Initial commit

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README.md Normal file
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# Work in progress
Currently this repository only holds the modpack data. The actuall packer is not complete.

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cb8c1b6f-8369-45dd-bee2-6324f4b59801

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{
"version": "14.24",
"buildNumber": 33,
"loadlist": [
{
"name": "Skinner",
"type": "UniSkinAPI",
"root": "http://10.147.20.154:8000/uniskin/"
}
],
"enableDynamicSkull": true,
"enableTransparentSkin": true,
"forceLoadAllTextures": true,
"enableCape": true,
"threadPoolSize": 8,
"enableLogStdOut": false,
"cacheExpiry": 1,
"forceUpdateSkull": false,
"enableLocalProfileCache": false,
"enableCacheAutoClean": true,
"forceDisableCache": true
}

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[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: CustomSkinLoader 14.23
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: DataDir: C:\Users\Tomas\AppData\Roaming\.minecraft\versions\Zombie\CustomSkinLoader
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Operating System: Windows 10 (amd64) version 10.0
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Java Version: 17.0.8, Microsoft
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Minecraft: 1.20.1
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Config File: C:\Users\Tomas\AppData\Roaming\.minecraft\versions\Zombie\CustomSkinLoader\CustomSkinLoader.json
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Try to load config.
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Successfully load config.
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: MojangAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: Legacy
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: CustomSkinAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: CustomSKinAPIPlus
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: UniSkinAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: ElyByAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: GlitchlessAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: MinecraftCapesAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Add a profile loader: WynntilsAPI
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Successfully cleaned cache.
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: Successfully update config.
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: version : 14.24
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: buildNumber : 33
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: loadlist : [{ "name": "Skinner", "type": "UniSkinAPI", "root": "http://10.147.20.154:8000/uniskin/" }]
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableDynamicSkull : true
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableTransparentSkin : true
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: forceLoadAllTextures : true
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableCape : true
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: threadPoolSize : 8
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableLogStdOut : false
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: cacheExpiry : 1
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: forceUpdateSkull : false
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableLocalProfileCache : false
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: enableCacheAutoClean : true
[2025-07-22 04:40:11] [Render thread/INFO] [CustomSkinLoader Core]: forceDisableCache : true
[2025-07-22 04:40:11] [Tomuxs/INFO] [CustomSkinLoader Core]: Loading Tomuxs's profile.
[2025-07-22 04:40:11] [Tomuxs/INFO] [CustomSkinLoader Core]: 1/1 Try to load profile from 'Skinner'.
[2025-07-22 04:40:11] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Try to request 'http://10.147.20.154:8000/uniskin/Tomuxs.json'.
[2025-07-22 04:40:11] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Successfully request (Response Code: 200 , Content Length: 158)
[2025-07-22 04:40:11] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Content: {"skins":{"default":"167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab"},"last_update":0,"player_name":"Tomuxs","model_preference":["default"]}
[2025-07-22 04:40:11] [Tomuxs/INFO] [CustomSkinLoader Core]: Tomuxs's profile loaded.
[2025-07-22 04:40:11] [Tomuxs/INFO] [CustomSkinLoader Core]: (SkinUrl: http://10.147.20.154:8000/uniskin/textures/167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab , Model: default , CapeUrl: null , Expiry: 1753152012)
[2025-07-22 04:46:17] [Tomuxs/INFO] [CustomSkinLoader Core]: Loading Tomuxs's profile.
[2025-07-22 04:46:17] [Tomuxs/INFO] [CustomSkinLoader Core]: 1/1 Try to load profile from 'Skinner'.
[2025-07-22 04:46:17] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Try to request 'http://10.147.20.154:8000/uniskin/Tomuxs.json'.
[2025-07-22 04:46:17] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Successfully request (Response Code: 200 , Content Length: 158)
[2025-07-22 04:46:17] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Content: {"skins":{"default":"167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab"},"last_update":0,"player_name":"Tomuxs","model_preference":["default"]}
[2025-07-22 04:46:17] [Tomuxs/INFO] [CustomSkinLoader Core]: Tomuxs's profile loaded.
[2025-07-22 04:46:17] [Tomuxs/INFO] [CustomSkinLoader Core]: (SkinUrl: http://10.147.20.154:8000/uniskin/textures/167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab , Model: default , CapeUrl: null , Expiry: 1753152378)
[2025-07-22 05:32:31] [Tomuxs/INFO] [CustomSkinLoader Core]: Loading Tomuxs's profile.
[2025-07-22 05:32:31] [Tomuxs/INFO] [CustomSkinLoader Core]: 1/1 Try to load profile from 'Skinner'.
[2025-07-22 05:32:31] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Try to request 'http://10.147.20.154:8000/uniskin/Tomuxs.json'.
[2025-07-22 05:32:31] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Successfully request (Response Code: 200 , Content Length: 158)
[2025-07-22 05:32:31] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Content: {"skins":{"default":"167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab"},"last_update":0,"player_name":"Tomuxs","model_preference":["default"]}
[2025-07-22 05:32:31] [Tomuxs/INFO] [CustomSkinLoader Core]: Tomuxs's profile loaded.
[2025-07-22 05:32:31] [Tomuxs/INFO] [CustomSkinLoader Core]: (SkinUrl: http://10.147.20.154:8000/uniskin/textures/167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab , Model: default , CapeUrl: null , Expiry: 1753155152)
[2025-07-22 05:52:03] [Tomuxs/INFO] [CustomSkinLoader Core]: Loading Tomuxs's profile.
[2025-07-22 05:52:03] [Tomuxs/INFO] [CustomSkinLoader Core]: 1/1 Try to load profile from 'Skinner'.
[2025-07-22 05:52:03] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Try to request 'http://10.147.20.154:8000/uniskin/Tomuxs.json'.
[2025-07-22 05:52:03] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Successfully request (Response Code: 200 , Content Length: 158)
[2025-07-22 05:52:03] [Tomuxs/DEBUG] [CustomSkinLoader Core]: Content: {"skins":{"default":"167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab"},"last_update":0,"player_name":"Tomuxs","model_preference":["default"]}
[2025-07-22 05:52:03] [Tomuxs/INFO] [CustomSkinLoader Core]: Tomuxs's profile loaded.
[2025-07-22 05:52:03] [Tomuxs/INFO] [CustomSkinLoader Core]: (SkinUrl: http://10.147.20.154:8000/uniskin/textures/167bd502620fdca185d6ec96317503ce47567c00042cff57a98795d87bc31cab , Model: default , CapeUrl: null , Expiry: 1753156324)

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#Whether scripting is enabled or not
EnableScripting=true
#Arguments given to the Nashorn scripting library
NashorArguments=-strict
#Disable Chat Bubbles
EnableChatBubbles=true
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server
NpcNavRange=32
#Limit too how many npcs can be in one chunk for natural spawning
NpcNaturalSpawningChunkLimit=4
#Set to true if you want the dialog command option to be able to use op commands like tp etc
NpcUseOpCommands=false
#If set to true only opped people can use the /noppes command
NoppesCommandOpOnly=false
InventoryGuiEnabled=true
#If you are running sponge and you want to disable the permissions set this to true
DisablePermissions=false
SceneButtonsEnabled=true
#Enables CustomNpcs startup update message
EnableUpdateChecker=true
#Only ops can create and edit npcs
OpsOnly=false
#Default interact line. Leave empty to not have one
DefaultInteractLine=Hello @p
#Number of chunk loading npcs that can be active at the same time
ChuckLoaders=20
#Enables leaves decay
LeavesDecayEnabled=true
#Enables Vine Growth
VineGrowthEnabled=true
#Enables Ice Melting
IceMeltsEnabled=true
#Normal players can use soulstone on animals
SoulStoneAnimals=true
#Normal players can use soulstone on all npcs
SoulStoneNPCs=false
#Type 0 = Normal, Type 1 = Solid
HeadWearType=1
#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
FontType=Default
#Font size for custom fonts (doesn't work with minecrafts font)
FontSize=18
#On some servers or with certain plugins, it doesnt work, so you can disable it here
EnableInvisibleNpcs=true
#Type 0 = standard CNPC (client side despawn), type 1 = old CNPC (disable renderer only), type 2 = modern (disable rendering, hitboxes and interactions)
InvisibilityAlgorithm=2
NpcSpeachTriggersChatEvent=false
#Enable it if you want all your global data (quests and dialogs) to be saved externally (not per world, but per .minecraft folder)
EnableExternalSaving=false

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{
"username": "1b492a46-dfa0-4229-88c6-047d8608792f",
"gender": 0,
"bust_size": 0.6,
"hurt_sounds": true,
"breasts_xOffset": 0.0,
"breasts_yOffset": 0.0,
"breasts_zOffset": 0.0,
"breasts_uniboob": false,
"breasts_cleavage": 0.0,
"breast_physics": true,
"armor_physics_override": false,
"show_in_armor": false,
"bounce_multiplier": 0.34,
"floppy_multiplier": 0.75
}

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#Client Config. This config only exists on the client
[client]
#Global override to disable all rendering related to the mod (including in gender menus)
disableRendering = false
#Global override to disable replacing sounds of players with female variants
disableSoundReplacement = false

