Commit Graph

  • 1284d68721 Update core_highdpi_testbed.png master Ray 2026-01-09 20:18:45 +01:00
  • a6dd2af9e9 Update rexm.c Ray 2026-01-09 20:06:57 +01:00
  • 11f7db2dd8 REXM: ADDED: core_keyboard_testbed Ray 2026-01-09 20:06:53 +01:00
  • 7218b674e5 REXM: Updated: textures_framebuffer_rendering Ray 2026-01-09 20:05:46 +01:00
  • cfd5c3f2ab Update examples_list.txt Ray 2026-01-09 20:02:29 +01:00
  • b365d23f49 Update examples_list.txt Ray 2026-01-09 19:59:38 +01:00
  • 4cf844b74e Update raylib.h Ray 2026-01-09 19:55:31 +01:00
  • 5cc42c1b80 Updated file name Ray 2026-01-09 19:55:26 +01:00
  • 16e6d325b9 [raudio] Fix freeing the wrong memory (#5481) Marcos Paccor 2026-01-08 18:04:09 -03:00
  • 0bcf79ce28 [#5455] Fix for: Fix window width calculation by adding wOffset (#5480) Krzysztof Szenk 2026-01-08 17:26:56 +01:00
  • 5398b8c9b0 Update rexm.c Ray 2026-01-07 23:09:51 +01:00
  • c814625c00 Update models_first_person_maze.c Ray 2026-01-07 22:40:28 +01:00
  • 5e1f5d5b74 examples/models: optimize collision check in first_person_maze (#5478) Paul de Mascarel 2026-01-07 22:38:04 +01:00
  • 229f82699b Reviewed change #5476 Ray 2026-01-07 22:36:40 +01:00
  • c256f146b4 added saving to memory buffer and SaveFileData for binary files (#5476) ssszcmawo 2026-01-07 22:32:58 +01:00
  • 23bc037c37 Revert change, trying to follow DRM implementation but not needed on Android #5477 Ray 2026-01-07 22:32:09 +01:00
  • c78ac65786 Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. (#5475) Jeffery Myers 2026-01-06 13:32:42 -08:00
  • 3678c2d157 REMOVE: TRACELOGD(), hardly ever used Ray 2026-01-05 20:47:25 +01:00
  • 35fc8ece44 Update models_decals.c Ray 2026-01-03 23:01:37 +01:00
  • af544c24b9 [rcore] Fix touch position automation event handling (#5470) ssszcmawo 2026-01-03 22:57:22 +01:00
  • c4b11a30cd Fix DrawMeshInstanced breaking if instanceTransform is unused (#5469) Michael Kolupaev 2026-01-03 13:52:04 -08:00
  • a44157c2a8 [example] Added textures_frame_buffer_rendering (#5468) Jack Boakes 2026-01-04 08:41:52 +11:00
  • b00cbdaf49 Cleanup warnings in examples (#5467) Jeffery Myers 2026-01-03 13:38:51 -08:00
  • f67e70bb47 Fix typecast warnings in rcore (#5466) Jeffery Myers 2026-01-02 23:59:34 -08:00
  • 9fe51a6144 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2026-01-02 18:43:37 +01:00
  • c92de5f108 REVIEWED: Comments about intrinsics support #5316 Ray 2026-01-02 18:43:28 +01:00
  • 942f93db55 fix(build): do not use != assignment in Makefiles (#5464) sleeptightAnsiC 2026-01-02 18:36:22 +01:00
  • ca89934ed5 Update year to 2026 Ray 2026-01-02 13:53:20 +01:00
  • 416af51a93 Update year to 2026 Ray 2026-01-02 13:40:15 +01:00
  • 980e4d0ad3 Use the size of the texture as the V scale so repeatable textures work well (#5463) Jeffery Myers 2026-01-02 04:15:25 -08:00
  • c9a456e273 Add DenoRaylib550 binding to BINDINGS.md (#5462) Jeremiah Donley 2026-01-02 07:14:25 -05:00
  • c07d075a63 REVIEWED: Security checks formatting and comments Ray 2026-01-01 16:54:44 +01:00
