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Display.cpp Normal file
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#include "Display.h"
#include "Exception.h"
Display::Display()
{
_devmode.dmSize = sizeof(DEVMODE);
BOOL success = EnumDisplaySettingsEx(
nullptr,
ENUM_CURRENT_SETTINGS,
&_devmode,
0
);
if (!success)
throw SystemException(GetLastError());
}
void Display::rotate(Rotation rot)
{
DWORD& orient = _devmode.dmDisplayOrientation;
DWORD& width = _devmode.dmPelsWidth;
DWORD& height = _devmode.dmPelsHeight;
if (orient == DMDO_90 || orient == DMDO_270)
std::swap(width, height);
orient = (DWORD)rot;
if (orient == DMDO_90 || orient == DMDO_270)
std::swap(width, height);
}
void Display::apply()
{
LONG res = ChangeDisplaySettingsEx(nullptr, &_devmode, nullptr, CDS_RESET, nullptr);
if (res != DISP_CHANGE_SUCCESSFUL)
throw DisplayException(res);
}

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Display.h Normal file
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#pragma once
#include <windows.h>
class Display
{
public:
enum class Rotation
{
ROTATE_0 = DMDO_DEFAULT,
ROTATE_90 = DMDO_90,
ROTATE_180 = DMDO_180,
ROTATE_270 = DMDO_270,
};
Display();
void rotate(Rotation rot);
void apply();
private:
DEVMODE _devmode = { 0 };
};

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Exception.h Normal file
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#pragma once
#include <windows.h>
#include <exception>
#include <string>
// For windows system errors
class SystemException : public std::exception
{
public:
SystemException(DWORD error) : _error(error)
{
char buffer[2048];
FormatMessageA(
FORMAT_MESSAGE_FROM_SYSTEM,
nullptr,
error,
LANG_USER_DEFAULT,
buffer,
sizeof(buffer),
nullptr
);
_message = std::string(buffer);
}
virtual const char* what() const { return _message.c_str(); }
virtual DWORD error() const { return _error; }
private:
DWORD _error;
std::string _message;
};
// For display errors (ChangeDisplaySettingsExA)
class DisplayException : public std::exception
{
public:
DisplayException(DWORD error) : _error(error), _message(_num2str(error))
{
}
virtual const char* what() const { return _message; }
virtual DWORD error() const { return _error; }
private:
static const char* _num2str(DWORD error)
{
switch (error)
{
case DISP_CHANGE_SUCCESSFUL: return "The settings change was successful.";
case DISP_CHANGE_BADDUALVIEW: return "The settings change was unsuccessful because the system is DualView capable.";
case DISP_CHANGE_BADFLAGS: return "An invalid set of flags was passed in.";
case DISP_CHANGE_BADMODE: return "The graphics mode is not supported.";
case DISP_CHANGE_BADPARAM: return "An invalid parameter was passed in. This can include an invalid flag or combination of flags.";
case DISP_CHANGE_FAILED: return "The display driver failed the specified graphics mode.";
case DISP_CHANGE_NOTUPDATED: return "Unable to write settings to the registry.";
case DISP_CHANGE_RESTART: return "The computer must be restarted for the graphics mode to work.";
default: return "Unknown error";
}
}
DWORD _error;
const char* _message;
};

