Increased build speed

Instead of recompiling all of lunch source for each game, we generate
source files containing the `main` function and default configuration
for every game instead.
This commit is contained in:
2025-11-27 00:44:48 +01:00
parent 46abfdeead
commit a66f19190e
6 changed files with 28 additions and 18 deletions

View File

@ -14,8 +14,11 @@ import lunch.update;
import lunch.launch;;
void app()
void _app(string config_toml)
{
// Load default config
wrapTOML(cast()config, config_toml.parseTOML());
// Focus on exe
chdir( thisExePath.dirName() );
@ -64,7 +67,7 @@ void app()
if (config.ui.config_dump)
{
options ~= () { writeFile(config.app.config_name, default_config_toml); };
options ~= () { writeFile(config.app.config_name, config_toml); };
writefln("[%d] %s", options.length, config.ui.config_dump_label);
}
@ -93,11 +96,11 @@ void app()
}
void main()
void app(string config_toml)
{
try
{
app();
_app(config_toml);
}
catch (Exception ex)
{

View File

@ -71,9 +71,7 @@ struct Config
}
immutable string default_config_toml = import("config.toml");
immutable Config default_config;
immutable Config config;
shared Config config;
private string dash2minus(string str)
@ -149,10 +147,3 @@ Config parseConfig(string toml) @safe
wrapTOML(config, doc);
return config;
}
shared static this()
{
default_config = cast(immutable)parseConfig(default_config_toml);
config = default_config;
}

View File

@ -10,6 +10,7 @@ import lunch.logger;
version (Windows)
{
pragma(lib, "User32");
import core.sys.windows.windows;
}
@ -75,7 +76,7 @@ void launch()
try
{
chdir(config.launcher.workdir);
Pid pid = spawnProcess(config.launcher.command);
Pid pid = spawnProcess(config.launcher.command.dup);
wait(pid);
}
catch (Exception ex)