Removed Jamaica

This commit is contained in:
2025-09-13 05:52:07 +02:00
parent 7b1e983439
commit 5588528a0c
2 changed files with 0 additions and 516 deletions

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@ -1,427 +0,0 @@
mcharacters={
JAM_coi={
advisor={
slot = political_advisor
idea_token = JAM_coi
allowed = {
original_tag = JAM
}
traits = {
captain_of_industry
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_1"
}
}
}
JAM_aa2={
advisor={
slot = high_command
idea_token = JAM_aa2
ledger = army
allowed = {
original_tag = JAM
}
traits = {
army_armored_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_2"
}
}
}
JAM_democratic_guy={
advisor={
slot = political_advisor
idea_token = JAM_democratic_guy
allowed = {
original_tag = JAM
}
traits = {
democratic_reformer
}
do_effect = {
not = {
has_government = democratic
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_1"
}
}
}
JAM_acd2={
advisor={
slot = army_chief
idea_token = JAM_acd2
allowed = {
original_tag = JAM
}
traits = {
army_chief_defensive_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_1"
}
}
}
JAM_acr={
advisor={
slot = air_chief
idea_token = JAM_acr
allowed = {
original_tag = JAM
}
traits = {
air_chief_reform_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_3"
}
}
}
JAM_fascist_guy={
advisor={
slot = political_advisor
idea_token = JAM_fascist_guy
allowed = {
original_tag = JAM
}
traits = {
fascist_demagogue
}
do_effect = {
not = {
has_government = fascism
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_2"
}
}
}
JAM_stc={
advisor={
slot = political_advisor
idea_token = JAM_stc
allowed = {
original_tag = JAM
}
traits = {
smooth_talking_charmer
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_3"
}
}
}
JAM_ncs={
advisor={
slot = high_command
idea_token = JAM_ncs
ledger = navy
allowed = {
original_tag = JAM
}
traits = {
navy_capital_ship_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_2"
}
}
}
JAM_awt={
advisor={
slot = theorist
idea_token = JAM_awt
ledger = air
allowed = {
original_tag = JAM
}
traits = {
air_warfare_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_2"
}
}
}
JAM_mt={
advisor={
slot = theorist
idea_token = JAM_mt
ledger = army
allowed = {
original_tag = JAM
}
traits = {
military_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_6"
}
}
}
JAM_communist_guy={
advisor={
slot = political_advisor
idea_token = JAM_communist_guy
allowed = {
original_tag = JAM
}
traits = {
communist_revolutionary
}
do_effect = {
not = {
has_government = communism
}
}
ai_will_do = {
factor = 0.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_3"
}
}
}
JAM_ai2={
advisor={
slot = high_command
idea_token = JAM_ai2
ledger = army
allowed = {
original_tag = JAM
}
traits = {
army_infantry_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_3"
}
}
}
JAM_ar={
advisor={
slot = high_command
idea_token = JAM_ar
ledger = army
allowed = {
original_tag = JAM
}
traits = {
army_regrouping_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_5"
}
}
}
JAM_acas={
advisor={
slot = high_command
idea_token = JAM_acas
ledger = air
allowed = {
original_tag = JAM
}
traits = {
air_close_air_support_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_2"
}
}
}
JAM_acgs={
advisor={
slot = air_chief
idea_token = JAM_acgs
allowed = {
original_tag = JAM
}
traits = {
air_chief_ground_support_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_air_african_3"
}
}
}
JAM_ncm={
advisor={
slot = navy_chief
idea_token = JAM_ncm
allowed = {
original_tag = JAM
}
traits = {
navy_chief_maneuver_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_3"
}
}
}
JAM_nt={
advisor={
slot = theorist
idea_token = JAM_nt
ledger = navy
allowed = {
original_tag = JAM
}
traits = {
naval_theorist
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_3"
}
}
}
JAM_pot={
advisor={
slot = political_advisor
idea_token = JAM_pot
allowed = {
original_tag = JAM
}
traits = {
prince_of_terror
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_political_advisor_african_2"
}
}
}
JAM_nccr={
advisor={
slot = navy_chief
idea_token = JAM_nccr
allowed = {
original_tag = JAM
}
traits = {
navy_chief_commerce_raiding_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_navy_african_2"
}
}
}
JAM_aco2={
advisor={
slot = army_chief
idea_token = JAM_aco2
allowed = {
original_tag = JAM
}
traits = {
army_chief_organizational_2
}
ai_will_do = {
factor = 1.000
}
}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
portraits={
army={
small="GFX_idea_generic_army_african_4"
}
}
}
}

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@ -1,89 +0,0 @@
capital = 689
#oob = ""
# Starting tech
set_technology = {
infantry_weapons = 1
}
set_convoys = 5
recruit_character = JAM_coi
recruit_character = JAM_aa2
recruit_character = JAM_democratic_guy
recruit_character = JAM_acd2
recruit_character = JAM_acr
recruit_character = JAM_fascist_guy
recruit_character = JAM_stc
recruit_character = JAM_ncs
recruit_character = JAM_awt
recruit_character = JAM_mt
recruit_character = JAM_communist_guy
recruit_character = JAM_ai2
recruit_character = JAM_ar
recruit_character = JAM_acas
recruit_character = JAM_acgs
recruit_character = JAM_ncm
recruit_character = JAM_nt
recruit_character = JAM_pot
recruit_character = JAM_nccr
recruit_character = JAM_aco2
1939.1.1 = {
#generic focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = flexible_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort
set_technology = {
#doctrines
grand_battle_plan = 1
trench_warfare = 1
#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
construction1 = 1
construction2 = 1
dispersed_industry = 1
dispersed_industry2 = 1
}
}
set_politics = {
ruling_party = democratic
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = yes
}
set_popularities = {
democratic = 75
fascism = 1
communism = 1
neutrality = 23
}
#create_country_leader = {
#
# name = "Jonas Lote"
# picture = "gfx//leaders//Africa//Portrait_Africa_Generic_2.dds"
# expire = "1965.1.1"
# ideology = centrism
# traits = {
# #
# }
#}