spriteTypes = { spriteType = { name = "GFX_NGR_net_big" texturefile = "gfx/NGR/net_big.dds" } spriteType = { name = "GFX_NGR_fac_big" texturefile = "gfx/NGR/fac_big.dds" } spriteType = { name = "GFX_NGR_com_big" texturefile = "gfx/NGR/com_big.dds" } spriteType = { name = "GFX_NGR_dem_big" texturefile = "gfx/NGR/dem_big.dds" } }