Get rid of the separate opt-in IO class and replace it with a core System class. - Remove wren_io.c, wren_io.h, and io.wren. - Remove the flags that disable it. - Remove the overloads for print() with different arity. (It was an experiment, but I don't think it's that useful.) - Remove IO.read(). That will reappear using libuv in the CLI at some point. - Remove IO.time. Doesn't seem to have been used. - Update all of the tests, docs, etc. I'm sorry for all the breakage this causes, but I think "System" is a better name for this class (it makes it natural to add things like "System.gc()") and frees up "IO" for referring to the CLI's IO module.
6.9 KiB
^title Control Flow ^category language
Control flow is used to determine which chunks of code are executed and how many times. Branching statements deciding whether or not to execute some code and looping ones execute something more than once.
Truth
All control flow is based on deciding whether or not to do something. This decision is conditional on the value of some expression. We take the entire universe of possible values and divide them into two buckets: some we consider "true" and the rest are "false". If the expression results in a value in the true bucket, we do one thing. Otherwise, we do something else.
Obviously, the boolean true is in the "true" bucket and false is in
"false", but what about values of other types? The choice is ultimately
arbitrary, and different languages have different rules. Wren's rules follow
Ruby:
- The boolean value
falseis false. - The null value
nullis false. - Everything else is true.
This means 0, empty strings, and empty collections are all considered "true"
values.
If statements
The simplest branching statement, if lets you conditionally skip a chunk of
code. It looks like this:
:::dart
if (ready) System.print("go!")
That evaluates the parenthesized expression after if. If it's true, then the
statement after the condition is evaluated. Otherwise it is skipped. Instead of
a statement, you can have a block:
:::dart
if (ready) {
System.print("getSet")
System.print("go!")
}
You may also provide an else branch. It will be executed if the condition is
false:
:::dart
if (ready) System.print("go!") else System.print("not ready!")
And, of course, it can take a block too:
:::dart
if (ready) {
System.print("go!")
} else {
System.print("not ready!")
}
While statements
It's hard to write a useful program without executing some chunk of code repeatedly. To do that, you use looping statements. There are two in Wren, and they should be familiar if you've used other imperative languages.
The simplest, a while statement executes a chunk of code as long as a
condition continues to hold. For example:
:::dart
// Hailstone sequence.
var n = 27
while (n != 1) {
if (n % 2 == 0) {
n = n / 2
} else {
n = 3 * n + 1
}
}
This evaluates the expression n != 1. If it is true, then it executes the
following body. After that, it loops back to the top, and evaluates the
condition again. It keeps doing this as long as the condition evaluates to
something true.
The condition for a while loop can be any expression, and must be surrounded by parentheses. The body of the loop is usually a curly block but can also be a single statement:
:::dart
var n = 27
while (n != 1) if (n % 2 == 0) n = n / 2 else n = 3 * n + 1
For statements
While statements are useful when you want to loop indefinitely or according to
some complex condition. But in most cases, you're looping through a
list, a series of numbers, or some other "sequence" object.
That's what for is for. It looks like this:
:::dart
for (beatle in ["george", "john", "paul", "ringo"]) {
System.print(beatle)
}
A for loop has three components:
-
A variable name to bind. In the example, that's
beatle. Wren will create a new variable with that name whose scope is the body of the loop. -
A sequence expression. This determines what you're looping over. It gets evaluated once before the body of the loop. In this case, it's a list literal, but it can be any expression.
-
A body. This is a curly block or a single statement. It gets executed once for each iteration of the loop.
Break statements
Sometimes, right in the middle of a loop body, you decide you want to bail out
and stop. To do that, you can use a break statement. It's just the break
keyword all by itself. That will immediately exit out of the nearest enclosing
while or for loop.
:::dart
for (i in [1, 2, 3, 4]) {
System.print(i)
if (i == 3) break
}
So this program will print the numbers from 1 to 3, but will not print 4.
Numeric ranges
Lists are one common use for for loops, but sometimes you want to walk over a
sequence of numbers, or loop a number of times. For that, you can create a
range, like so:
:::dart
for (i in 1..100) {
System.print(i)
}
This loops over the numbers from 1 to 100, including 100 itself. If you want to leave off the last value, use three dots instead of two:
:::dart
for (i in 1...100) {
System.print(i)
}
This looks like some special "range" syntax in the for loop, but it's
actually just a pair of operators. The .. and ... syntax are infix "range"
operators. Like other operators, they are just
special syntax for a regular method call. The number type implements them and
returns a range object that knows how to iterate over a
series of numbers.
The iterator protocol
Lists and ranges cover the two most common kinds of loops, but you should also
be able to define your own sequences. To enable that, the semantics of a for
are defined in terms of an "iterator protocol". The loop itself doesn't know
anything about lists or ranges, it just knows how to call two particular
methods on the object that resulted from evaluating the sequence expression.
When you write a loop like this:
:::dart
for (i in 1..100) {
System.print(i)
}
Wren sees it something like this:
:::dart
var iter_ = null
var seq_ = 1..100
while (iter_ = seq_.iterate(iter_)) {
var i = seq_.iteratorValue(iter_)
System.print(i)
}
First, Wren evaluates the sequence expression and stores it in a hidden
variable (written seq_ in the example but in reality it doesn't have a name
you can use). It also creates a hidden "iterator" variable and initializes it
to null.
Each iteration, it calls iterate() on the sequence, passing in the current
iterator value. (In the first iteration, it passes in null.) The sequence's
job is to take that iterator and advance it to the next element in the
sequence. (Or, in the case where the iterator is null, to advance it to the
first element). It then returns either the new iterator, or false to
indicate that there are no more elements.
If false is returned, Wren exits out of the loop and we're done. If anything
else is returned, that means that we have advanced to a new valid element. To
get that, Wren then calls iteratorValue() on the sequence and passes in the
iterator value that it just got from calling iterate(). The sequence uses
that to look up and return the appropriate element.
The built-in List and Range types implement
iterate() and iteratorValue() to walk over their respective sequences. You
can implement the same methods in your classes to make your own types iterable.