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- Note: process_time gives CPU time used and perf_counter is absolute time used. - Looks to have noise of about 1-2%.
48 lines
1.3 KiB
Python
48 lines
1.3 KiB
Python
# The Computer Language Benchmarks Game
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# http://shootout.alioth.debian.org/
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#
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# contributed by Antoine Pitrou
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# modified by Dominique Wahli
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# modified by Heinrich Acker
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from __future__ import print_function
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import time
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# Map "range" to an efficient range in both Python 2 and 3.
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try:
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range = xrange
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except NameError:
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pass
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def make_tree(item, depth):
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if not depth: return item, None, None
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item2 = item + item
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depth -= 1
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return item, make_tree(item2 - 1, depth), make_tree(item2, depth)
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def check_tree(node):
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item, left, right = node
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if not left: return item
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return item + check_tree(left) - check_tree(right)
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min_depth = 4
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max_depth = 12
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stretch_depth = max_depth + 1
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start = time.process_time()
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print("stretch tree of depth %d check:" % stretch_depth, check_tree(make_tree(0, stretch_depth)))
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long_lived_tree = make_tree(0, max_depth)
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iterations = 2 ** max_depth
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for depth in range(min_depth, stretch_depth, 2):
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check = 0
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for i in range(1, iterations + 1):
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check += check_tree(make_tree(i, depth)) + check_tree(make_tree(-i, depth))
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print("%d trees of depth %d check:" % (iterations * 2, depth), check)
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iterations //= 4
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print("long lived tree of depth %d check:" % max_depth, check_tree(long_lived_tree))
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print("elapsed: " + str(time.process_time() - start)) |