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Main.cpp Normal file
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#include <Windows.h>
#include <io.h>
#include <fcntl.h>
#include <iostream>
#include <string>
#include <exception>
#include "Display.h"
void print_help()
{
std::cout
<< "UpdateDisplay" << std::endl
<< "=============" << std::endl
<< std::endl
<< "Usage: UpdateDisplay.exe <options...>" << std::endl
<< std::endl
<< "By default the program will refresh display settings." << std::endl
<< std::endl
<< "Possible options:" << std::endl
<< std::endl
<< "--rotate" << "\t - Rotates Display" << std::endl
<< "\t0" << "\t - Landscape" << std::endl
<< "\t90" << "\t - Prtrait" << std::endl
<< "\t180" << "\t - Flippd Landscape" << std::endl
<< "\t270" << "\t - Flippd Prtrait" << std::endl
<< std::endl;
}
void main(int argc, char** argv)
{
if (argc == 1)
return print_help();
Display dis;
char** arg = argv;
arg++;
for (int i = 1; i < argc; i++, arg++)
{
std::string a(*arg);
if (a == "--help")
print_help();
else if (a == "--rotate")
{
i++;
arg++;
if (i == argc)
throw std::exception("Argumment to --rotate not specified");
a = std::string(*arg);
if (a == "0")
dis.rotate(Display::Rotation::ROTATE_0);
else if (a == "90")
dis.rotate(Display::Rotation::ROTATE_90);
else if (a == "180")
dis.rotate(Display::Rotation::ROTATE_180);
else if (a == "270")
dis.rotate(Display::Rotation::ROTATE_270);
else
throw std::exception(("Unknown rotation: "+a).c_str());
}
}
dis.apply();
}
// Taken from https://stackoverflow.com/a/74999569
static void get_command_line_args(int* argc, char*** argv)
{
// Get the command line arguments as wchar_t strings
wchar_t** wargv = CommandLineToArgvW(GetCommandLineW(), argc);
if (!wargv) { *argc = 0; *argv = NULL; return; }
// Count the number of bytes necessary to store the UTF-8 versions of those strings
int n = 0;
for (int i = 0; i < *argc; i++)
n += WideCharToMultiByte(CP_UTF8, 0, wargv[i], -1, NULL, 0, NULL, NULL) + 1;
// Allocate the argv[] array + all the UTF-8 strings
*argv = (char**)malloc((*argc + 1) * sizeof(char*) + n);
if (!*argv) { *argc = 0; return; }
// Convert all wargv[] --> argv[]
char* arg = (char*)&((*argv)[*argc + 1]);
for (int i = 0; i < *argc; i++)
{
(*argv)[i] = arg;
arg += WideCharToMultiByte(CP_UTF8, 0, wargv[i], -1, arg, n, NULL, NULL) + 1;
}
(*argv)[*argc] = NULL;
}
// Source - https://stackoverflow.com/a
// Posted by Roger Sanders, modified by community. See post 'Timeline' for change history
// Retrieved 2025-12-13, License - CC BY-SA 3.0
void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
{
// Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
// observed that the file number of our standard handle file objects can be assigned internally to a value of -2
// when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
// call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
// before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
// use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
// using the "_dup2" function.
if (bindStdIn)
{
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "r", stdin);
}
if (bindStdOut)
{
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stdout);
}
if (bindStdErr)
{
FILE* dummyFile;
freopen_s(&dummyFile, "nul", "w", stderr);
}
// Redirect unbuffered stdin from the current standard input handle
if (bindStdIn)
{
HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE)
{
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1)
{
FILE* file = _fdopen(fileDescriptor, "r");
if (file != NULL)
{
int dup2Result = _dup2(_fileno(file), _fileno(stdin));
if (dup2Result == 0)
{
setvbuf(stdin, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stdout to the current standard output handle
if (bindStdOut)
{
HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE)
{
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1)
{
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL)
{
int dup2Result = _dup2(_fileno(file), _fileno(stdout));
if (dup2Result == 0)
{
setvbuf(stdout, NULL, _IONBF, 0);
}
}
}
}
}
// Redirect unbuffered stderr to the current standard error handle
if (bindStdErr)
{
HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
if (stdHandle != INVALID_HANDLE_VALUE)
{
int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
if (fileDescriptor != -1)
{
FILE* file = _fdopen(fileDescriptor, "w");
if (file != NULL)
{
int dup2Result = _dup2(_fileno(file), _fileno(stderr));
if (dup2Result == 0)
{
setvbuf(stderr, NULL, _IONBF, 0);
}
}
}
}
}
// Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
// standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
// versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
// has been read from or written to the targets or not.
if (bindStdIn)
{
std::wcin.clear();
std::cin.clear();
}
if (bindStdOut)
{
std::wcout.clear();
std::cout.clear();
}
if (bindStdErr)
{
std::wcerr.clear();
std::cerr.clear();
}
}
int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, PSTR cmdline, int cmdshow)
{
if (AttachConsole(ATTACH_PARENT_PROCESS))
BindCrtHandlesToStdHandles(true, true, true);
int argc = 0;
char** argv = nullptr;
try
{
get_command_line_args(&argc, &argv);
main(argc, argv);
if (argv)
free(argv);
return EXIT_SUCCESS;
}
catch (std::exception& ex)
{
if (argv)
free(argv);
MessageBoxA(nullptr, ex.what(), "UpdateDisplay error", MB_ICONERROR);
return EXIT_FAILURE;
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36511.14 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UpdateDisplay", "UpdateDisplay.vcxproj", "{138CC269-88D1-4FE0-926F-492DA40C6500}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{138CC269-88D1-4FE0-926F-492DA40C6500}.Debug|x64.ActiveCfg = Debug|x64
{138CC269-88D1-4FE0-926F-492DA40C6500}.Debug|x64.Build.0 = Debug|x64
{138CC269-88D1-4FE0-926F-492DA40C6500}.Debug|x86.ActiveCfg = Debug|Win32
{138CC269-88D1-4FE0-926F-492DA40C6500}.Debug|x86.Build.0 = Debug|Win32
{138CC269-88D1-4FE0-926F-492DA40C6500}.Release|x64.ActiveCfg = Release|x64
{138CC269-88D1-4FE0-926F-492DA40C6500}.Release|x64.Build.0 = Release|x64
{138CC269-88D1-4FE0-926F-492DA40C6500}.Release|x86.ActiveCfg = Release|Win32
{138CC269-88D1-4FE0-926F-492DA40C6500}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E5CA91E3-77F9-4C35-B69F-1174265849AA}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{138cc269-88d1-4fe0-926f-492da40c6500}</ProjectGuid>
<RootNamespace>UpdateDisplay</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Display.cpp" />
<ClCompile Include="Main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Exception.h" />
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