pixelColor;
void main()
{
// Output pixel color
pixelColor = texture(texture0, fragTexCoord) * fragColor;
//pixelColor = fragColor;
}