this spawn { // Who should see the marker? _target = commando; // Marker settings _label = "Resupply"; _color = "ColorCIV"; _marker = "hd_dot"; waitUntil { sleep 1; !isNull player; }; if (player == _target) then { _m = createMarkerLocal ["mark_" + (str position _this), position _this]; _m setMarkerText _label; _m setMarkerColor _color; _m setMarkerType _marker; }; };