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{
"general": {
"doEffectsInCreative": false,
"waterSubstractFactor": 10,
"enableDamageDebug": false
},
"handlers": {
"explosion": {
"enabled": true,
"opacity": 1.0,
"dust": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"dustDuration": {
"min": 500,
"max": 1000
},
"dustAmount": {
"min": 0,
"minValue": 0,
"max": 20,
"maxValue": 30
},
"maxExplosionVolume": 0.5,
"explosionSoundTime": {
"min": 0,
"minValue": 50,
"max": 20,
"maxValue": 200
},
"blur": {
"disabled": false,
"opacity": 1.0
},
"maxBlur": {
"min": 0,
"minValue": 50,
"max": 10,
"maxValue": 100
},
"explosionBlurTime": {
"min": 0,
"minValue": 10,
"max": 20,
"maxValue": 20
}
},
"potion": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 30,
"max": 60
},
"potion": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
}
},
"sand": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 100,
"max": 100
},
"sprintModifier": 1.5,
"sand": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.1,
"max": 0.5
}
}
},
"splash": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 10,
"max": 10
},
"intensity": {
"min": 5,
"max": 10
},
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"damage": {
"enabled": true,
"opacity": 1.0,
"damaged": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"hitEffectIntensity": 0.0,
"hitDuration": {
"min": 1,
"max": 10
},
"splatter": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"impact": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"slash": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"pierce": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"bloodDuration": {
"min": 500,
"max": 1500
},
"fire": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"fireSplashes": 1,
"fireDuration": {
"min": 100,
"max": 1000
},
"drownSplashes": 4,
"drownDuration": {
"min": 10,
"max": 15
},
"waterDrown": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 0,
"blue": 255,
"alpha": 255
},
"lightningSplashes": 10,
"lightningDuration": {
"min": 10,
"max": 15
},
"lightning": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 120,
"green": 120,
"blue": 255,
"alpha": 255
},
"freezeSplashes": 4,
"freezeDuration": {
"min": 10,
"max": 15
},
"freeze": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 200,
"green": 255,
"blue": 255,
"alpha": 255
},
"flyIntoWallSplashes": 4,
"flyIntoWallDuration": {
"min": 10,
"max": 15
},
"flyIntoWall": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"heatSplashes": 4,
"heatDuration": {
"min": 10,
"max": 15
},
"heat": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"effectSplashes": 4,
"effectDuration": {
"min": 10,
"max": 15
},
"parasites": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 126,
"blue": 0,
"alpha": 255
},
"wither": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 1.5,
"max": 2.5
},
"red": 0,
"green": 0,
"blue": 0,
"alpha": 255
},
"tunnelDuration": {
"min": 10,
"max": 15
},
"tunnel": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"healthScaler": {
"min": 0,
"minValue": 3,
"max": 12,
"maxValue": 1.5
},
"damageScale": 1.0,
"damageBlackList": []
},
"slender": {
"enabled": true,
"opacity": 1.0,
"defaultIntensity": 0,
"maxIntensity": 0.3,
"distanceFactor": 0.25,
"slender": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 50
}
},
"saturation": {
"enabled": true,
"opacity": 1.0,
"fadeFactor": 0.0005,
"saturation": {
"min": 2,
"minValue": 0,
"max": 8,
"maxValue": 1
},
"desaturate": {
"disabled": false,
"opacity": 1.0
}
},
"heartbeat": {
"enabled": true,
"opacity": 1.0,
"useHealthPercentage": false,
"maxHealth": 6,
"maxHealthPercentage": 0.3,
"heartbeatOverlayIntensity": 0.5,
"heartbeatOverlayDuration": 20,
"heartbeatBlurIntensity": 50.0,
"heartbeatBlurDuration": 5,
"minHeartbeatLength": 15,
"heartbeatTimeFactor": 100.0,
"heartbeatVolume": 1.0,
"lowhealth": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"underwater": {
"enabled": false,
"opacity": 1.0,
"intensity": 5,
"fadeFactor": 0.5,
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"rain": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 100,
"max": 100
},
"drop": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.1,
"max": 0.5
},
"red": 41,
"green": 76,
"blue": 149,
"alpha": 255
},
"delay": {
"min": 0,
"max": 0
},
"amount": {
"min": 1,
"max": 1
}
},
"health": {
"enabled": false,
"opacity": 1.0,
"impact": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"particlesPerDamage": 1
}
}
}

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{
"messages": {
"deathMessages": [
"Do you really want to respawn? think of it again.",
"Life is hard. Deal with it!",
"You are dead ... wait you already know that.",
"Did I let the stove on...?",
"Should have shot back first...",
"Yep, that\u0027s messed up...",
"Rage incomming!",
"I think you dropped something.",
"Time for a break?"
],
"enabled": true
}
}

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#Client only configuration settings
[Overlay]
#The mode how to show the mc vanilla health bar.
#NORMAL shows the vanilla health value that calculated the way vanillaHealthCalculation is specified (server config)
#HIGHLIGHT_CRITICAL_PATH show the vanilla health value and highlights the health value of the most damaged critical limb (by default head or body) using the hardcore-styled hearts for them and the normal hearts for the rest of the health. Only works if vanillaHealthCalculation is set to AVERAGE_ALL
#HIDE just doesn't display the vanilla health bar at all.
#Allowed Values: NORMAL, HIGHLIGHT_CRITICAL_PATH, HIDE
vanillaHealthBarMode = "HIDE"
#The design to use to visualize the health
#Allowed Values: OFF, NUMBERS, HEARTS, PLAYER_MODEL, PLAYER_MODEL_4_COLORS
overlayMode = "PLAYER_MODEL"
#The relative point of the overlay
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT
overlayPosition = "TOP_LEFT"
#Determines how first aid should display armor on item tooltips.
#REPLACE replaces the vanilla description with the one fitting first aid
#APPEND will add the first aid values at the bottom
#NONE will show the old vanilla values. Be advised this is purly visual, interally, the first aid value will always be used
#Allowed Values: REPLACE, APPEND, NONE
armorTooltipMode = "REPLACE"
#The offset on the x axis
#Range: -32768 ~ 32767
xOffset = 0
#The offset on the y axis
#Range: -32768 ~ 32767
yOffset = 1
#Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque
#Range: 0 ~ 200
alpha = 50
#Specifies how many ticks (20 ticks = 1 second) the overlay should be visible after health changed (healing/damaging)
#If set to -1, the HUD is always visible
#Range: -1 ~ 600
visibleDurationTicks = -1
#If set to true, the overlay will flash for a short moment if the health changed. Only affects PLAYER_MODEL overlay
flash = true
[Misc]
#Set to true to enable the debuff sounds. Only matters when debuffs are enabled
enableSoundSystem = true
#Disables the funny easter eggs on certain events if false
enableEasterEggs = true

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#Generic configuration settings
[misc]
#Enabled additional debug logs - May slow down the game and will increase log file size
#Only enable for special purposes
debug = false

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#Early window height
earlyWindowHeight = 530
#Enable forge global version checking
versionCheck = true
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 925
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
earlyWindowLogHelpMessage = false
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false
#Whether to show CPU usage stats in early window
earlyWindowShowCPU = false

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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
allowMipmapLowering = false

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#Gui Configs
[gui]
#Range: > 0
"Gui X" = 5
#Range: > 0
"Gui Y" = 5
#Textformatting codes for the display of the difficulty
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
"Difficulty color" = "DARK_PURPLE"
#Scaling of the difficulty text
#Range: 0.0 ~ 1.7976931348623157E308
"Text Scale" = 1.0
#Show the the difficulty text
"Show Difficulty" = true
#Relative location of the difficulty text in regards to the screen.
#Allowed Values: TOPRIGHT, TOPLEFT, BOTTOMRIGHT, BOTTOMLEFT
"Difficulty location" = "TOPLEFT"

