Increesed buffer sizes
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@ -101,15 +101,16 @@ int main()
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bool skipped;
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int lastx, lasty;
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uint8_t* frame;
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uint8_t* displayBuf = malloc(screenWidth * screenHeight * 3); // Working frame data
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uint8_t* screenBuf = malloc(screenWidth * screenHeight * 3); // Present frame data
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char* renderBuf = malloc(screenWidth * screenHeight * 40); // Render frame data
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uint8_t* displayBuf = malloc(screenWidth * screenHeight * 3 * 16); // Working frame data
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uint8_t* screenBuf = malloc(screenWidth * screenHeight * 3 * 16); // Present frame data
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char* renderBuf = malloc(screenWidth * screenHeight * 40 * 16); // Render frame data
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char* renderBufCur;
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const float fGifWidth = (float)gifWidth;
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const float fGifHeight = (float)gifHeight;
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// display and screen buffers are oversized, to avoid resizing at runtime.
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// Screen resolution SHOULD be enough...
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// x16 for good mesure :D
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// Rewind gif and play music
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main_start:
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