REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes

This commit is contained in:
Ray
2025-12-28 20:29:01 +01:00
parent a334a54eac
commit eb3cc183cc

View File

@ -201,11 +201,12 @@ void ToggleFullscreen(void)
// Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// NOTE: X11 requires undecorating the window before switching to
// fullscreen to avoid issues with framebuffer scaling
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE);
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
#endif
// WARNING: This function launches FramebufferSizeCallback()
glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
@ -235,10 +236,12 @@ void ToggleFullscreen(void)
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// NOTE: X11 requires restoring the decorated window after switching from
// fullscreen to avoid issues with framebuffer scaling
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
#endif
}
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)