Files
lunch-games/source/luad/c/lualib.d
2025-04-29 01:59:15 +02:00

75 lines
1.8 KiB
D

/* Converted to D from lualib.h by htod */
module luad.c.lualib;
import luad.c.lua;
/*
** Lua standard libraries
** See Copyright Notice in lua.h
*/
//C #ifndef lualib_h
//C #define lualib_h
//C #include "lua.h"
extern (C):
/* Key to file-handle type */
//C #define LUA_FILEHANDLE "FILE*"
const char[] LUA_FILEHANDLE = "FILE*";
//C #define LUA_COLIBNAME "coroutine"
const char[] LUA_COLIBNAME = "coroutine";
//C LUALIB_API int (luaopen_base) (lua_State *L);
int luaopen_base(lua_State *L);
//C #define LUA_TABLIBNAME "table"
const char[] LUA_TABLIBNAME = "table";
//C LUALIB_API int (luaopen_table) (lua_State *L);
int luaopen_table(lua_State *L);
//C #define LUA_IOLIBNAME "io"
const char[] LUA_IOLIBNAME = "io";
//C LUALIB_API int (luaopen_io) (lua_State *L);
int luaopen_io(lua_State *L);
//C #define LUA_OSLIBNAME "os"
const char[] LUA_OSLIBNAME = "os";
//C LUALIB_API int (luaopen_os) (lua_State *L);
int luaopen_os(lua_State *L);
//C #define LUA_STRLIBNAME "string"
const char[] LUA_STRLIBNAME = "string";
//C LUALIB_API int (luaopen_string) (lua_State *L);
int luaopen_string(lua_State *L);
//C #define LUA_MATHLIBNAME "math"
const char[] LUA_MATHLIBNAME = "math";
//C LUALIB_API int (luaopen_math) (lua_State *L);
int luaopen_math(lua_State *L);
//C #define LUA_DBLIBNAME "debug"
const char[] LUA_DBLIBNAME = "debug";
//C LUALIB_API int (luaopen_debug) (lua_State *L);
int luaopen_debug(lua_State *L);
//C #define LUA_LOADLIBNAME "package"
const char[] LUA_LOADLIBNAME = "package";
//C LUALIB_API int (luaopen_package) (lua_State *L);
int luaopen_package(lua_State *L);
/* open all previous libraries */
//C LUALIB_API void (luaL_openlibs) (lua_State *L);
void luaL_openlibs(lua_State *L);
//C #ifndef lua_assert
//C #define lua_assert(x) ((void)0)
//C #endif
//C #endif