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#Default difficulty caps at 250
[general]
#Disable/Enables the whole difficulty scaling of this mod. Requires a mc restart
"Enable difficulty scaling" = true
#Time in ticks for which the difficulty shouldnt increase at the beginning. One full minecraft day is 24000 ticks
#Range: > 0
"Difficulty Delay" = 0
#If true ignores mobs from spawners
"Ignore Spawner" = false
#Handles increase in difficulty regarding current difficulty.
#Format is <minimum current difficulty>-<increase every 2400 ticks>
#Example ["0-0.01","10-0.1","30-0"]
#So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
#Then it increases by 1 per mc day till it reaches 30 and then stops.
#If you want to use negative values use | instead of - as the delimiter.
"Difficulty Increase" = ["0.0-0.1", "250.0-0.0"]
#Wether difficulty should only increase with at least one online players or not
"Ignore Players" = false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.
"Punish Time Skip" = true
#Disable/Enable friendly fire for owned pets.
FriendlyFire = false
#Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor already should be included here (for balancing reasons).
"Pet Blacklist" = []
#Treat pet blacklist as whitelist
"Pet Whitelist" = false
#Increase difficulty with time
#Here untill its back as a gamerule
"Difficulty toggle" = true
#How the difficulty at a position is calculated. Supported values are:
#GLOBAL: Serverwide difficulty value
#PLAYERMAX: Maximum difficulty of players in a 256 radius around the position
#PLAYERMEAN: Average difficulty of players in a 256 radius around the position
#PLAYERSUM: Sum of difficulty of players in a 256 radius around the position. There is no upper limit for this so max difficulty can be higher than the limit! You crazy if you use this
#DISTANCE: Uses the distance to the position defined in Center Position to define the difficulty
#DISTANCESPAWN: Uses the distance to the world spawn to define the difficulty
#If the type is any of the distance types the functionality of Difficulty Increase is changed to the following where the 1. value is the minimum distance and the 2. is the difficulty that applies.
#E.g. ["0-0","1000-5"] translates to 0 difficulty between 0-1000 distance and 5 difficulty for distance >= 1000
#You can also define it as a triple x-y-z instead where z is the increase per block in for that area.
#E.g. ["0-0-0.1","1000-5-1"] the difficulty increases between 0-1000 by 0.1 per block and >= 1000 by 1 per block with a starting value of 5
#Allowed Values: GLOBAL, PLAYERMAX, PLAYERMEAN, PLAYERSUM, DISTANCE, DISTANCESPAWN
"Difficulty type" = "GLOBAL"
#Position used for DISTANCE difficulty type
"Center Position" = "0-0"
#Black/Whitelist for various stuff
[list]
#Entities added here will be blacklisted from their assigned flags. Usage:
#<entity registry name> or <namespace> or <#tag> followed by any of:
#[ALL,ATTRIBUTES,ARMOR,HELDITEMS,BLOCKBREAK,USEITEM,LADDER,STEAL,GUARDIAN,PARROT,TARGETVILLAGER,NEUTRALAGGRO,PEHKUI,REVERSE].
#Having no flags is equal to ALL. Use REVERSE to reverse all flags. Some flags do nothing for certain mobs!
#Examples (without <>):
#<minecraft:sheep> (equal to minecraft:sheep|ALL) excludes sheeps from all modifications
#<minecraft:sheep|REVERSE|ATTRIBUTES will> add sheep to attributes modification only
#<#minecraft:raiders|ATTRIBUTES> will add all entities in the raiders tag to everything except attributes
#<minecraft:sheep|ATTRIBUTES> will add sheep to everything except attributes
#<minecraft> disables everything for all minecraft mobs
"Entity Configs" = ["minecraft:glow_squid", "customnpcs:npcslime", "minecraft:strider", "minecraft:trader_llama", "minecraft:parrot", "minecraft:horse", "minecraft:polar_bear", "minecraft:bat", "minecraft:wandering_trader", "customnpcs:npcpony", "minecraft:llama", "minecraft:pig", "customnpcs:npcgolem", "minecraft:frog", "minecraft:iron_golem", "minecraft:turtle", "minecraft:sheep", "minecraft:tadpole", "minecraft:goat", "minecraft:dolphin", "customnpcs:customnpcclassic", "minecraft:cod", "customnpcs:customnpc64x32", "minecraft:donkey", "minecraft:squid", "minecraft:mule", "minecraft:skeleton_horse", "customnpcs:npccrystal", "minecraft:sniffer", "minecraft:cow", "minecraft:zombie_horse", "minecraft:camel", "customnpcs:customnpc", "minecraft:bee", "minecraft:cat", "minecraft:pufferfish", "customnpcs:customnpcalex", "minecraft:salmon", "minecraft:fox", "minecraft:allay", "minecraft:tropical_fish", "minecraft:snow_golem", "minecraft:mooshroom", "minecraft:villager", "minecraft:ocelot", "minecraft:chicken", "minecraft:wolf", "minecraft:panda", "minecraft:rabbit", "customnpcs:npcdragon", "minecraft:axolotl"]
#Any of the following
#[ATTRIBUTES, ARMOR, HELDITEMS, BLOCKBREAK, USEITEM, LADDER, STEAL, GUARDIAN, PARROT, TARGETVILLAGER, NEUTRALAGGRO, PEHKUI]
#added here will disable that feature completely.
#E.g. ["GUARDIAN"] will disable the guardian feature
"Flag Blacklist" = []
#Treat ATTRIBUTES flags as whitelist
"Attribute Whitelist" = false
#Treat ARMOR flags as whitelist
"Armor Equip Whitelist" = false
#Treat HELDITEMS flags as whitelist
"Held Equip Whitelist" = false
#Treat BLOCKBREAK flags as whitelist
"Breaker Whitelist" = false
#Treat USEITEM flags as whitelist
"Use Flag Whitelist" = false
#Treat LADDER flags as whitelist
"Ladder Whitelist" = false
#Treat STEAL flags as whitelist
"Steal Whitelist" = false
#Treat GUARDIAN flags as whitelist
"Guardian Whitelist" = false
#Treat PARROT flags as whitelist
"Phantom Whitelist" = false
#Treat TARGETVILLAGER flags as whitelist
"Villager Whitelist" = false
#Treat NEUTRALAGGRO flags as whitelist
"Neutral Aggro Whitelist" = false
#Treat PEHKUI flags as whitelist (Needs pehkui installed)
"Pehkui Whitelist" = false
#Settings for mod integration
[integration]
#Whether vanillas clamped regional difficulty should be used.
#See https://minecraft.wiki/w/Difficulty#Clamped_regional_difficulty
#Allowed Values: OFF, ON, ADD
"Use Vanilla Difficulty" = "OFF"
#The max value for vanilla difficulty scaling. As clamped regional difficulty returns a value between 0 and 1
#Thus difficulty will be regional difficulty * max
#Range: 0.0 ~ 1.7976931348623157E308
"Vanilla Max" = 250.0
#Should the scaling health mods difficulty system be used instead of this ones. (Requires scaling health mod)
#Allowed Values: OFF, ON, ADD
"Use Scaling Health Mod" = "ON"
#If true and playerEx is installed will use the level from playerEx as difficulty
#Allowed Values: OFF, ON, ADD
"Use Player EX Mod" = "ON"
#Scaling for playerEX integration
#Range: 0.0 ~ 1.7976931348623157E308
"PlayerEX Scaling" = 1.0
#If true and LevelZ is installed will use the the total skill level from LevelZ as difficulty
#Allowed Values: OFF, ON, ADD
"Use LevelZ Mod" = "ON"
#Scaling for LevelZ integration
#Range: 0.0 ~ 1.7976931348623157E308
"LevelZ Scaling" = 1.0
#Using pehkui to vary the size of mobs
"Use pehkui Mod" = false
#The Max scale of mobs. Range [1.0,10], default 2.0
#Range: 1.0 ~ 10.0
"Max size Multiplier" = 2.0
#The Minimum scale of mobs. Range (0,1.0), default 0.5
#Range: 0.0 ~ 1.0
"Minimum size Multiplier" = 0.5
#Chance that a mob will be affected by size changes
#Range: 0.0 ~ 1.0
"Size Chance" = 0.5
#Settings regarding custom ai for mobs
[ai]
#Whitelist for blocks, which can be actively broken.
#Usage: id|namespace|#tag. Put "!" infront to exclude blocks. E.g. "minecraft", "minecraft:dirt" or "#minecraft:planks"
#Note: If you include common blocks (like grass blocks) the pathfinding can have undesirable results.
"Block Break Whitelist" = ["#forge:glass", "#forge:glass_panes", "#minecraft:fence_gates", "#forge:fence_gates", "#minecraft:wooden_doors"] #, "#minecraft:dirt", "#minecraft:gravel", "#forge:planks"]
#Treat Block Whitelist as Blocklist
"Breaklist as Blacklist" = false
#Use the block breaking sound instead of a knocking sound
Sound = false
#Chance for a mob to be able to break blocks
#Range: 0.0 ~ 1.0
"Breaker Chance" = 0.30000001192092896
#Initial cooldown for block breaking mobs
#Range: > 0
"Breaker Initial Cooldown" = 120
#Cooldown for breaking blocks
#Range: > 0
"Breaker Cooldown" = 20
#By default mobs can only break the block they can harvest with the current tool they holding. Set this to true to disable that check (The block will not drop if they cant harvest it though!).
"Ignore Harvest Check" = false
#Blocks will be restored after x ticks being broken. If set to 0 will never restore
#This will not restore block entity data!
#Range: > 0
"Restore delay" = 0
#If mobs should break blocks when not chasing a target
"Idle Break" = false
#Chance a breaker mob to ignore line of sight
#Range: 0.0 ~ 1.0
"Breaker Sight Ignore" = 0.5
#A modifier to the breaking speed
#Range: 0.0 ~ 1.7976931348623157E308
"Breaking Speed Base" = 1.0
#Addition to breaking speed modifier based on difficulty.
#Final modifier is base + addition * difficulty
#Range: 0.0 ~ 1.7976931348623157E308
"Breaking Speed Add" = 0.0
#Chance for a mob to be able to steal items from inventory blocks
#Range: 0.0 ~ 1.0
"Stealer Chance" = 0.30000001192092896
#List of blocks mobs shouldn't steal from. You can also add a modid to blacklist whole mods
"Steal Block Blacklist" = []
#Items which will be given to mobs who can break blocks. Empty list = no items. Syntax: id;weight
#Note: Mobs can only break blocks if the tool they are holding can break the blocks
"Breaking items" = ["minecraft:diamond_pickaxe;1", "minecraft:iron_axe;2"]
#Should mobs be able to break block entities? Evaluated before the break list
"Break BlockEntities" = true
#Chance for neutral mobs to be aggressive
#Range: 0.0 ~ 1.0
"Neutral Aggressive Chance" = 0.05000000074505806
#List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
# e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
"Auto Target List" = []
#Difficulty at which mobs are able to break blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Break AI" = 0.0
#Difficulty at which mobs are able to steal items
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Steal AI" = 0.0
#Chance for mobs to be able to summon an aquatic mount
#Range: 0.0 ~ 1.0
"Guardian Chance" = 0.5
#Chance for mobs to be able to summon a flying mount
#Range: 0.0 ~ 1.0
"Phantom Chance" = 0.5
#Set this to true to allow tnt thrown by mobs to destroy blocks
"TNT Block Destruction" = false
#Chance for a mob to ignore line of sight
#This config ONLY affects villager target, neutral aggressive and auto targeting feature
#Range: 0.0 ~ 1.0
"Generic Sight Ignore" = 0.5
#Configs regarding mobs spawning with equipment
[equipment]
#Blacklist items from whole mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
"Item Blacklist" = []
#Use blacklist as whitelist
"Item Whitelist" = false
#Blacklist for items mobs should never be able to use.
#Use as in using the item similar to players (e.g. shooting bows)
"Item Use Blacklist" = ["bigbrain:buckler"]
#Turn the use blacklist into a whitelist
"Item Use Whitelist" = false
#Blacklist for specific mobs and items they shouldnt use (e.g. skeletons already use bows)
#<entity registry name-item>
#For different items but same entity use multiple lines
#Some special names are BOW, TRIDEN, CROSSBOW refering to every bow/trident/crossbow item (So you dont need to type e.g. every bow item)
"Entity Item Use Blacklist" = ["minecraft:drowned;TRIDENT", "minecraft:illusioner;BOW", "minecraft:piglin;CROSSBOW", "minecraft:pillager;CROSSBOW", "minecraft:skeleton;BOW", "minecraft:snow_golem;minecraft:snowball", "minecraft:stray;BOW", "minecraft:wither_skeleton;BOW"]
#Base chance that a mob can have one piece of armor
#Range: 0.0 ~ 1.0
"Equipment Chance" = 0.10000000149011612
#Base chance for each additional armor pieces
#Range: 0.0 ~ 1.0
"Additional Equipment Chance" = 0.30000001192092896
#Adds additional x*difficulty% to base equip chance
#Range: 0.0 ~ 1.7976931348623157E308
"Equipment Addition" = 0.30000001192092896
#Chance for an equipment to have a random armor trim
#Range: 0.0 ~ 1.0
"Armor Trim Chance" = 0.05000000074505806
#Chance for mobs to have a weapon
#Range: 0.0 ~ 1.0
"Weapon Chance" = 0.5
#Adds additional x*difficulty% to base weapon chance
#Range: 0.0 ~ 1.7976931348623157E308
"Weapon Chance Add" = 0.30000001192092896
#Base chance for each armor pieces to get enchanted
#Range: 0.0 ~ 1.0
"Enchanting Chance" = 0.20000000298023224
#Adds additional x*difficulty% to base enchanting chance
#Range: 0.0 ~ 1.7976931348623157E308
"Enchanting Addition" = 0.20000000298023224
#Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel
"Enchanting Calc" = ["0.0-5-10", "25.0-5-15", "50.0-10-17", "100.0-15-25", "200.0-20-30", "250.0-30-35"]
#Blacklist enchantments from being applied to equipments
"Enchanting Blacklist" = []
#Turn the enchant blacklist to a whitelist
"Enchanting Whitelist" = false
#Chance for mobs to have an item in offhand
#Range: 0.0 ~ 1.0
"Item Equip Chance" = 0.5
#Adds additional x*difficulty% to base item chance
#Range: 0.0 ~ 1.7976931348623157E308
"Item Chance add" = 0.20000000298023224
#Should mobs drop the armor equipped through this mod? Will not change drops if the mob obtained the armor through other means (e.g. vanilla)
"Should drop equipment" = false
#Settings for attribute modifiers
[attributes]
#Health will be multiplied by 1 + difficulty*0.016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Health Increase Multiplier" = 1.0
#Health will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Health Increase" = 5.0
#Round health to the nearest x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Round HP" = 0.5
#Damage will be multiplied by 1 + difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Damage Increase Multiplier" = 1.0
#Damage will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Damage Increase" = 3.0
#Speed will be increased by difficulty*0.0008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Speed Increase" = 1.0
#Maximum increase in speed
#Range: 0.0 ~ 1.0
"Max Speed" = 0.1
#Knockback will be increased by difficulty*0.002*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Knockback Increase" = 1.0
#Maximum increase in knockback
#Range: 0.0 ~ 1.0
"Max Knockback" = 0.5
#Magic resistance will be increased by difficulty*0.0016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Magic Resistance Increase" = 1.0
#Maximum increase in magic resistance. Magic reduction is percentage
#Range: 0.0 ~ 1.0
"Max Magic Resistance" = 0.4000000059604645
#Projectile Damage will be multiplied by 1 + difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Projectile Damage Increase" = 1.0
#Projectile damage will be multiplied by maximum of this
#Range: 0.0 ~ 1.7976931348623157E308
"Max Projectile Damage" = 2.0
#Explosion Damage will be multiplied by 1 + difficulty*0.003*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Explosion Damage Increase" = 1.0
#Explosion damage will be multiplied by maximum of this
#Range: 0.0 ~ 1.7976931348623157E308
"Max Explosion Damage" = 1.75

