Pull out opcode definitions into an X-macro file.

This commit is contained in:
Bob Nystrom
2015-03-28 09:56:07 -07:00
parent 6254a2e15e
commit a7fafce265
4 changed files with 200 additions and 257 deletions

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@ -50,6 +50,7 @@
29205CA61AB4E65E0073018D /* wren_utils.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = wren_utils.h; path = ../../src/vm/wren_utils.h; sourceTree = "<group>"; };
29205CA71AB4E65E0073018D /* wren_value.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = wren_value.h; path = ../../src/vm/wren_value.h; sourceTree = "<group>"; };
29205CA81AB4E65E0073018D /* wren_vm.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = wren_vm.h; path = ../../src/vm/wren_vm.h; sourceTree = "<group>"; };
296371B31AC713D000079FDA /* wren_opcodes.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = wren_opcodes.h; path = ../../src/vm/wren_opcodes.h; sourceTree = "<group>"; };
29AB1F061816E3AD004B501E /* wren */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = wren; sourceTree = BUILT_PRODUCTS_DIR; };
29C8A92E1AB71C1C00DEC81D /* io.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = io.c; path = ../../src/cli/io.c; sourceTree = "<group>"; };
29C8A9301AB71C3300DEC81D /* io.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = io.h; path = ../../src/cli/io.h; sourceTree = "<group>"; };
@ -84,6 +85,7 @@
29205C951AB4E6430073018D /* wren_io.c */,
29DE39521AC3A50A00987D41 /* wren_meta.h */,
29DE39511AC3A50A00987D41 /* wren_meta.c */,
296371B31AC713D000079FDA /* wren_opcodes.h */,
29205CA61AB4E65E0073018D /* wren_utils.h */,
29205C961AB4E6430073018D /* wren_utils.c */,
29205CA71AB4E65E0073018D /* wren_value.h */,

192
src/vm/wren_opcodes.h Normal file
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@ -0,0 +1,192 @@
// This defines the bytecode instructions used by the VM. It does so by invoking
// an OPCODE() macro which is expected to be defined at the point that this is
// included. See: http://en.wikipedia.org/wiki/X_Macro.
//
// Note that the order of instructions here affects the order of the dispatch
// table in the VM's interpreter loop. That in turn affects caching which
// affects overall performance. Take care to run benchmarks if you change the
// order here.
// Load the constant at index [arg].
OPCODE(CONSTANT)
// Push null onto the stack.
OPCODE(NULL)
// Push false onto the stack.
OPCODE(FALSE)
// Push true onto the stack.
OPCODE(TRUE)
// Pushes the value in the given local slot.
OPCODE(LOAD_LOCAL_0)
OPCODE(LOAD_LOCAL_1)
OPCODE(LOAD_LOCAL_2)
OPCODE(LOAD_LOCAL_3)
OPCODE(LOAD_LOCAL_4)
OPCODE(LOAD_LOCAL_5)
OPCODE(LOAD_LOCAL_6)
OPCODE(LOAD_LOCAL_7)
OPCODE(LOAD_LOCAL_8)
// Note: The compiler assumes the following _STORE instructions always
// immediately follow their corresponding _LOAD ones.
// Pushes the value in local slot [arg].
OPCODE(LOAD_LOCAL)
// Stores the top of stack in local slot [arg]. Does not pop it.
OPCODE(STORE_LOCAL)
// Pushes the value in upvalue [arg].
OPCODE(LOAD_UPVALUE)
// Stores the top of stack in upvalue [arg]. Does not pop it.
OPCODE(STORE_UPVALUE)
// Pushes the value of the top-level variable in slot [arg].
OPCODE(LOAD_MODULE_VAR)
// Stores the top of stack in top-level variable slot [arg]. Does not pop it.
OPCODE(STORE_MODULE_VAR)
// Pushes the value of the field in slot [arg] of the receiver of the current
// function. This is used for regular field accesses on "this" directly in
// methods. This instruction is faster than the more general CODE_LOAD_FIELD
// instruction.
OPCODE(LOAD_FIELD_THIS)
// Stores the top of the stack in field slot [arg] in the receiver of the
// current value. Does not pop the value. This instruction is faster than the
// more general CODE_LOAD_FIELD instruction.
OPCODE(STORE_FIELD_THIS)
// Pops an instance and pushes the value of the field in slot [arg] of it.
