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<h1><a href="./">wren</a></h1>
<h2>a classy little scripting language</h2>
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<h2>guides</h2>
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<li><a href="syntax.html">Syntax</a></li>
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<li><a href="variables.html">Variables</a></li>
<li><a href="classes.html">Classes</a></li>
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<h2>API docs</h2>
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<h2>reference</h2>
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<li><a href="cli">Wren CLI</a></li>
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<td colspan="2"><h2>guides</h2></td>
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<li><a href="syntax.html">Syntax</a></li>
<li><a href="values.html">Values</a></li>
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<li><a href="method-calls.html">Method Calls</a></li>
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<li><a href="classes.html">Classes</a></li>
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<li><a href="qa.html">Q &amp; A</a></li>
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<h2>Q & A</h2>
<h2>Why did you create Wren? <a href="#why-did-you-create-wren" name="why-did-you-create-wren" class="header-anchor">#</a></h2>
<p>Other creative endeavors aren&rsquo;t immediately met with existential crises, but
for some reason programmers don&rsquo;t seem to like new languages. Here&rsquo;s the niche
I&rsquo;m trying to fill:</p>
<p>There are a few scripting languages used for embedding in applications. Lua is
the main one. TCL used to be. There&rsquo;s also Guile, increasingly JavaScript, and
some applications embed Python. I&rsquo;m an ex-game developer, so when I think
&ldquo;scripting&rdquo;, I tend to think &ldquo;game scripting&rdquo;.</p>
<p>Lua is nice: it&rsquo;s small, simple, and fast. But&mdash;and I don&rsquo;t mean this as a
criticism&mdash;it&rsquo;s also weird if you&rsquo;re used to languages like C++ and Java.
The syntax is different. The semantics, especially the object model are
unusual. Anyone can get used to 1-based indexing, but things like metatables
really show that objects were bolted onto Lua after the fact.</p>
<p>I think there&rsquo;s room for a language as simple as Lua, but that feels natural to
someone with an OOP background. Wren is my attempt at that.</p>
<h2>Why classes? <a href="#why-classes" name="why-classes" class="header-anchor">#</a></h2>
<p>Thanks to JavaScript&rsquo;s popularity, lots of people are discovering prototypes
right now, and the paradigm is experiencing a popularity boom. I think
prototypes are interesting, but after <a href="http://finch.stuffwithstuff.com/">several years playing with them</a>,
I concluded (like many people on the original Self project that invented
prototypes) that classes are more usable.</p>
<p>Here&rsquo;s an example of that kind of object-oriented programming in Lua:</p>
<pre class="snippet">
-- account.lua
Account = {}
Account.__index = Account
function Account.create(balance)
local acnt = {} -- our new object
setmetatable(acnt,Account) -- make Account handle lookup
acnt.balance = balance -- initialize our object
return acnt
end
function Account:withdraw(amount)
self.balance = self.balance - amount
end
-- create and use an Account
account = Account.create(1000)
account:withdraw(100)
</pre>
<p>Here&rsquo;s the same example in Wren:</p>
<pre class="snippet">
//account.wren
class Account {
construct new(balance) { _balance = balance }
withdraw(amount) { _balance = _balance - amount }
}
// create and use an Account
var account = Account.new(1000)
account.withdraw(100)
</pre>
<p>Classes have a reputation for complexity because most of the widely used
languages with them are quite complex: C++, Java, C#, Ruby, and Python. I hope
to show with Wren that it is those languages that are complex, and not classes
themselves.</p>
<p>Smalltalk, the language that inspired most of those languages, is famously
simple. Its syntax <a href="http://www.jarober.com/blog/blogView?showComments=true&amp;title=Readability+is+Key&amp;entry=3506312690">fits on an index card</a>. My aim is to keep Wren that
minimal while still having the expressive power of <a href="classes.html">classes</a>.</p>
<h2>Why compile to bytecode? <a href="#why-compile-to-bytecode" name="why-compile-to-bytecode" class="header-anchor">#</a></h2>
<p>The <a href="performance.html">performance page</a> has more details, but the short answer
is that bytecode is a nice trade-off between performance and simplicity. Also:</p>
<ul>
<li>
<p>Many devices like iPhones and game consoles don&rsquo;t allow executing code
generated at runtime, which rules out just-in-time compilation.</p>
</li>
<li>
<p>I think <a href="concurrency.html">fibers</a> are a really powerful tool, and implementing them is
straightforward in a bytecode VM that doesn&rsquo;t use the native stack.</p>
</li>
</ul>