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#Default difficulty caps at 250
[general]
#Disable/Enables the whole difficulty scaling of this mod. Requires a mc restart
"Enable difficulty scaling" = true
#Time in ticks for which the difficulty shouldnt increase at the beginning. One full minecraft day is 24000 ticks
#Range: > 0
"Difficulty Delay" = 0
#If true ignores mobs from spawners
"Ignore Spawner" = false
#Handles increase in difficulty regarding current difficulty.
#Format is <minimum current difficulty>-<increase every 2400 ticks>
#Example ["0-0.01","10-0.1","30-0"]
#So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
#Then it increases by 1 per mc day till it reaches 30 and then stops.
#If you want to use negative values use | instead of - as the delimiter.
"Difficulty Increase" = ["0.0-0.1", "250.0-0.0"]
#Wether difficulty should only increase with at least one online players or not
"Ignore Players" = false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.
"Punish Time Skip" = true
#Disable/Enable friendly fire for owned pets.
FriendlyFire = false
#Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor already should be included here (for balancing reasons).
"Pet Blacklist" = []
#Treat pet blacklist as whitelist
"Pet Whitelist" = false
#Increase difficulty with time
#Here untill its back as a gamerule
"Difficulty toggle" = true
#How the difficulty at a position is calculated. Supported values are:
#GLOBAL: Serverwide difficulty value
#PLAYERMAX: Maximum difficulty of players in a 256 radius around the position
#PLAYERMEAN: Average difficulty of players in a 256 radius around the position
#PLAYERSUM: Sum of difficulty of players in a 256 radius around the position. There is no upper limit for this so max difficulty can be higher than the limit! You crazy if you use this
#DISTANCE: Uses the distance to the position defined in Center Position to define the difficulty
#DISTANCESPAWN: Uses the distance to the world spawn to define the difficulty
#If the type is any of the distance types the functionality of Difficulty Increase is changed to the following where the 1. value is the minimum distance and the 2. is the difficulty that applies.
#E.g. ["0-0","1000-5"] translates to 0 difficulty between 0-1000 distance and 5 difficulty for distance >= 1000
#You can also define it as a triple x-y-z instead where z is the increase per block in for that area.
#E.g. ["0-0-0.1","1000-5-1"] the difficulty increases between 0-1000 by 0.1 per block and >= 1000 by 1 per block with a starting value of 5
#Allowed Values: GLOBAL, PLAYERMAX, PLAYERMEAN, PLAYERSUM, DISTANCE, DISTANCESPAWN
"Difficulty type" = "GLOBAL"
#Position used for DISTANCE difficulty type
"Center Position" = "0-0"
#Black/Whitelist for various stuff
[list]
#Entities added here will be blacklisted from their assigned flags. Usage:
#<entity registry name> or <namespace> or <#tag> followed by any of:
#[ALL,ATTRIBUTES,ARMOR,HELDITEMS,BLOCKBREAK,USEITEM,LADDER,STEAL,GUARDIAN,PARROT,TARGETVILLAGER,NEUTRALAGGRO,PEHKUI,REVERSE].
#Having no flags is equal to ALL. Use REVERSE to reverse all flags. Some flags do nothing for certain mobs!
#Examples (without <>):
#<minecraft:sheep> (equal to minecraft:sheep|ALL) excludes sheeps from all modifications
#<minecraft:sheep|REVERSE|ATTRIBUTES will> add sheep to attributes modification only
#<#minecraft:raiders|ATTRIBUTES> will add all entities in the raiders tag to everything except attributes
#<minecraft:sheep|ATTRIBUTES> will add sheep to everything except attributes
#<minecraft> disables everything for all minecraft mobs
"Entity Configs" = ["minecraft:glow_squid", "customnpcs:npcslime", "minecraft:strider", "minecraft:trader_llama", "minecraft:parrot", "minecraft:horse", "minecraft:polar_bear", "minecraft:bat", "minecraft:wandering_trader", "customnpcs:npcpony", "minecraft:llama", "minecraft:pig", "customnpcs:npcgolem", "minecraft:frog", "minecraft:iron_golem", "minecraft:turtle", "minecraft:sheep", "minecraft:tadpole", "minecraft:goat", "minecraft:dolphin", "customnpcs:customnpcclassic", "minecraft:cod", "customnpcs:customnpc64x32", "minecraft:donkey", "minecraft:squid", "minecraft:mule", "minecraft:skeleton_horse", "customnpcs:npccrystal", "minecraft:sniffer", "minecraft:cow", "minecraft:zombie_horse", "minecraft:camel", "customnpcs:customnpc", "minecraft:bee", "minecraft:cat", "minecraft:pufferfish", "customnpcs:customnpcalex", "minecraft:salmon", "minecraft:fox", "minecraft:allay", "minecraft:tropical_fish", "minecraft:snow_golem", "minecraft:mooshroom", "minecraft:villager", "minecraft:ocelot", "minecraft:chicken", "minecraft:wolf", "minecraft:panda", "minecraft:rabbit", "customnpcs:npcdragon", "minecraft:axolotl"]
#Any of the following
#[ATTRIBUTES, ARMOR, HELDITEMS, BLOCKBREAK, USEITEM, LADDER, STEAL, GUARDIAN, PARROT, TARGETVILLAGER, NEUTRALAGGRO, PEHKUI]
#added here will disable that feature completely.
#E.g. ["GUARDIAN"] will disable the guardian feature
"Flag Blacklist" = []
#Treat ATTRIBUTES flags as whitelist
"Attribute Whitelist" = false
#Treat ARMOR flags as whitelist
"Armor Equip Whitelist" = false
#Treat HELDITEMS flags as whitelist
"Held Equip Whitelist" = false
#Treat BLOCKBREAK flags as whitelist
"Breaker Whitelist" = false
#Treat USEITEM flags as whitelist
"Use Flag Whitelist" = false
#Treat LADDER flags as whitelist
"Ladder Whitelist" = false
#Treat STEAL flags as whitelist
"Steal Whitelist" = false
#Treat GUARDIAN flags as whitelist
"Guardian Whitelist" = false
#Treat PARROT flags as whitelist
"Phantom Whitelist" = false
#Treat TARGETVILLAGER flags as whitelist
"Villager Whitelist" = false
#Treat NEUTRALAGGRO flags as whitelist
"Neutral Aggro Whitelist" = false
#Treat PEHKUI flags as whitelist (Needs pehkui installed)
"Pehkui Whitelist" = false
#Settings for mod integration
[integration]
#Whether vanillas clamped regional difficulty should be used.
#See https://minecraft.wiki/w/Difficulty#Clamped_regional_difficulty
#Allowed Values: OFF, ON, ADD
"Use Vanilla Difficulty" = "OFF"
#The max value for vanilla difficulty scaling. As clamped regional difficulty returns a value between 0 and 1
#Thus difficulty will be regional difficulty * max
#Range: 0.0 ~ 1.7976931348623157E308
"Vanilla Max" = 250.0
#Should the scaling health mods difficulty system be used instead of this ones. (Requires scaling health mod)
#Allowed Values: OFF, ON, ADD
"Use Scaling Health Mod" = "ON"
#If true and playerEx is installed will use the level from playerEx as difficulty
#Allowed Values: OFF, ON, ADD
"Use Player EX Mod" = "ON"
#Scaling for playerEX integration
#Range: 0.0 ~ 1.7976931348623157E308
"PlayerEX Scaling" = 1.0
#If true and LevelZ is installed will use the the total skill level from LevelZ as difficulty
#Allowed Values: OFF, ON, ADD
"Use LevelZ Mod" = "ON"
#Scaling for LevelZ integration
#Range: 0.0 ~ 1.7976931348623157E308
"LevelZ Scaling" = 1.0
#Using pehkui to vary the size of mobs
"Use pehkui Mod" = false
#The Max scale of mobs. Range [1.0,10], default 2.0
#Range: 1.0 ~ 10.0
"Max size Multiplier" = 2.0
#The Minimum scale of mobs. Range (0,1.0), default 0.5
#Range: 0.0 ~ 1.0
"Minimum size Multiplier" = 0.5
#Chance that a mob will be affected by size changes
#Range: 0.0 ~ 1.0
"Size Chance" = 0.5
#Settings regarding custom ai for mobs
[ai]
#Whitelist for blocks, which can be actively broken.
#Usage: id|namespace|#tag. Put "!" infront to exclude blocks. E.g. "minecraft", "minecraft:dirt" or "#minecraft:planks"
#Note: If you include common blocks (like grass blocks) the pathfinding can have undesirable results.
"Block Break Whitelist" = ["#forge:glass", "#forge:glass_panes", "#minecraft:fence_gates", "#forge:fence_gates", "#minecraft:wooden_doors"]
#Treat Block Whitelist as Blocklist
"Breaklist as Blacklist" = false
#Use the block breaking sound instead of a knocking sound
Sound = false
#Chance for a mob to be able to break blocks
#Range: 0.0 ~ 1.0
"Breaker Chance" = 0.30000001192092896
#Initial cooldown for block breaking mobs
#Range: > 0
"Breaker Initial Cooldown" = 120
#Cooldown for breaking blocks
#Range: > 0
"Breaker Cooldown" = 20
#By default mobs can only break the block they can harvest with the current tool they holding. Set this to true to disable that check (The block will not drop if they cant harvest it though!).
"Ignore Harvest Check" = false
#Blocks will be restored after x ticks being broken. If set to 0 will never restore
#This will not restore block entity data!
#Range: > 0
"Restore delay" = 0
#If mobs should break blocks when not chasing a target
"Idle Break" = false
#Chance a breaker mob to ignore line of sight
#Range: 0.0 ~ 1.0
"Breaker Sight Ignore" = 0.5
#A modifier to the breaking speed
#Range: 0.0 ~ 1.7976931348623157E308
"Breaking Speed Base" = 1.0
#Addition to breaking speed modifier based on difficulty.
#Final modifier is base + addition * difficulty
#Range: 0.0 ~ 1.7976931348623157E308
"Breaking Speed Add" = 0.0
#Chance for a mob to be able to steal items from inventory blocks
#Range: 0.0 ~ 1.0
"Stealer Chance" = 0.30000001192092896
#List of blocks mobs shouldn't steal from. You can also add a modid to blacklist whole mods
"Steal Block Blacklist" = []
#Items which will be given to mobs who can break blocks. Empty list = no items. Syntax: id;weight
#Note: Mobs can only break blocks if the tool they are holding can break the blocks
"Breaking items" = ["minecraft:diamond_pickaxe;1", "minecraft:iron_axe;2"]
#Should mobs be able to break block entities? Evaluated before the break list
"Break BlockEntities" = true
#Chance for neutral mobs to be aggressive
#Range: 0.0 ~ 1.0
"Neutral Aggressive Chance" = 0.05000000074505806
#List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
# e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
"Auto Target List" = []
#Difficulty at which mobs are able to break blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Break AI" = 0.0
#Difficulty at which mobs are able to steal items
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Steal AI" = 0.0
#Chance for mobs to be able to summon an aquatic mount
#Range: 0.0 ~ 1.0
"Guardian Chance" = 0.5
#Chance for mobs to be able to summon a flying mount
#Range: 0.0 ~ 1.0
"Phantom Chance" = 0.5
#Set this to true to allow tnt thrown by mobs to destroy blocks
"TNT Block Destruction" = false
#Chance for a mob to ignore line of sight
#This config ONLY affects villager target, neutral aggressive and auto targeting feature
#Range: 0.0 ~ 1.0
"Generic Sight Ignore" = 0.5
#Configs regarding mobs spawning with equipment
[equipment]
#Blacklist items from whole mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
"Item Blacklist" = []
#Use blacklist as whitelist
"Item Whitelist" = false
#Blacklist for items mobs should never be able to use.
#Use as in using the item similar to players (e.g. shooting bows)
"Item Use Blacklist" = ["bigbrain:buckler"]
#Turn the use blacklist into a whitelist
"Item Use Whitelist" = false
#Blacklist for specific mobs and items they shouldnt use (e.g. skeletons already use bows)
#<entity registry name-item>
#For different items but same entity use multiple lines
#Some special names are BOW, TRIDEN, CROSSBOW refering to every bow/trident/crossbow item (So you dont need to type e.g. every bow item)
"Entity Item Use Blacklist" = ["minecraft:drowned;TRIDENT", "minecraft:illusioner;BOW", "minecraft:piglin;CROSSBOW", "minecraft:pillager;CROSSBOW", "minecraft:skeleton;BOW", "minecraft:snow_golem;minecraft:snowball", "minecraft:stray;BOW", "minecraft:wither_skeleton;BOW"]
#Base chance that a mob can have one piece of armor
#Range: 0.0 ~ 1.0
"Equipment Chance" = 0.10000000149011612
#Base chance for each additional armor pieces
#Range: 0.0 ~ 1.0
"Additional Equipment Chance" = 0.30000001192092896
#Adds additional x*difficulty% to base equip chance
#Range: 0.0 ~ 1.7976931348623157E308
"Equipment Addition" = 0.30000001192092896
#Chance for an equipment to have a random armor trim
#Range: 0.0 ~ 1.0
"Armor Trim Chance" = 0.05000000074505806
#Chance for mobs to have a weapon
#Range: 0.0 ~ 1.0
"Weapon Chance" = 0.5
#Adds additional x*difficulty% to base weapon chance
#Range: 0.0 ~ 1.7976931348623157E308
"Weapon Chance Add" = 0.30000001192092896
#Base chance for each armor pieces to get enchanted
#Range: 0.0 ~ 1.0
"Enchanting Chance" = 0.20000000298023224
#Adds additional x*difficulty% to base enchanting chance
#Range: 0.0 ~ 1.7976931348623157E308
"Enchanting Addition" = 0.20000000298023224
#Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel
"Enchanting Calc" = ["0.0-5-10", "25.0-5-15", "50.0-10-17", "100.0-15-25", "200.0-20-30", "250.0-30-35"]
#Blacklist enchantments from being applied to equipments
"Enchanting Blacklist" = []
#Turn the enchant blacklist to a whitelist
"Enchanting Whitelist" = false
#Chance for mobs to have an item in offhand
#Range: 0.0 ~ 1.0
"Item Equip Chance" = 0.5
#Adds additional x*difficulty% to base item chance
#Range: 0.0 ~ 1.7976931348623157E308
"Item Chance add" = 0.20000000298023224
#Should mobs drop the armor equipped through this mod? Will not change drops if the mob obtained the armor through other means (e.g. vanilla)
"Should drop equipment" = false
#Settings for attribute modifiers
[attributes]
#Health will be multiplied by 1 + difficulty*0.016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Health Increase Multiplier" = 1.0
#Health will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Health Increase" = 5.0
#Round health to the nearest x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Round HP" = 0.5
#Damage will be multiplied by 1 + difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Damage Increase Multiplier" = 1.0
#Damage will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Damage Increase" = 3.0
#Speed will be increased by difficulty*0.0008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Speed Increase" = 1.0
#Maximum increase in speed
#Range: 0.0 ~ 1.0
"Max Speed" = 0.1
#Knockback will be increased by difficulty*0.002*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Knockback Increase" = 1.0
#Maximum increase in knockback
#Range: 0.0 ~ 1.0
"Max Knockback" = 0.5
#Magic resistance will be increased by difficulty*0.0016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Magic Resistance Increase" = 1.0
#Maximum increase in magic resistance. Magic reduction is percentage
#Range: 0.0 ~ 1.0
"Max Magic Resistance" = 0.4000000059604645
#Projectile Damage will be multiplied by 1 + difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Projectile Damage Increase" = 1.0
#Projectile damage will be multiplied by maximum of this
#Range: 0.0 ~ 1.7976931348623157E308
"Max Projectile Damage" = 2.0
#Explosion Damage will be multiplied by 1 + difficulty*0.003*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Explosion Damage Increase" = 1.0
#Explosion damage will be multiplied by maximum of this
#Range: 0.0 ~ 1.7976931348623157E308
"Max Explosion Damage" = 1.75

