* Eliminate "new" reserved word. * Allow "this" before a method definition to define a constructor. * Only create a default constructor for classes that don't define one.
10 KiB
^title Classes ^category types
Every value in Wren is an object, and every object is an instance of a class.
Even true and false are full-featured objects—instances of the Bool
class.
Classes contain both behavior and state. Behavior is defined in methods which are stored in the class. State is defined in fields, whose values are stored in each instance.
Defining a class
Classes are created using the class keyword, unsurprisingly:
:::dart
class Unicorn {}
This creates a class named Unicorn with no methods or fields.
Methods
To let our unicorn do stuff, we need to give it methods.
:::dart
class Unicorn {
prance {
IO.print("The unicorn prances in a fancy manner!")
}
}
This defines a prance method that takes no arguments. To support parameters,
add a parenthesized parameter list after the method's name:
:::dart
class Unicorn {
prance(where, when) {
IO.print("The unicorn prances in " + where + " at " + when)
}
}
Signature
Unlike most other dynamically-typed languages, in Wren you can have multiple methods in a class with the same name, as long as they have a different parameter signature. In technical terms, you can overload by arity. So this class is fine:
:::dart
class Unicorn {
prance {
IO.print("The unicorn prances in a fancy manner!")
}
prance(where) {
IO.print("The unicorn prances in " + where)
}
prance(where, when) {
IO.print("The unicorn prances in " + where + " at " + when)
}
}
And you can call each of the methods like so:
:::dart
var unicorn = Unicorn.new()
unicorn.prance
unicorn.prance("Antwerp")
unicorn.prance("Brussels", "high noon")
The number of arguments provided at the callsite determines which method is chosen.
It's often natural to have the same conceptual operation work with different sets of arguments. In other languages, you'd define a single method for the operation and have to check for "undefined" or missing arguments. Wren just treats them as different methods that you can implement separately.
Signature is a bit more than just arity. It also lets you distinguish between a
method that takes an empty argument list (()) and no argument list at all:
:::dart
class Confusing {
method { "no argument list" }
method() { "empty argument list" }
}
var confusing = Confusing.new()
confusing.method // "no argument list".
confusing.method() // "empty argument list".
Like the example says, having two methods that differ just by an empty set of parentheses is pretty confusing. That's not what this is for. It's mainly so you can define methods that don't take any arguments but look "method-like".
Methods that don't need arguments and don't modify the underlying object tend to omit the parentheses. These are "getters" and usually access a property of an object, or produce a new object from it:
:::dart
"string".count
(1..3).min
0.123.sin
Other methods do change the object, and it's helpful to draw attention to that:
:::dart
list.clear()
Since the parentheses are part of the method's signature, the callsite and definition have to agree. These don't work:
:::dart
"string".count()
list.clear
Operators
Operators are just special syntax for a method call on the left hand operand
(or only operand in the case of unary operators like ! and ~). In other
words, you can think of a + b as meaning a.+(b).
You can define operators in your class like so:
:::dart
class Unicorn {
// Infix:
+(other) {
IO.print("Adding to a unicorn?")
}
// Prefix:
! {
IO.print("Negating a unicorn?!")
}
}
This can be used to define any of these operators:
:::dart
// Infix:
+ - * / % < > <= >= == != & |
// Prefix:
! ~ -
Note that - can be both a prefix and infix operator. If there's a parameter
list, it's the infix one, otherwise, it's prefix. Since Wren supports
overloading by arity, it's no problem for a class to define both.
Subscript operators
TODO
Setters
TODO
Constructors
To create a new instance of a class, call a constructor method on its class.
By default, if you don't define any constructors yourself, you get a free one
named new():
:::dart
Unicorn.new()
However, you almost always want to define some state or do some other initialization on a new object. For that, you'll want to define your own constructor, like so:
:::dart
class Unicorn {
this new(name, color) {
IO.print("My name is " + name + " and I am " + color + ".")
}
}
The this before the method name makes it a constructor. The new isn't
special. Constructors can have any name you like, which lets you clarify how it
creates the instance:
:::dart
class Unicorn {
this brown(name) {
IO.print("My name is " + name + " and I am brown.")
}
}
Constructors can obviously have arguments, and can be overloaded by arity. A constructor must be a named method with a (possibly empty) argument list. Operators, getters, and setters cannot be constructors.
