Commit Graph

5321 Commits

Author SHA1 Message Date
Ray
ced84333a9 Update rl_gputex.h 2025-12-24 18:02:24 +01:00
a1e84caa8c RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2025-12-24 09:04:41 +01:00
ddb827fb6f Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) 2025-12-24 08:59:51 +01:00
0a4583ca54 [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422)
* Possibly fixed the swizzling bug

* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
6a701b2679 fix android SetWindowState (#5424) 2025-12-23 15:37:08 +01:00
Ray
aa2884bd78 Update rcore_desktop_glfw.c 2025-12-22 22:50:38 +01:00
Ray
f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
e4baf682ab Update rtext.c 2025-12-22 20:30:11 +01:00
Ray
8516750975 Remove internal function 2025-12-22 20:29:57 +01:00
Ray
13f9112d8c Update rcore_desktop_sdl.c 2025-12-19 01:16:34 +01:00
Ray
f16fb065ea Update rcore_template.c 2025-12-19 01:15:34 +01:00
Ray
66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 2025-12-19 00:06:44 +01:00
Ray
720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 2025-12-18 17:04:58 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray
7a5e8aa3a5 Update rcore_android.c 2025-12-16 18:30:33 +01:00
1c94e94873 [rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) 2025-12-16 18:26:20 +01:00
Ray
f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2025-12-16 18:20:02 +01:00
Ray
1c7240a01d Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664.
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664 REVIEWED: Alignment with other platforms 2025-12-15 20:44:28 +01:00
Ray
615fc36eeb Fix #5406 2025-12-15 18:56:14 +01:00
Ray
cbe31759ab Fix #5405 2025-12-15 18:52:27 +01:00
Ray
a0fd5ab1d9 Update rmodels.c 2025-12-14 19:59:12 +01:00
Ray
9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.

We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Ray
c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray
9c04b1de82 REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray
b465b4e2ea RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels) 2025-12-11 21:41:25 +01:00
Ray
2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most  critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
6f7cd3a9ab [core] Camera2d comment updates (#5401)
* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
Ray
2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
Ray
bc2057345b REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range 2025-12-10 09:30:18 +01:00
f2a900a60d [rcore] Fix modulo bias in GetRandomValue() (#5392)
* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity

* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
Ray
3adfde42f7 REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400 2025-12-10 09:21:33 +01:00
Ray
91ac3cc707 FIX: LoadRandomSequence(), using GetRandomValue() #5393 2025-12-09 20:02:38 +01:00
be6007be93 fix: sha1 computation on messages longer than 31 bytes (#5397) 2025-12-09 19:18:43 +01:00
Ray
8115b7e922 Update rmodels.c 2025-12-06 20:40:23 +01:00
fd8830948e fix newer NDK version compiling errors (#5389)
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Ray
f9899a7182 Reviewed code formating 2025-12-06 20:00:19 +01:00
561cc27403 [rModels] Support 16 bit vec3 values in gltf reader (#5388)
* Support 16 bit vec3 values coming from gltf

* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
Aly
78a81bf407 Fix ToggleBorderlessFullscreen() Not Hiding Taskbar (#5383)
* Use glfwSetWindowMonitor instead of Pos and Size GLFW functions

* Fix window not resetting properly when toggling out of fullscreen, formatting
2025-12-02 22:55:22 +01:00
944567651c replace sprintf with snprintf (#5382) 2025-12-02 22:49:55 +01:00
1bbc8682f4 Fixed some typos and mispellings (#5381)
Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
Ray
4724f7cf1b REVIEWED: Comments for UpdateSound() specifying expected data format #5350 2025-11-30 19:02:38 +01:00
Ray
a568506265 REVIEWED: External libraries sdefl and sinfl to address #5367 2025-11-30 18:32:11 +01:00
Ray
ebce9fa97a Update rcore_memory.c 2025-11-29 20:01:44 +01:00
Ray
18e1ec504f Updated example 2025-11-29 18:20:06 +01:00
Ray
8f3cabcf76 Update rcore.c 2025-11-25 19:13:08 +01:00
Ray
47a8b554bc **NEW**: PLATFORM_MEMORY backend
New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00