#General settings [profiles] #A list of dimensions with associated city generation profiles (format = dimensionsWithProfiles = ["lostcities:lostcity=biosphere", "lostworlds:abyss=biosphere_caves"] #If true then a different heightmap generation algorithm is used which should be slightly more efficient. Be careful with this as it might not be 100% compatible with some other terrain generation mods! optimizedHeightmap = false #The size of the chunk grid used for heightmap sampling. Default is 1 which means every chunk is sampled. Higher values will sample less chunks and thus be faster but also less accurate #Range: 1 ~ 100 heightSampleSize = 3