A constructor is actually a pair of methods. You get a method on the class:
:::dart
Unicorn.brown("Fred")
That creates the new instance, then it invokes the initializer on that instance. This is where the constructor body you defined gets run.
This distinction is important because it means inside the body of the
constructor, you can access this, assign fields, call superclass
constructors, etc.
Fields
All state stored in instances is stored in fields. Each field has a named that starts with an underscore.
:::dart
class Rectangle {
area { _width * _height }
// Other stuff...
}
Here, _width and _height in the area getter refer
to fields on the rectangle instance. You can think of them like this.width
and this.height in other languages.
When a field name appears, Wren looks for the nearest enclosing class and looks up the field on the instance of that class. Field names cannot be used outside of an instance method. They can be used inside a function in a method. Wren will look outside any nested functions until it finds an enclosing method.
Unlike variables, fields are implicitly declared by simply
assigning to them. If you access a field before it has been initialized, its
value is null.
Encapsulation
All fields are private in Wren—an object's fields can only be directly accessed from within methods defined on the object's class. You cannot even access fields on another instance of your own class, unlike C++ and Java.
If you want to make a property of an object visible, you need to define a getter to expose it:
:::dart
class Rectangle {
width { _width }
height { _height }
// ...
}
To allow outside code to modify the field, you'll also need to provide setters:
:::dart
class Rectangle {
width=(value) { _width = value }
height=(value) { _height = value }
}
One thing we've learned in the past forty years of software engineering is that encapsulating state tends to make code easier to maintain, so Wren defaults to keeping your object's state pretty tightly bundled up. Don't feel that you have to or even should define getters or setters for most of your object's fields.
Metaclasses and static members
TODO
Static fields
A name that starts with two underscores is a static field. They work similar to fields except the data is stored on the class itself, and not the instance. They can be used in both instance and static methods.
:::dart
class Foo {
// Set the static field.
static set(a) {
__a = a
}
setFromInstance(a) {
__a = a
}
// Can use __a in both static methods...
static bar { __a }
// ...and instance ones.
baz { __a }
}
Just like instance fields, static fields are initially null:
:::dart
IO.print(Foo.bar) // null.
They can be used from static methods:
:::dart
Foo.set("foo")
IO.print(Foo.bar) // foo.
And also instance methods. When you do so, there is still only one static field shared among all instances of the class:
:::dart
var foo1 = Foo.new()
var foo2 = Foo.new()
foo1.setFromInstance("updated")
IO.print(foo2.baz) // updated.
Inheritance
A class can inherit from a "parent" or superclass. When you invoke a method on an object of some class, if it can't be found, it walks up the chain of superclasses looking for it there.
By default, any new class inherits from Object, which is the superclass from
which all other classes ultimately descend. You can specify a different parent
class using is when you declare the class:
:::dart
class Pegasus is Unicorn {}
This declares a new class Pegasus that inherits from Unicorn.
Note that you should not create classes that inherit from the built-in types (Bool, Num, String, Range, List). The built-in types expect their internal bit representation to be very specific and get horribly confused when you invoke one of the inherited built-in methods on the derived type.
The metaclass hierarchy does not parallel the regular class hierarchy. So, if
Pegasus inherits from Unicorn, Pegasus's metaclass will not inherit from
Unicorn's metaclass. In more prosaic terms, this means that static methods
are not inherited.
:::dart
class Unicorn {
// Unicorns cannot fly. :(
static canFly { false }
}
class Pegasus is Unicorn {}
Pegasus.canFly // ERROR: Static methods are not inherited.
This also means constructors are not inherited:
:::dart
class Unicorn {
this new(name) {
IO.print("My name is " + name + ".")
}
}
class Pegasus is Unicorn {}
Pegasus.new("Fred") // Error!
Each class gets to control how it may be constructed independently of its base classes. However, constructor initializers are inherited since those are instance methods on the new object.
This means you can do super calls inside a constructor:
:::dart
class Unicorn {
this new(name) {
IO.print("My name is " + name + ".")
}
}
class Pegasus is Unicorn {
this new(name) {
super(name)
}
}
Pegasus.new("Fred") // Prints "My name is Fred.".