<h2>Why is the VM stack-based instead of register-based? <a href="#why-is-the-vm-stack-based-instead-of-register-based" name="why-is-the-vm-stack-based-instead-of-register-based" class="header-anchor">#</a></h2>
<p>Bytecode VMs come in two flavors. Stack-based VMs have short (usually one byte)
instructions whose operands are implicitly understood to be at the top of the
stack. That means you often have a couple of instructions to push some stuff on
the stack and then an instruction to do something.</p>
<p>Register-based VMs have big instructions (usually 32 bits) that contain both an
opcode and a couple of numbers indicating where in the stack the operands can
be found. This is cool because it means, that, for example, this Lua statement:</p>
<pre class="snippet">
a = b + c
</pre>
<p>Can be a single bytecode instruction. In a stack-based language, it would be
four&mdash;push <code>b</code>, push <code>c</code>, add, store <code>a</code>. (Though note that in both cases
you&rsquo;ve got 32 total bits of code.)</p>
<p>Lua used to be stack-based and switched to register-based and got a speed
boost. Why not use registers for Wren?</p>
<p>I&rsquo;ve implemented a <a href="http://finch.stuffwithstuff.com/">register-based VM
before</a>. I think it&rsquo;s a cool model, but I
don&rsquo;t think it would bring much benefit for Wren. It&rsquo;s more effort to compile,
and I&rsquo;m trying to keep Wren&rsquo;s implementation as simple as possible.</p>
<p>In return for that complexity, you can generate fewer instructions. However, I
don&rsquo;t think Wren would be able to take advantage of that. Wren doesn&rsquo;t
currently have any dedicated instructions for arithmetic. Operators are just
regular method calls and can call user-defined procedures.</p>
<p>The calling convention for methods requires all of their parameters to be at
the top of the caller&rsquo;s stack so that they can become bottom of the callee&rsquo;s
stack frame window. To call <code>+</code> in Wren, we still have to push the arguments on
top of the stack. Likewise, the method calling convention places the return
value where the first argument was, so we&rsquo;d have to move it back down to the
destination slot after the call.</p>
<p>It may be worth having dedicated instructions for arithmetic that special case
the built-in types before falling back to user-defined operator methods (which
I assume is what Lua does since they added operator overloading late in the
language&rsquo;s development). If that happens, it may be possible to switch to
register-based.</p>
<p>But I&rsquo;m not convinced it would be an actual performance win. A lot of details
of the language affect whether a register-based VM is better. For example,
assignments are statements in Lua but expressions in Wren, which would make
them harder to compile to efficient register-based code.</p>
<h2>What about your other languages? <a href="#what-about-your-other-languages" name="what-about-your-other-languages" class="header-anchor">#</a></h2>
<p>This is a strange question if you don&rsquo;t happen to know <a href="http://journal.stuffwithstuff.com">who I am</a>. In the
past, I&rsquo;ve hacked on and blogged about a couple of other hobby languages like
<a href="http://finch.stuffwithstuff.com/">Finch</a> and <a href="http://magpie-lang.org/">Magpie</a>.</p>
<p>I started Finch to learn more about implementing an interpreter and also about
the prototype paradigm. I learned a ton about both. Critically, I learned that
I really prefer classes over prototypes. I started retrofitting classes into
Finch but realized it was too big of a change, and thus Wren was born.</p>
<p>Wren is a replacement for Finch to me. I gave it a new name mainly so that I
can keep Finch around in case other people want to take it and do something
with it. I don&rsquo;t have any intention to work on it anymore.</p>
<p>Magpie is a trickier one. I really like the ideas behind Magpie. It&rsquo;s the
general-purpose language I wish I had much of the time. I love pattern matching
and multiple dispatch. I like how it integrates the event-based IO of <a href="https://github.com/joyent/libuv">libuv</a>
with the simplicity of fibers.</p>
<p>But it&rsquo;s also a much more challenging project. As a general-purpose language,
there&rsquo;s a ton of library work to do before Magpie is useful for anything. It
has some unresolved GC issues. And I&rsquo;m frankly not skilled enough right now to
implement multiple dispatch efficiently.</p>
<p>Meanwhile, since I started working on Magpie, <a href="http://julialang.org/">Julia</a>
appeared and <a href="http://opendylan.org/">Dylan</a> <em>re</em>appeared. I created Magpie
partially to carry the torch of multiple dispatch, but others are starting to
spread that light now.</p>
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<p>Wren lives
<a href="https://github.com/wren-lang/wren">on GitHub</a>
&mdash; Made with &#x2764; by
<a href="http://journal.stuffwithstuff.com/">Bob Nystrom</a> and
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