  • 5a3391fdce [rtext] Fix multiple security vulnerabilities in font loading (#5433, #5434, #5436) (#5450) GlitchLens 2026-01-01 23:35:12 +08:00
  • 909f040dc5 Remove trailing spaces Ray 2026-01-01 16:33:34 +01:00
  • eb4ad50d99 make sure that our up vector really is up in an axis before picking a world plane (#5459) Jeffery Myers 2025-12-31 14:52:08 -08:00
  • 95f72b162b REVIEWED: TextReplace(), revert breaking change, needs to be reviewed again... -WIP- Ray 2025-12-31 22:50:17 +01:00
  • cac02ab063 REXM: REVIEWED: Add new example to collection list at the end of its category, instead of adding it at the end of the file Ray 2025-12-31 22:48:07 +01:00
  • ab1d9b3830 REXM: Check example exists (compilation worked) before trying to run it Ray 2025-12-31 22:47:16 +01:00
  • f805e6cae8 REXM: Update Makefile.Web before trying to rebuild new example for web Ray 2025-12-31 22:46:36 +01:00
  • 83377a3488 Update examples_list.txt Ray 2025-12-31 22:29:12 +01:00
  • 2377506843 Update rcamera.h Ray 2025-12-31 20:50:27 +01:00
  • 0133a4e6c6 Make CameraMove up and right work with Z up cameras like the other functions do. (#5458) Jeffery Myers 2025-12-31 11:45:29 -08:00
  • c124f2552b REVIEWED: SIMD instrinsics must be explicitly enabled by developer, only SSE supported at the moment #5316 Ray 2025-12-31 11:22:26 +01:00
  • 66755da4c8 REVIEWED: eglGetPlatformDisplay() usage Ray 2025-12-31 11:08:17 +01:00
  • 02cca28b5f REVIEWED: eglGetPlatformDisplay() usage Ray 2025-12-31 11:08:10 +01:00
  • 25ce6465d5 Added SSE to MatrixMultiply. (#5427) McDubh 2025-12-31 03:58:58 -06:00
  • 4af95a3a84 Use eglGetPlatformDisplayEXT on DRM platform for Mali compatibility (#5446) Alvin De Cruz 2025-12-31 17:33:17 +08:00
  • e534f14419 Fix window width calculation by adding wOffset (#5457) CosmosShell 2025-12-31 00:05:39 -08:00
  • 9b183e0c5e REXM: Update examples and reports Ray 2025-12-30 23:21:10 +01:00
  • 8c83dc7d70 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2025-12-30 22:49:45 +01:00
  • 0c3e10b262 REVIEWED: FileExists(), using macro Ray 2025-12-30 22:49:43 +01:00
  • 4054fc42f3 Remove stdio.h unused header (#5456) RANDRIA Luca 2025-12-31 00:09:20 +03:00
  • 695f353533 Update Makefile.Web Ray 2025-12-30 22:07:23 +01:00
  • f260f5fdd0 Update Makefile Ray 2025-12-30 22:06:18 +01:00
  • fa1d4eb7fa Update shapes_hilbert_curve.c Ray 2025-12-30 22:06:05 +01:00
  • 6e70dece56 Update minshell.html Ray 2025-12-30 22:05:37 +01:00
  • ebf2f61425 Delete core_input_keyboard_gamepad_test.c Ray 2025-12-30 22:03:36 +01:00
  • 6dfaf9fe7e REVIEWED: example shapes_hilbert_curve #5454 Ray 2025-12-30 21:19:54 +01:00
  • 7523738677 Add hilbert curve example (#5454) Hamza RAHAL 2025-12-30 20:11:37 +01:00
  • 2b48cf6793 Formating review Ray 2025-12-29 13:06:05 +01:00
  • 1c6f683161 [rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447) MULTi 2025-12-29 17:24:30 +05:30
  • 00f42e4199 [rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452) Padmadev D 2025-12-29 17:20:12 +05:30
  • 58d414bcf8 REVIEWED: InitPlatform(), code simplification Ray 2025-12-29 12:39:40 +01:00
  • 8f8346048c Add chicken scheme to BINDINGS.md (#5449) Meowster 2025-12-28 17:50:10 -05:00
  • eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes Ray 2025-12-28 20:29:01 +01:00
  • a334a54eac Update rcore_desktop_glfw.c Ray 2025-12-28 20:09:15 +01:00
  • 890ca8d687 REVIEWED: GetWindowPosition(), return internal value Ray 2025-12-28 20:04:44 +01:00
  • 6450a48c75 Update core_highdpi_testbed.c Ray 2025-12-28 20:03:51 +01:00
  • 8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland) Ray 2025-12-28 19:51:04 +01:00
  • 8871d7648d Update core_highdpi_testbed.c Ray 2025-12-28 19:49:38 +01:00
  • 4176c518c7 Update rcore_desktop_glfw.c Ray 2025-12-28 18:40:44 +01:00
  • c0c8ee9dc8 Update rcore_desktop_glfw.c Ray 2025-12-28 18:15:47 +01:00
  • 11c248aa82 Update rcore_web.c Ray 2025-12-28 16:20:43 +01:00
  • 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution Ray 2025-12-28 16:11:42 +01:00
  • 297dcc07b8 Update core_highdpi_testbed.c Ray 2025-12-28 16:08:34 +01:00
  • 8cfb99f275 Minor comment tweaks Ray 2025-12-28 16:08:19 +01:00
  • 1d8e011eee Update rcore_drm.c Ray 2025-12-28 16:08:08 +01:00
  • 37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more Ray 2025-12-28 16:07:59 +01:00
  • da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead Ray 2025-12-28 16:05:42 +01:00
  • 05f5143603 Update README.md Ray 2025-12-27 15:05:18 +01:00
  • e4491b40b5 Update README.md Ray 2025-12-27 14:43:46 +01:00
  • 538bf82037 Update README.md Ray 2025-12-27 14:35:38 +01:00
  • 84dfe6a4cf [rmodels] Fix glTF animation framerate calculation (#4472) (#5445) TheLazyIndianTechie 2025-12-27 18:52:24 +05:30
  • 25a54d87e6 Update rcore_desktop_win32.c Ray 2025-12-26 21:09:53 +01:00
  • 64bd27bd08 Update rcore_desktop_glfw.c Ray 2025-12-26 20:49:03 +01:00
  • aee6734cff fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444) Dino 2025-12-26 20:46:09 +01:00
  • 5e14ac5a2e #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439) Alvin De Cruz 2025-12-27 03:42:32 +08:00
  • 101502103a Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) Dan Vu 2025-12-24 20:58:40 +01:00
  • 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings Ray 2025-12-24 19:35:06 +01:00
  • fc843dc557 Create SECURITY.md Ray 2025-12-24 19:21:43 +01:00
  • 9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- Ray 2025-12-24 18:58:20 +01:00
  • ced84333a9 Update rl_gputex.h Ray 2025-12-24 18:02:24 +01:00
  • 05f42aa119 Update core_highdpi_testbed.c Ray 2025-12-24 18:02:04 +01:00
  • a1e84caa8c RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) Krzysztof Szenk 2025-12-24 09:04:41 +01:00
  • ddb827fb6f Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) Kivi 2025-12-24 08:59:51 +01:00
  • 0a4583ca54 [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422) Michael Smith 2025-12-23 11:10:55 -05:00
  • 6a701b2679 fix android SetWindowState (#5424) caszu 2025-12-23 15:37:08 +01:00
  • aa2884bd78 Update rcore_desktop_glfw.c Ray 2025-12-22 22:50:38 +01:00
  • f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) Ray 2025-12-22 22:48:08 +01:00
  • e4baf682ab Update rtext.c Ray 2025-12-22 20:30:11 +01:00