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{
"__comment": [
"Mobs will be able to equip items declared here",
"The first number is the weight while the second number is the quality",
"Weight is the weight of an item. Higher weight means that the item is more likely to get choosen",
"Quality is a modifier applied to the weight. The final weight used is weight + quality * current difficulty"
],
"MAINHAND": {},
"OFFHAND": {},
"FEET": {},
"LEGS": {},
"CHEST": {},
"HEAD": {}
}

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[]

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[]

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[]

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[]

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[]

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[]

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[]

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[
{
"name": "after_day1",
"conditions": {
"mindaycount": 1
}
},
{
"name": "nighttime",
"conditions": {
"mintime": 12500
}
}
]

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[]

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[]

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[
{
"mob": ["minecraft:skeleton","minecraft:zombie"],
"result": "allow",
"phase": "nighttime",
"speedmultiply": 1.5
},
{
"hostile": true,
"result": "allow",
"phase": "nighttime",
"speedmultiply": 1.5
},
{
"mob": ["minecraft:skeleton","minecraft:zombie"],
"incontrol": false,
"result": "deny"
}
]

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[
{
"phase": "after_day1",
"mob": "minecraft:zombie",
"persecond": 1,
"attempts": 20,
"amount": {
"minimum": 20,
"maximum": 90
},
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"mindist": 30,
"maxdist": 80,
"minheight": 1,
"maxheight": 256,
"maxthis": 150
}
},
{
"phase": "after_day2",
"mob": "minecraft:zombie",
"persecond": 1,
"attempts": 20,
"amount": {
"minimum": 60,
"maximum": 270
},
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"mindist": 30,
"maxdist": 80,
"minheight": 1,
"maxheight": 256,
"maxthis": 150
}
}
]

