Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. (#5475)

This commit is contained in:
Jeffery Myers
2026-01-06 13:32:42 -08:00
committed by GitHub
parent 3678c2d157
commit c78ac65786

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@ -7045,8 +7045,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName,
m3d->numaction, m3d->numbone, m3d->numskin);
// No animation or bone+skin?
if (!m3d->numaction || !m3d->numbone || !m3d->numskin)
// No animation or bones, exit out. skins are not required because some people use one animation for N models
if (!m3d->numaction || !m3d->numbone)
{
m3d_free(m3d);
UnloadFileData(fileData);