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I've got some ideas on how to tweak the embedding API, but I want to see what performance impact they have first, so this adds a little benchmark that just calls a foreign method a ton of times.
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
#include <string.h>
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#include "returns.h"
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static void implicitNull(WrenVM* vm)
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{
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// Do nothing.
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}
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static void returnInt(WrenVM* vm)
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{
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wrenReturnDouble(vm, 123456);
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}
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static void returnFloat(WrenVM* vm)
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{
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wrenReturnDouble(vm, 123.456);
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}
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static void returnTrue(WrenVM* vm)
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{
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wrenReturnBool(vm, true);
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}
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static void returnFalse(WrenVM* vm)
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{
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wrenReturnBool(vm, false);
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}
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static void returnString(WrenVM* vm)
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{
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wrenReturnString(vm, "a string", -1);
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}
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static void returnBytes(WrenVM* vm)
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{
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wrenReturnString(vm, "a\0b\0c", 5);
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}
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WrenForeignMethodFn returnsBindMethod(const char* signature)
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{
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if (strcmp(signature, "static Returns.implicitNull") == 0) return implicitNull;
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if (strcmp(signature, "static Returns.returnInt") == 0) return returnInt;
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if (strcmp(signature, "static Returns.returnFloat") == 0) return returnFloat;
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if (strcmp(signature, "static Returns.returnTrue") == 0) return returnTrue;
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if (strcmp(signature, "static Returns.returnFalse") == 0) return returnFalse;
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if (strcmp(signature, "static Returns.returnString") == 0) return returnString;
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if (strcmp(signature, "static Returns.returnBytes") == 0) return returnBytes;
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return NULL;
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}
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