OPCODE(LOAD_FIELD)
// Pops an instance and stores the subsequent top of stack in field slot
// [arg] in it. Does not pop the value.
OPCODE(STORE_FIELD)
// Pop and discard the top of stack.
OPCODE(POP)
// Push a copy of the value currently on the top of the stack.
OPCODE(DUP)
// Invoke the method with symbol [arg]. The number indicates the number of
// arguments (not including the receiver).
OPCODE(CALL_0)
OPCODE(CALL_1)
OPCODE(CALL_2)
OPCODE(CALL_3)
OPCODE(CALL_4)
OPCODE(CALL_5)
OPCODE(CALL_6)
OPCODE(CALL_7)
OPCODE(CALL_8)
OPCODE(CALL_9)
OPCODE(CALL_10)
OPCODE(CALL_11)
OPCODE(CALL_12)
OPCODE(CALL_13)
OPCODE(CALL_14)
OPCODE(CALL_15)
OPCODE(CALL_16)
// Invoke a superclass method with symbol [arg]. The number indicates the
// number of arguments (not including the receiver).
OPCODE(SUPER_0)
OPCODE(SUPER_1)
OPCODE(SUPER_2)
OPCODE(SUPER_3)
OPCODE(SUPER_4)
OPCODE(SUPER_5)
OPCODE(SUPER_6)
OPCODE(SUPER_7)
OPCODE(SUPER_8)
OPCODE(SUPER_9)
OPCODE(SUPER_10)
OPCODE(SUPER_11)
OPCODE(SUPER_12)
OPCODE(SUPER_13)
OPCODE(SUPER_14)
OPCODE(SUPER_15)
OPCODE(SUPER_16)
// Jump the instruction pointer [arg] forward.
OPCODE(JUMP)
// Jump the instruction pointer [arg] backward. Pop and discard the top of
// the stack.
OPCODE(LOOP)
// Pop and if not truthy then jump the instruction pointer [arg] forward.
OPCODE(JUMP_IF)
// If the top of the stack is false, jump [arg] forward. Otherwise, pop and
// continue.
OPCODE(AND)
// If the top of the stack is non-false, jump [arg] forward. Otherwise, pop
// and continue.
OPCODE(OR)
// Pop [a] then [b] and push true if [b] is an instance of [a].
OPCODE(IS)
// Close the upvalue for the local on the top of the stack, then pop it.
OPCODE(CLOSE_UPVALUE)
// Exit from the current function and return the value on the top of the
// stack.
OPCODE(RETURN)
// Creates a closure for the function stored at [arg] in the constant table.
//
// Following the function argument is a number of arguments, two for each
// upvalue. The first is true if the variable being captured is a local (as
// opposed to an upvalue), and the second is the index of the local or
// upvalue being captured.
//
// Pushes the created closure.
OPCODE(CLOSURE)
// Creates a class. Top of stack is the superclass, or `null` if the class
// inherits Object. Below that is a string for the name of the class. Byte
// [arg] is the number of fields in the class.
OPCODE(CLASS)
// Define a method for symbol [arg]. The class receiving the method is popped
// off the stack, then the function defining the body is popped.
//
// If a foreign method is being defined, the "function" will be a string
// identifying the foreign method. Otherwise, it will be a function or
// closure.
OPCODE(METHOD_INSTANCE)
// Define a method for symbol [arg]. The class whose metaclass will receive
// the method is popped off the stack, then the function defining the body is
// popped.
//
// If a foreign method is being defined, the "function" will be a string
// identifying the foreign method. Otherwise, it will be a function or
// closure.
OPCODE(METHOD_STATIC)
// Load the module whose name is stored in string constant [arg]. Pushes
// NULL onto the stack. If the module has already been loaded, does nothing
// else. Otherwise, it creates a fiber to run the desired module and switches
// to that. When that fiber is done, the current one is resumed.
OPCODE(LOAD_MODULE)
// Reads a top-level variable from another module. [arg1] is a string
// constant for the name of the module, and [arg2] is a string constant for
// the variable name. Pushes the variable if found, or generates a runtime
// error otherwise.
OPCODE(IMPORT_VARIABLE)
// This pseudo-instruction indicates the end of the bytecode. It should
// always be preceded by a `CODE_RETURN`, so is never actually executed.