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[]

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Minecraft
Custom NPCs
First Aid
Timeless & Classics Guns: Zero
Sophisticated Backpacks
Sophisticated Core

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net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips.
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
SearchIngredientAliases = true
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
tacz:attachment_query
tacz:gun_smith_table/tacz_ammo_workbench
tacz:gun_smith_table/tacz_attachment_workbench
tacz:gun_smith_table/tacz_gun_smith_table

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# Use Cloth Config mod for the descriptions.
---
contributorCosmetic: ''
cosmeticScreenKeybind: true
globalTooltip: false
noMicrosoftTelemetry: true
debug:
tagsTooltip: true
debugTooltipMsg: false
tagsTooltipAppendKeybindHint: true
tagsPerPage: 6
NBTTooltip: true
F3CopyInInventory: true
suppressExperimentalSettingsWarning: false

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# Use Cloth Config mod for the descriptions.
---
vars:
Author: Snownee

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#General settings
[profiles]
#A list of dimensions with associated city generation profiles (format <dimensionid>=<profilename>
dimensionsWithProfiles = ["lostcities:lostcity=biosphere", "lostworlds:abyss=biosphere_caves"]
#If true then a different heightmap generation algorithm is used which should be slightly more efficient. Be careful with this as it might not be 100% compatible with some other terrain generation mods!
optimizedHeightmap = false
#The size of the chunk grid used for heightmap sampling. Default is 1 which means every chunk is sampled. Higher values will sample less chunks and thus be faster but also less accurate
#Range: 1 ~ 100
heightSampleSize = 3

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
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"highwaySupports": true,
"ruinChance": 0.9,
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"warning": "",
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"spawnCity": "",
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"parkElevation": true,
"description": "Ancient jungle city, vines and leafs, ruined buildings",
"spawnSphere": "",
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"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
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"terrainFixLowerMaxOffset": -3,
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
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"monorailChance": 0.8,
"citySphereClearAbove": 0,
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}

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@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
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"cityMinHeight": 50,
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"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
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"terrainFixUpperMinOffset": -1,
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"citySphereClearAbove": 0,
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}

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@ -0,0 +1,137 @@
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"cities": {
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"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
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"description": "Private wasteland for biospheres",
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"cityspheres": {
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"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
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"citySphereClearBelow": 0,
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"monorailChance": 0.8,
"citySphereClearAbove": 0,
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}

View File

@ -0,0 +1,137 @@
{
"cities": {
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"oceanCorrectionBorder": 4,
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"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 30.0,
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"fogBlue": -1.0,
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View File

@ -0,0 +1,137 @@
{
"cities": {
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"client": {
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"outsideProfile": "cavern",
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"citySphereClearAbove": 30,
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}

View File

@ -0,0 +1,137 @@
{
"cities": {
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"client": {
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"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
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"explosionsInCitiesOnly": true,
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},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 40,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
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"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": 32,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "Use this in combination with the Lost Worlds 'caves' world type",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
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"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
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"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_cavern.png",
"parkElevation": true,
"description": "This profile is meant for a cavern type world. There are lights in the building but the outside is very dark.",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "This is very hard. It's recommended you enable a bonus chest!",
"landscapeType": "cavern",
"generateLighting": true,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
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"parkChance": 0.2,
"corridorChance": 0.7,
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"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

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@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
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"fountainChance": 0.05,
"warning": "",
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"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
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"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
"parkElevation": true,
"description": "Default generation, common cities, explosions",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
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"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

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@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 68,
"cityLevel4Height": 76,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 56,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 84,
"cityMaxHeight": 150,
"cityChance": 0.029999999329447746,
"cityThreshold": 0.2,
"cityLevel0Height": 50,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 92,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 62,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 100,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 0.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": false,
"ruinChance": 0.05,
"groundLevel": 50,
"railwayStationsEnabled": false,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "Preferably use this in combination with the Lost Worlds 'islands' world type",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_floating.png",
"parkElevation": true,
"description": "Cities on floating islands",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 15,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "Note! No mineshafts or strongholds in this profile!",
"landscapeType": "floating",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 1,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": 0.4,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": -1.0,
"cityThreshold": 0.1,
"cityLevel0Height": 75,
"cityStyleAlternative": "citystyle_border",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.2,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 7.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.4,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 7,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 9,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
"parkElevation": true,
"description": "Default generation, common cities, explosions",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": true,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": false,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_nodamage.png",
"parkElevation": true,
"description": "Like default but no explosion damage",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "Ruins and rubble are disabled and ravines are disabled in cities",
"landscapeType": "default",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 256,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.2,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
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"seaLevel": -1,
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"warning": "",
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"buildingMaxFloors": 8,
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"editMode": false,
"spawnCity": "",
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"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_onlycities.png",
"parkElevation": true,
"description": "The entire world is a city",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
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"generateSpawners": true,
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"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
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"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
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"citySphereClearAbove": 0,
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"sphereSurfaceVariation": 1.0
},
"public": true
}

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@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
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"cityMaxRadius": 128,
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"cityMaxHeight": 150,
"cityChance": 0.001,
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"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
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"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
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},
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"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
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"railwaysCanEnd": true,
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"seaLevel": -1,
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"warning": "",
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"bridgeSupports": true,
"worldStyle": "standard",
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"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"railwaysEnabled": true,
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"editMode": false,
"spawnCity": "",
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"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_rarecities.png",
"parkElevation": true,
"description": "Cities are rare",
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"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
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"generateSpawners": true,
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},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
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"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
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"citySphereClearAbove": 0,
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},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
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"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
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"cityMinHeight": 50,
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"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
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"explosionChance": 0.002,
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"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
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},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
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"railwayStationsEnabled": true,
"buildingChance": 0.3,
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"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
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"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "",
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"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
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"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"spawnBiome": "",
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"railwaysEnabled": true,
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"parkBorder": true,
"editMode": false,
"spawnCity": "",
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"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_safe.png",
"parkElevation": true,
"description": "Safe mode: no spawners, lighting but no loot",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
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"terrainFixLowerMaxOffset": -3,
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"extraDescription": "",
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"generateSpawners": false,
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"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 78,
"cityLevel4Height": 86,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 66,
"cityMaxRadius": 90,
"cityStyleThreshold": -1.0,
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"cityMaxHeight": 150,
"cityChance": 0.699999988079071,
"cityThreshold": 0.05,
"cityLevel0Height": 60,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 100,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 72,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 108,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 0.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.001,
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"miniExplosionMaxRadius": 12,
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"explosionChance": 1.0E-4,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": false,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": false,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": false,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "Preferably use this in combination with the Lost Worlds 'spheres' world type",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": false,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
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"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
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"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_space.png",
"parkElevation": true,
"description": "Cities in floating glass bubbles",
"spawnSphere": "<in>",
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"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 0,
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"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "Note! No villages, mineshafts or strongholds in this profile!",
"landscapeType": "space",
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"generateSpawners": true,
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"buildingMaxCellars": 3,
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},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.9,
"outsideProfile": "void_outside",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 8,
"citySphereClearBelowUntilAir": true,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 8,
"citySphereClearAboveUntilAir": true,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
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"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 60,
"explosionMinRadius": 15,
"explosionMinHeight": 130,
"miniExplosionChance": 0.09,
"miniExplosionMaxHeight": 256,
"miniExplosionMaxRadius": 14,
"debrisToNearbyChunkFactor": 175,
"explosionChance": 0.006,
"explosionMaxHeight": 256,
"miniExplosionMinRadius": 3,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.01,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 15,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 4,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"warning": "",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 19,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_tallbuildings.png",
"parkElevation": true,
"description": "Very tall buildings (performance heavy)",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 8,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
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"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

View File

@ -0,0 +1,137 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 30,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 80,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.0,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": false,
"ruinChance": 1.0,
"groundLevel": 71,
"railwayStationsEnabled": false,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"warning": "",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": false,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.4,
"spawnBiome": "",
"avoidWater": true,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.0,
"rubbleLeaveScale": 0.0,
"vineChance": 0.0,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.1,
"buildingDoorwayChance": 0.6,
"icon": "",
"parkElevation": true,
"description": "Private wasteland for space",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 0,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 1,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": false
}

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{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityLevel4Height": 107,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityLevel5Height": 115,
"cityMaxHeight": 150,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityMinHeight": 50,
"cityLevel6Height": 123,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityLevel7Height": 131,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.5,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"parkStreetThreshold": 3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"warning": "",
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.9,
"spawnBiome": "",
"avoidWater": true,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"parkBorder": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.01,
"rubbleLeaveScale": 0.0,
"vineChance": 0.003,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.5,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_wasteland.png",
"parkElevation": true,
"description": "Wasteland, no water, bare land",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"multiUseCorner": false,
"extraDescription": "This profile works best with Biomes O Plenty and the Wastify mod",
"landscapeType": "default",
"generateLighting": false,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0,
"scatteredChanceMultiplier": 1.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"outsideProfile": "",
"outsideGroundLevel": -1,
"onlyPredefined": false,
"citySphereClearBelow": 0,
"citySphereClearBelowUntilAir": false,
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereClearAbove": 0,
"citySphereClearAboveUntilAir": false,
"sphereSurfaceVariation": 1.0
},
"public": true
}

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[General]
#Print all found mob IDS to the console, will cause spam
printIDs = false
#Protects all mobs from fire
protectAllMobs = false
#Protects these mods from fire (any mobs with these namespaces)
mods = ["iceandfire"]
#Protects these mobs from fire (any mobs with these ids (namespace:name))
mobs = ["minecraft:zombie", "minecraft:drowned", "minecraft:skeleton", "minecraft:stray"]

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# Use Cloth Config mod for the descriptions.
---
modules:
enchantment: true
fallDamageReduction: 0.5
fallDamageThreshold: 20
speedReductionHorizontal: 0.9
speedReductionVertical: 0.9
modifyPathFinding: true
playerOnly: false
alwaysNotViewBlocking: true
alwaysLeafWalking: false
sounds:
volume: 1.0
playerOnly: false

