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Update models_first_person_maze.c
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@ -83,10 +83,14 @@ int main(void)
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// Check map collisions using image data and player position against surrounding cells only
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// Check map collisions using image data and player position against surrounding cells only
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for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
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for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
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{
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{
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if (y < 0 || y >= cubicmap.height) continue;
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// Avoid map accessing out of bounds
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if ((y < 0) || (y >= cubicmap.height)) continue;
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for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
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for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
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{
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{
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if (x < 0 || x >= cubicmap.width) continue;
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// Avoid map accessing out of bounds
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if ((x < 0) || (x >= cubicmap.width)) continue;
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if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
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if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
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(CheckCollisionCircleRec(playerPos, playerRadius,
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(CheckCollisionCircleRec(playerPos, playerRadius,
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(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
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(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
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