OPCODE(END)

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@ -658,80 +658,9 @@ static bool runInterpreter(WrenVM* vm)
// Note that the order of instructions here must exacly match the Code enum
// in wren_vm.h or horrendously bad things happen.
static void* dispatchTable[] = {
&&code_CONSTANT,
&&code_NULL,
&&code_FALSE,
&&code_TRUE,
&&code_LOAD_LOCAL_0,
&&code_LOAD_LOCAL_1,
&&code_LOAD_LOCAL_2,
&&code_LOAD_LOCAL_3,
&&code_LOAD_LOCAL_4,
&&code_LOAD_LOCAL_5,
&&code_LOAD_LOCAL_6,
&&code_LOAD_LOCAL_7,
&&code_LOAD_LOCAL_8,
&&code_LOAD_LOCAL,
&&code_STORE_LOCAL,
&&code_LOAD_UPVALUE,
&&code_STORE_UPVALUE,
&&code_LOAD_MODULE_VAR,
&&code_STORE_MODULE_VAR,
&&code_LOAD_FIELD_THIS,
&&code_STORE_FIELD_THIS,
&&code_LOAD_FIELD,
&&code_STORE_FIELD,
&&code_POP,
&&code_DUP,
&&code_CALL_0,
&&code_CALL_1,
&&code_CALL_2,
&&code_CALL_3,
&&code_CALL_4,
&&code_CALL_5,
&&code_CALL_6,
&&code_CALL_7,
&&code_CALL_8,
&&code_CALL_9,
&&code_CALL_10,
&&code_CALL_11,
&&code_CALL_12,
&&code_CALL_13,
&&code_CALL_14,
&&code_CALL_15,
&&code_CALL_16,
&&code_SUPER_0,
&&code_SUPER_1,
&&code_SUPER_2,
&&code_SUPER_3,
&&code_SUPER_4,
&&code_SUPER_5,
&&code_SUPER_6,
&&code_SUPER_7,
&&code_SUPER_8,
&&code_SUPER_9,
&&code_SUPER_10,
&&code_SUPER_11,
&&code_SUPER_12,
&&code_SUPER_13,
&&code_SUPER_14,
&&code_SUPER_15,
&&code_SUPER_16,
&&code_JUMP,
&&code_LOOP,
&&code_JUMP_IF,
&&code_AND,
&&code_OR,
&&code_IS,
&&code_CLOSE_UPVALUE,
&&code_RETURN,
&&code_CLOSURE,
&&code_CLASS,
&&code_METHOD_INSTANCE,
&&code_METHOD_STATIC,
&&code_LOAD_MODULE,
&&code_IMPORT_VARIABLE,
&&code_END
#define OPCODE(name) &&code_##name,
#include "wren_opcodes.h"
#undef OPCODE
};
#define INTERPRET_LOOP DISPATCH();

View File

@ -12,189 +12,9 @@
typedef enum
{
// Load the constant at index [arg].
CODE_CONSTANT,
// Push null onto the stack.
CODE_NULL,
// Push false onto the stack.
CODE_FALSE,
// Push true onto the stack.
CODE_TRUE,
// Pushes the value in the given local slot.
CODE_LOAD_LOCAL_0,
CODE_LOAD_LOCAL_1,
CODE_LOAD_LOCAL_2,
CODE_LOAD_LOCAL_3,
CODE_LOAD_LOCAL_4,
CODE_LOAD_LOCAL_5,
CODE_LOAD_LOCAL_6,
CODE_LOAD_LOCAL_7,
CODE_LOAD_LOCAL_8,
// Note: The compiler assumes the following _STORE instructions always
// immediately follow their corresponding _LOAD ones.
// Pushes the value in local slot [arg].
CODE_LOAD_LOCAL,
// Stores the top of stack in local slot [arg]. Does not pop it.
CODE_STORE_LOCAL,
// Pushes the value in upvalue [arg].
CODE_LOAD_UPVALUE,
// Stores the top of stack in upvalue [arg]. Does not pop it.
CODE_STORE_UPVALUE,
// Pushes the value of the top-level variable in slot [arg].
CODE_LOAD_MODULE_VAR,
// Stores the top of stack in top-level variable slot [arg]. Does not pop it.
CODE_STORE_MODULE_VAR,
// Pushes the value of the field in slot [arg] of the receiver of the current
// function. This is used for regular field accesses on "this" directly in
// methods. This instruction is faster than the more general CODE_LOAD_FIELD
// instruction.