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#Common Settings
[common]
#Turns on/off loot added to various vanilla chest loot tables
chestLootEnabled = true

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#Client Settings
[client]
#Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
sortButtonsPosition = "TITLE_LINE_RIGHT"
#Whether click sound should play when custom buttons are clicked in gui
playButtonSound = true

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#Common Settings
[common]
#Disable / enable any items here (disables their recipes)
enabledItems = ["sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:advanced_jukebox_upgrade|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:alchemy_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:smithing_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:advanced_alchemy_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:stack_downgrade_tier_2|true", "sophisticatedbackpacks:stack_downgrade_tier_1|true", "sophisticatedbackpacks:stack_downgrade_tier_3|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:stack_upgrade_omega_tier|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:infinity_upgrade|true", "sophisticatedbackpacks:survival_infinity_upgrade|true"]

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Basalt (Sound Type)
BASALT=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Candle (Sound Type)
CANDLE=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Chain (Sound Type)
CHAIN=0.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Copper (Sound Type)
COPPER=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Crop (Sound Type)
CROP=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Glass (Sound Type)
GLASS=0.1
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Grass (Sound Type)
GRASS=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Ladder (Sound Type)
LADDER=0.0
# Lantern (Sound Type)
LANTERN=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Metal (Sound Type)
METAL=1.0
# Moss (Sound Type)
MOSS=0.75
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Mud (Sound Type)
MUD=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Roots (Sound Type)
ROOTS=0.0
# Sand (Sound Type)
SAND=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Sculk (Sound Type)
SCULK=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Snow (Sound Type)
SNOW=0.1
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Stem (Sound Type)
STEM=1.0
# Stone (Sound Type)
STONE=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Tuff (Sound Type)
TUFF=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Vine (Sound Type)
VINE=0.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Wood (Sound Type)
WOOD=1.0
# Wool (Sound Type)
WOOL=1.5
# Jukebox (Block)
minecraft\:jukebox=0.0
# Lava (Block)
minecraft\:lava=0.75
# Water (Block)
minecraft\:water=0.25

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Amethyst (Sound Type)
AMETHYST=1.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Basalt (Sound Type)
BASALT=1.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Calcite (Sound Type)
CALCITE=1.5
# Candle (Sound Type)
CANDLE=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Chain (Sound Type)
CHAIN=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Copper (Sound Type)
COPPER=1.25
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Crop (Sound Type)
CROP=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Glass (Sound Type)
GLASS=0.75
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Grass (Sound Type)
GRASS=0.3
# Gravel (Sound Type)
GRAVEL=0.3
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Ladder (Sound Type)
LADDER=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Metal (Sound Type)
METAL=1.25
# Moss (Sound Type)
MOSS=0.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Mud (Sound Type)
MUD=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Roots (Sound Type)
ROOTS=0.5
# Sand (Sound Type)
SAND=0.2
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Sculk (Sound Type)
SCULK=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Snow (Sound Type)
SNOW=0.15
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Stem (Sound Type)
STEM=0.4
# Stone (Sound Type)
STONE=1.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Tuff (Sound Type)
TUFF=1.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Vine (Sound Type)
VINE=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Wood (Sound Type)
WOOD=0.4
# Wool (Sound Type)
WOOL=0.1

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# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The ray distance at which reverb starts
# 0.0 disables reverb attenuation
reverb_attenuation_distance=0.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The distance of reverb relative to the sound distance
reverb_distance=1.5
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=0.25
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
evaluate_ambient_sounds=false
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# The maximum distance a sound can be processed
max_sound_processing_distance=512.0
# Disable level clone and cache. This will fall back to original main thread access.
# WARNING! Enabling this will cause instability and issues with other mods.
unsafe_level_access=false
# The radius of chunks to clone for level access
level_clone_range=4
# The maximum number of ticks to retain the cloned level in the cache
level_clone_max_retain_ticks=20
# The maximum distance a player can move from the cloned origin before invalidation
level_clone_max_retain_block_distance=16
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=true
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=false

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[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
#Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
#Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
#Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
#Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = true
#The duration of the kill amount, in second
#Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
#Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
#Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
#Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
#Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0

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[gun]
#The default fire sound range (block)
#Range: > 0
DefaultGunFireSoundDistance = 64
#The silencer default fire sound range (block)
#Range: > 0
DefaultGunSilenceSoundDistance = 16
#The range (block) of other gun sound, reloading sound etc.
#Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlock = true
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
#Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = []
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
[other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
#Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
#Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0

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#Common configuration settings
[common]
#This option controls if backpacks in backpacks are allowed.
#If set to true you can put backpacks in existing backpacks and stack them together.
#If set to false you cannot put backpacks in backpacks
allowStackingBackpacks = true

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# This config has been moved to config/voicechat/voicechat-client.properties
moved = true

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# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

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{}

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# Simple Voice Chat client config v1.20.1-2.5.35
# If the voice chat onboarding process has been finished
onboarding_finished=false
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-50.0
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
# This prevents audio packets that are only slightly out of order from being discarded
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=
# If the microphone is muted (only relevant for the voice activation method)
muted=true
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=false
# If the group chat HUD should be visible
show_group_hud=true
# If your own player icon should be displayed in the group chat HUD when you are in a group
show_own_group_icon=true
# The scale of the player icons in the group chat HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group chat HUD
# Valid values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group chat HUD
# Negative values mean anchoring to the right instead
group_player_icon_pos_x=4
# The Y position of the player icons in the group chat HUD
# Negative values mean anchoring to the bottom instead
group_player_icon_pos_y=4
# The X position of the icons in the voice chat HUD
# Negative values mean anchoring to the right instead
hud_icon_pos_x=16
# The Y position of the icons in the voice chat HUD
# Negative values mean anchoring to the bottom instead
hud_icon_pos_y=-16
# The scale of the icons in the voice chat HUD, such as microphone or connection status
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave blank to use the default location
recording_destination=
# The quality of the recorded voice chat audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=false
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (macOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment interface should also display offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries on the client
# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
use_natives=true
# How listening to other players should work when using freecam mods
# Valid values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
# PLAYER: You will hear the voice chat around your character no matter where your camera is
freecam_mode=CAMERA
# If enabled, you will be automatically muted when joining a world
mute_on_join=false

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# Simple Voice Chat server config v1.20.1-2.5.35
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to which the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=false
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=true
# If the mod should load native libraries on dedicated servers
# This is mostly relevant for voice chat addons
use_natives=true

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# Simple Voice Chat volume config

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version:3465
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:true
entityShadows:false
forceUnicodeFont:false
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
reducedDebugInfo:false
showSubtitles:false
directionalAudio:false
touchscreen:false
fullscreen:false
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
mouseSensitivity:0.5
fov:0.0
screenEffectScale:1.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.5
renderDistance:8
simulationDistance:12
entityDistanceScaling:1.0
guiScale:0
particles:0
maxFps:0
graphicsMode:1
ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:["vanilla","tacz_resources","mod_resources","file/TZP_1.20.1_2.7.zip","file/FreshAnimations_v1.9.2.zip"]
incompatibleResourcePacks:[]
lastServer:
lang:en_us
soundDevice:""
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
mipmapLevels:4
useNativeTransport:true
mainHand:"right"
attackIndicator:1
narrator:0
tutorialStep:none
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:false
skipRealms32bitWarning:false
hideMatchedNames:true
joinedFirstServer:true
hideBundleTutorial:false
syncChunkWrites:true
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.p
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.unknown
key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_of.key.zoom:key.keyboard.c
key_key.push_to_talk:key.keyboard.unknown
key_key.whisper:key.keyboard.unknown
key_key.mute_microphone:key.keyboard.unknown
key_key.disable_voice_chat:key.keyboard.unknown
key_key.hide_icons:key.keyboard.unknown
key_key.voice_chat:key.keyboard.y
key_key.voice_chat_settings:key.keyboard.unknown
key_key.voice_chat_group:key.keyboard.unknown
key_key.voice_chat_toggle_recording:key.keyboard.unknown
key_key.voice_chat_adjust_volumes:key.keyboard.unknown
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.showUses:key.keyboard.u
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.showUses2:key.mouse.right
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.bookmark:key.keyboard.a
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.tacz.inspect.desc:key.keyboard.h
key_key.tacz.reload.desc:key.keyboard.r
key_key.tacz.shoot.desc:key.mouse.left
key_key.tacz.interact.desc:key.keyboard.o
key_key.tacz.fire_select.desc:key.keyboard.g
key_key.tacz.aim.desc:key.mouse.right
key_key.tacz.crawl.desc:key.keyboard.unknown
key_key.tacz.refit.desc:key.keyboard.z
key_key.tacz.zoom.desc:key.keyboard.v
key_key.tacz.melee.desc:key.keyboard.v
key_key.tacz.open_config.desc:key.keyboard.t:ALT
key_Scene1 start/pause:key.keyboard.keypad.1
key_Scene2 start/pause:key.keyboard.keypad.2
key_Scene3 start/pause:key.keyboard.keypad.3
key_Scene reset:key.keyboard.keypad.0
key_Quest Log:key.keyboard.l
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybinds.show_wounds:key.keyboard.h
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

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#Tue Jul 22 02:58:32 CEST 2025
handDepthMul=0.125
TexMinFilB=0
oldLighting=default
TexMagFilN=0
tweakBlockDamage=false
cloudShadow=false
TexMagFilS=0
shaderPack=DrDestens MinecraftShaders v2.1.3.zip
TexMinFilN=0
specularMapEnabled=true
normalMapEnabled=true
renderResMul=1.0
oldHandLight=default
TexMinFilS=0
shadowResMul=1.0
shadowClipFrustrum=true
TexMagFilB=0
antialiasingLevel=0

