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REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes
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@ -201,11 +201,12 @@ void ToggleFullscreen(void)
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// Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
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// NOTE: X11 requires undecorating the window before switching to
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// fullscreen to avoid issues with framebuffer scaling
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glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE);
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
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#endif
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// WARNING: This function launches FramebufferSizeCallback()
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glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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@ -235,10 +236,12 @@ void ToggleFullscreen(void)
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glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
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CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
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// NOTE: X11 requires restoring the decorated window after switching from
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// fullscreen to avoid issues with framebuffer scaling
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glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
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#endif
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}
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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