CODE_LOAD_FIELD_THIS,
// Stores the top of the stack in field slot [arg] in the receiver of the
// current value. Does not pop the value. This instruction is faster than the
// more general CODE_LOAD_FIELD instruction.
CODE_STORE_FIELD_THIS,
// Pops an instance and pushes the value of the field in slot [arg] of it.
CODE_LOAD_FIELD,
// Pops an instance and stores the subsequent top of stack in field slot
// [arg] in it. Does not pop the value.
CODE_STORE_FIELD,
// Pop and discard the top of stack.
CODE_POP,
// Push a copy of the value currently on the top of the stack.
CODE_DUP,
// Invoke the method with symbol [arg]. The number indicates the number of
// arguments (not including the receiver).
CODE_CALL_0,
CODE_CALL_1,
CODE_CALL_2,
CODE_CALL_3,
CODE_CALL_4,
CODE_CALL_5,
CODE_CALL_6,
CODE_CALL_7,
CODE_CALL_8,
CODE_CALL_9,
CODE_CALL_10,
CODE_CALL_11,
CODE_CALL_12,
CODE_CALL_13,
CODE_CALL_14,
CODE_CALL_15,
CODE_CALL_16,
// Invoke a superclass method with symbol [arg]. The number indicates the
// number of arguments (not including the receiver).
CODE_SUPER_0,
CODE_SUPER_1,
CODE_SUPER_2,
CODE_SUPER_3,
CODE_SUPER_4,
CODE_SUPER_5,
CODE_SUPER_6,
CODE_SUPER_7,
CODE_SUPER_8,
CODE_SUPER_9,
CODE_SUPER_10,
CODE_SUPER_11,
CODE_SUPER_12,
CODE_SUPER_13,
CODE_SUPER_14,
CODE_SUPER_15,
CODE_SUPER_16,
// Jump the instruction pointer [arg] forward.
CODE_JUMP,
// Jump the instruction pointer [arg] backward. Pop and discard the top of
// the stack.
CODE_LOOP,
// Pop and if not truthy then jump the instruction pointer [arg] forward.
CODE_JUMP_IF,
// If the top of the stack is false, jump [arg] forward. Otherwise, pop and
// continue.
CODE_AND,
// If the top of the stack is non-false, jump [arg] forward. Otherwise, pop
// and continue.
CODE_OR,
// Pop [a] then [b] and push true if [b] is an instance of [a].
CODE_IS,
// Close the upvalue for the local on the top of the stack, then pop it.
CODE_CLOSE_UPVALUE,
// Exit from the current function and return the value on the top of the
// stack.
CODE_RETURN,
// Creates a closure for the function stored at [arg] in the constant table.
//
// Following the function argument is a number of arguments, two for each
// upvalue. The first is true if the variable being captured is a local (as
// opposed to an upvalue), and the second is the index of the local or
// upvalue being captured.
//
// Pushes the created closure.
CODE_CLOSURE,
// Creates a class. Top of stack is the superclass, or `null` if the class
// inherits Object. Below that is a string for the name of the class. Byte
// [arg] is the number of fields in the class.
CODE_CLASS,
// Define a method for symbol [arg]. The class receiving the method is popped
// off the stack, then the function defining the body is popped.
//
// If a foreign method is being defined, the "function" will be a string
// identifying the foreign method. Otherwise, it will be a function or
// closure.
CODE_METHOD_INSTANCE,
// Define a method for symbol [arg]. The class whose metaclass will receive
// the method is popped off the stack, then the function defining the body is
// popped.
//
// If a foreign method is being defined, the "function" will be a string
// identifying the foreign method. Otherwise, it will be a function or
// closure.
CODE_METHOD_STATIC,
// Load the module whose name is stored in string constant [arg]. Pushes
// NULL onto the stack. If the module has already been loaded, does nothing
// else. Otherwise, it creates a fiber to run the desired module and switches
// to that. When that fiber is done, the current one is resumed.
CODE_LOAD_MODULE,
// Reads a top-level variable from another module. [arg1] is a string
// constant for the name of the module, and [arg2] is a string constant for
// the variable name. Pushes the variable if found, or generates a runtime
// error otherwise.
CODE_IMPORT_VARIABLE,
// This pseudo-instruction indicates the end of the bytecode. It should
// always be preceded by a `CODE_RETURN`, so is never actually executed.
CODE_END
#define OPCODE(name) CODE_##name,
#include "wren_opcodes.h"
#undef OPCODE
} Code;
struct WrenMethod