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import crafttweaker.api.recipe.MirrorAxis;
# General
craftingTable.addShapedMirrored(
"paper_string_wool",
MirrorAxis.ALL,
<item:minecraft:white_wool>,
[
[<item:minecraft:string>, <item:minecraft:paper>],
[<item:minecraft:paper>, <item:minecraft:string>]
]
);
craftingTable.addShapeless(
"zombie_morphine",
<item:firstaid:morphine>,
[<item:minecraft:glass_bottle>, <item:minecraft:rotten_flesh>, <item:minecraft:rotten_flesh>]
);
craftingTable.addShaped(
"wool_backpack",
<item:sophisticatedbackpacks:backpack>,
[
[<tag:items:forge:string>, <tag:items:minecraft:wool>, <tag:items:forge:string>],
[<tag:items:forge:string>, <tag:items:forge:chests/wooden>, <tag:items:forge:string>],
[<tag:items:minecraft:wool>, <tag:items:minecraft:wool>, <tag:items:minecraft:wool>],
]
);
# Salvaging
craftingTable.addShapeless(
"salvage_iron_doors",
<item:minecraft:iron_nugget> * 2,
[<item:minecraft:iron_door>]
);
craftingTable.addShapeless(
"salvage_iron_bars",
<item:minecraft:iron_nugget>,
[<item:minecraft:iron_bars> * 3]
);
craftingTable.addShapeless(
"salvage_books",
<item:minecraft:paper>,
[<item:minecraft:book>]
);
# Stick tier
craftingTable.addShaped(
"stick_gun",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:springfield1873", GunCurrentAmmoCount: 0}),
[
[<tag:items:minecraft:planks>, <item:minecraft:stick>, <item:minecraft:stick>]
]
);
craftingTable.addShapeless(
"stick_ammo",
<item:tacz:ammo>.withTag({AmmoId: "tacz:45_70"}) * 48,
[<item:minecraft:dirt>, <item:minecraft:stick>]
);
# Dirt tier
craftingTable.addShaped(
"dirt_gun",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "BURST", GunId: "tacz:db_short", GunCurrentAmmoCount: 0}),
[
[<item:minecraft:dirt>, <tag:items:minecraft:planks>, <tag:items:minecraft:planks>]
]
);
craftingTable.addShaped(
"dirt_gun_v2",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:db_long", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:db_short"}), <tag:items:minecraft:planks>, <tag:items:minecraft:planks>]
]
);
craftingTable.addShaped(
"dirt_gun_v3",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:m870", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:db_long"}), <tag:items:forge:nuggets/iron>, <tag:items:forge:nuggets/iron>]
]
);
craftingTable.addShapeless(
"dirt_ammo",
<item:tacz:ammo>.withTag({AmmoId: "tacz:12g"}) * 36,
[<item:minecraft:dirt>, <item:minecraft:gravel>]
);
# Nugget tier
craftingTable.addShaped(
"nugget_gun",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:glock_17", GunCurrentAmmoCount: 0}),
[
[<tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<item:minecraft:stick>]
]
);
craftingTable.addShaped(
"nugget_gun_v2",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:hk_mp5a5", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:glock_17"}), <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<item:minecraft:redstone_torch>, <tag:items:forge:ingots/iron>]
]
);
craftingTable.addShapeless(
"nugget_ammo",
<item:tacz:ammo>.withTag({AmmoId: "tacz:9mm"}) * 60,
[<item:minecraft:dirt>]
);
craftingTable.addShapeless(
"nugget_ammo_v2",
<item:tacz:ammo>.withTag({AmmoId: "tacz:556x45"}) * 60,
[<tag:items:forge:nuggets/iron>]
);
craftingTable.addShaped(
"nugget_gun_fast",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:m16a1", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:hk_mp5a5"}), <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<item:minecraft:redstone_torch>, <item:minecraft:redstone_torch>]
]
);
craftingTable.addShaped(
"nugget_gun_strong",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "BURST", GunId: "tacz:m16a4", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:hk_mp5a5"}), <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>]
]
);
craftingTable.addShaped(
"nugget_gun_fast_v2",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:m4a1", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m16a1"}), <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<item:minecraft:redstone_torch>, <tag:items:forge:dusts/redstone>, <tag:items:forge:dusts/redstone>]
]
);
craftingTable.addShaped(
"nugget_gun_strong_v2",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:spr15hb", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m16a4"}), <tag:items:forge:storage_blocks/iron>, <tag:items:forge:storage_blocks/iron>],
[<tag:items:forge:gems/lapis>, <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>]
]
);
craftingTable.addShaped(
"nugget_gun_fast_v3",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:hk416d", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m4a1"}), <tag:items:forge:ingots/iron>, <tag:items:forge:ingots/iron>],
[<tag:items:forge:storage_blocks/redstone>]
]
);
craftingTable.addShaped(
"nugget_gun_strong_v3",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:ai_awp", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:spr15hb"}), <tag:items:forge:storage_blocks/iron>, <tag:items:forge:storage_blocks/iron>],
[<tag:items:forge:storage_blocks/lapis>]
]
);
craftingTable.addShaped(
"nugget_gun_fast_v4",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:m249", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:hk416d"}), <tag:items:forge:storage_blocks/iron>, <tag:items:forge:storage_blocks/iron>],
[<tag:items:forge:storage_blocks/redstone>, <tag:items:forge:storage_blocks/redstone>]
]
);
craftingTable.addShapeless(
"nugget_ammo_strong",
<item:tacz:ammo>.withTag({AmmoId: "tacz:338"}),
[<item:tacz:ammo>.withTag({AmmoId: "tacz:556x45"}), <item:tacz:ammo>.withTag({AmmoId: "tacz:556x45"})]
);
craftingTable.addShaped(
"nugget_gun_fast_v5",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "AUTO", GunId: "tacz:minigun", GunCurrentAmmoCount: 0}),
[
[<tag:items:forge:ingots/iron>, <item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m249"}), <tag:items:forge:ingots/iron>],
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m249"}), <tag:items:forge:storage_blocks/redstone>, <item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m249"})],
[<tag:items:forge:ingots/iron>, <item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:m249"}), <tag:items:forge:ingots/iron>]
]
);
craftingTable.addShaped(
"nugget_gun_strong_v4",
<item:tacz:modern_kinetic_gun>.withTag({HasBulletInBarrel: 0, GunFireMode: "SEMI", GunId: "tacz:m95", GunCurrentAmmoCount: 0}),
[
[<item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:ai_awp"}), <item:tacz:modern_kinetic_gun>.withTag({GunId: "tacz:ai_awp"}), <tag:items:forge:storage_blocks/iron>],
[<tag:items:forge:gems/lapis>, <tag:items:forge:gems/lapis>]
]
);
craftingTable.addShapeless(
"nugget_ammo_fast",
<item:tacz:ammo>.withTag({AmmoId: "tacz:308"}) * 48,
[<item:tacz:ammo>.withTag({AmmoId: "tacz:556x45"})]
);
craftingTable.addShapeless(
"nugget_ammo_strong_v2",
<item:tacz:ammo>.withTag({AmmoId: "tacz:50bmg"}),
[<item:tacz:ammo>.withTag({AmmoId: "tacz:338"}), <item:tacz:ammo>.withTag({AmmoId: "tacz:338"})]
);
# Scopes
craftingTable.addShaped(
"scope",
<item:tacz:attachment>.withTag({AttachmentId: "tacz:scope_1873_6x"}),
[
[<tag:items:minecraft:planks>, <tag:items:forge:glass>, <tag:items:minecraft:planks>]
]
);
craftingTable.addShaped(
"scope_v2",
<item:tacz:attachment>.withTag({AttachmentId: "tacz:scope_contender"}),
[
[<tag:items:forge:nuggets/iron>, <item:tacz:attachment>.withTag({AttachmentId: "tacz:scope_1873_6x"}), <tag:items:forge:nuggets/iron>]
]
);
craftingTable.addShaped(
"scope_v3",
<item:tacz:attachment>.withTag({ZoomNumber: 8, AttachmentId: "tacz:scope_standard_8x"}),
[
[<tag:items:forge:dusts/redstone>, <item:tacz:attachment>.withTag({AttachmentId: "tacz:scope_contender"}), <tag:items:forge:dusts/redstone>]
]
);
craftingTable.addShaped(
"scope_v4",
<item:tacz:attachment>.withTag({ZoomNumber: 1, AttachmentId: "tacz:scope_mk5hd"}),
[
[<tag:items:forge:gems/lapis>, <item:tacz:attachment>.withTag({AttachmentId: "tacz:scope_standard_8x"}), <tag:items:forge:gems/lapis>]
]
);

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@ -0,0 +1,8 @@
#Tue Jul 22 02:57:31 CEST 2025
VIGNETTE=2
CONTRAST=5
LIGHTMAP_MINIMUM_LIGHT=0.00
FOG_AMOUNT=10.0
VIBRANCE=10
SATURATION=-80
FOG=1

22
packs/Zombies/mods.txt Normal file
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BadMobs-1.20.1-19.0.4.jar
CraftTweaker-forge-1.20.1-14.0.57.jar
CreativeCore_FORGE_v2.12.32_mc1.20.1.jar
CustomNPCs-1.20.1-GBPort-Unofficial-20250429.jar
CustomSkinLoader_ForgeV2-14.23.jar
EnhancedVisuals_FORGE_v1.8.2_mc1.20.1.jar
Kiwi-1.20.1-Forge-11.8.31.jar
PassableFoliage-1.20.1-forge-8.2.1.jar
farsighted-mobs-forge-1.1-1.20.1.jar
firstaid-1.20.1-1.1.jar
improvedmobs-1.20.1-1.13.6-forge.jar
incontrol-1.20-9.3.3.jar
jei-1.20.1-forge-15.20.0.106.jar
lostcities-1.20-7.4.0.jar
mobsunscreen-forge-1.20.1-3.1.1.jar
preview_OptiFine_1.20.1_HD_U_I6_pre6.jar
sophisticatedbackpacks-1.20.1-3.23.23.1285.jar
sophisticatedcore-1.20.1-1.2.75.1033.jar
sound-physics-remastered-forge-1.20.1-1.4.10.jar
tacz-1.20.1-1.1.6.jar
tenshilib-1.20.1-1.7.6-forge.jar
voicechat-forge-1.20.1-2.5.35.jar

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FreshAnimations_v1.9.2.zip
TZP_1.20.1_2.7.zip

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@ -0,0 +1 @@
DrDestens MinecraftShaders v2.1.3.zip