Removed "duplicate" characters

This commit is contained in:
2025-09-13 05:54:07 +02:00
parent 5588528a0c
commit 4a994aff31

View File

@ -51,469 +51,4 @@ characters={
expire="1965.1.1.1"
}
}
NGR_pot={
advisor={
slot = political_advisor
idea_token = NGR_pot
allowed = {
original_tag = NGR
}
traits = {
prince_of_terror
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_2"
}
}
}
NGR_mt={
advisor={
slot = theorist
idea_token = NGR_mt
ledger = army
allowed = {
original_tag = NGR
}
traits = {
military_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_6"
}
}
}
NGR_awt={
advisor={
slot = theorist
idea_token = NGR_awt
ledger = air
allowed = {
original_tag = NGR
}
traits = {
air_warfare_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_2"
}
}
}
NGR_acgs={
advisor={
slot = air_chief
idea_token = NGR_acgs
allowed = {
original_tag = NGR
}
traits = {
air_chief_ground_support_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_3"
}
}
}
NGR_communist_guy={
advisor={
slot = political_advisor
idea_token = NGR_communist_guy
allowed = {
original_tag = NGR
}
traits = {
communist_revolutionary
}
do_effect = {
not = {
has_government = communism
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_3"
}
}
}
NGR_coi={
advisor={
slot = political_advisor
idea_token = NGR_coi
allowed = {
original_tag = NGR
}
traits = {
captain_of_industry
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_1"
}
}
}
NGR_ar={
advisor={
slot = high_command
idea_token = NGR_ar
ledger = army
allowed = {
original_tag = NGR
}
traits = {
army_regrouping_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_5"
}
}
}
NGR_acr={
advisor={
slot = air_chief
idea_token = NGR_acr
allowed = {
original_tag = NGR
}
traits = {
air_chief_reform_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_3"
}
}
}
NGR_nccr={
advisor={
slot = navy_chief
idea_token = NGR_nccr
allowed = {
original_tag = NGR
}
traits = {
navy_chief_commerce_raiding_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_2"
}
}
}
NGR_ncm={
advisor={
slot = navy_chief
idea_token = NGR_ncm
allowed = {
original_tag = NGR
}
traits = {
navy_chief_maneuver_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_3"
}
}
}
NGR_aco2={
advisor={
slot = army_chief
idea_token = NGR_aco2
allowed = {
original_tag = NGR
}
traits = {
army_chief_organizational_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_4"
}
}
}
NGR_stc={
advisor={
slot = political_advisor
idea_token = NGR_stc
allowed = {
original_tag = NGR
}
traits = {
smooth_talking_charmer
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_3"
}
}
}
NGR_aa2={
advisor={
slot = high_command
idea_token = NGR_aa2
ledger = army
allowed = {
original_tag = NGR
}
traits = {
army_armored_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_2"
}
}
}
NGR_ncs={
advisor={
slot = high_command
idea_token = NGR_ncs
ledger = navy
allowed = {
original_tag = NGR
}
traits = {
navy_capital_ship_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_2"
}
}
}
NGR_nt={
advisor={
slot = theorist
idea_token = NGR_nt
ledger = navy
allowed = {
original_tag = NGR
}
traits = {
naval_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_3"
}
}
}
NGR_democratic_guy={
advisor={
slot = political_advisor
idea_token = NGR_democratic_guy
allowed = {
original_tag = NGR
}
traits = {
democratic_reformer
}
do_effect = {
not = {
has_government = democratic
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_1"
}
}
}
NGR_fascist_guy={
advisor={
slot = political_advisor
idea_token = NGR_fascist_guy
allowed = {
original_tag = NGR
}
traits = {
fascist_demagogue
}
do_effect = {
not = {
has_government = fascism
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_2"
}
}
}
NGR_ai2={
advisor={
slot = high_command
idea_token = NGR_ai2
ledger = army
allowed = {
original_tag = NGR
}
traits = {
army_infantry_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_3"
}
}
}
NGR_acas={
advisor={
slot = high_command
idea_token = NGR_acas
ledger = air
allowed = {
original_tag = NGR
}
traits = {
air_close_air_support_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_2"
}
}
}
NGR_acd2={
advisor={
slot = army_chief
idea_token = NGR_acd2
allowed = {
original_tag = NGR
}
traits = {
army_chief_defensive_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_1"
}
}
}
}