3659 lines
69 KiB
Plaintext
3659 lines
69 KiB
Plaintext
# leader_traits contain a list of UnitLeaderTrait with the following structure:
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# trait_key = {
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# type = all # or either of field_marshal, corps_commander, navy
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# trait_type = basic_trait # or either of status_trait, personality_trait, assignable_trait, basic_terrain_trait, assignable_terrain_trait, exile
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# attack_skill = 0 # integer
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# defense_skill = 0 # integer
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# logistics_skill = 0 # integer
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# planning_skill = 0 # integer
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# maneuvering_skill = 0 # integer
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# coordination_skill = 0 # integer
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# attack_skill_factor = 0.0 # decimal
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# defense_skill_factor = 0.0 # decimal
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# logistics_skill_factor = 0.0 # decimal
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# planning_skill_factor = 0.0 # decimal
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# maneuvering_skill_factor = 0.0 # decimal
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# coordination_skill_factor = 0.0 # decimal
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# show_in_combat = yes # boolean
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# override_effect_tooltip = "" # loc key
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# custom_effect_tooltip = "" # loc key
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# custom_prerequisite_tooltip = "" # loc key
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# custom_gain_xp_trigger_tooltip = "" # loc key
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# mutually_exclusive = other_trait # trait key
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# parent = { # Can be added multiple times
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# traits = {XXX YYY ZZZ} # A list of other traits that
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# num_parents_needed = 1 # The number of the above traits that must be true
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# }
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# any_parent = { XXX YYY ZZZ } # shorthand for parent when num_parents_needed are defaulted to 1
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# all_parents = { XXX YYY ZZZ } # shorthand for parent when num_parents_needed are the same as the number of parents
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# gui_row = 0 # integer, starts at 0, unset or -1 means the trait does not appear in unlockable trait tree.
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# gui_column = 0 # integer, starts at 0, unset or -1 means auto
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# allowed = trigger # scope is a unit leader
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# prerequisites = trigger # scope is an unit leader
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# gain_xp = trigger # scope is a combatant
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# gain_xp_leader = trigger # scope is a unit leader. ROOT is country you are from and FROM is any target nationality for agents
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# gain_xp_on_spotting = 0 # integer
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# modifier = { } # list of modifiers
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# non_shared_modifier = {} #
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# corps_commander_modifier = {} #
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# field_marshal_modifier = {} #
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# sub_unit_modifiers = { # list of sub unit def
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# # e.g.
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# submarine {
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# units = {} # list of adjusters
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# # list of modifiers e.g.
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# naval_visibility = -0.1
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# }
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# }
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# trait_xp_factor = {} # list of trait_key/decimal
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# on_add = effect # scope is an unit leader
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# on_remove = effect # scope is an unit leader
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# daily_effect = effect # scope is an unit leader
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# cost = 1000 # integer
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# ai_will_do = {} # weight
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# new_commander_weight = {} # weight
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# enable_ability = ability_key
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#}
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leader_traits = {
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MEL_crusader = {
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random = no
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modifier = {
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planning_speed = 1.0
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hidden_modifier = {
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army_attack_factor = 999.99
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}
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}
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}
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##################################
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# Common Traits
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##################################
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old_guard = {
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type = land
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trait_type = personality_trait
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modifier = {
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max_dig_in = 1
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}
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non_shared_modifier = {
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experience_gain_factor = -0.25
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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}
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brilliant_strategist = {
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type = land
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trait_type = personality_trait
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attack_skill = 1
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planning_skill = 1
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attack_skill_factor = 1
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planning_skill_factor = 1
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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}
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inflexible_strategist = {
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type = land
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trait_type = personality_trait
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defense_skill = 1
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logistics_skill = 1
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defense_skill_factor = 1
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logistics_skill_factor = 1
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new_commander_weight = {
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factor = 1
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modifier = {
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is_army_leader = yes
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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}
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politically_connected = {
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type = land
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trait_type = personality_trait
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non_shared_modifier = {
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experience_gain_factor = -0.1
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promote_cost_factor = -0.5
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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is_army_leader = yes
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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is_navy_leader = yes
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FROM = { has_idea = best_of_the_best_naval_academy_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = naval_academy_scholarships_spirit }
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factor = 0
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}
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}
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planning_skill_factor = 1
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logistics_skill_factor = 1
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}
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war_hero = {
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type = { land navy }
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trait_type = personality_trait
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non_shared_modifier = { # WARNING! Changing the value of these modifiers requires changing them also in the tooltip ITA_heroes_of_the_nation_general_traits_tt
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promote_cost_factor = -0.5
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reassignment_duration_factor = 0.5 # +50% cost to replace leader
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}
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new_commander_weight = {
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factor = 0 # Scripted starting leaders only
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}
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attack_skill_factor = 1
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planning_skill_factor = 1
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}
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career_officer = {
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type = land
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trait_type = personality_trait
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non_shared_modifier = {
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promote_cost_factor = -0.25
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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planning_skill_factor = 1
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logistics_skill_factor = 1
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}
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trait_cautious = {
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type = land
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trait_type = personality_trait
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modifier = {
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planning_speed = -0.20
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wounded_chance_factor = -0.5
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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has_trait = trait_reckless
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factor = 0
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}
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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defense_skill_factor = 1
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logistics_skill_factor = 1
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}
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trait_reckless = {
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type = land
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trait_type = personality_trait
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modifier = {
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planning_speed = 0.20
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wounded_chance_factor = 0.5 # +50% chance to get wounded
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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has_trait = trait_cautious
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factor = 0
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}
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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attack_skill_factor = 1
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defense_skill_factor = -1
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planning_skill_factor = 1
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}
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media_personality = {
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type = land
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trait_type = personality_trait
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non_shared_modifier = {
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reassignment_duration_factor = 1 # +100% cost to replace leader
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}
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attack_skill_factor = 1
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defense_skill_factor = 1
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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}
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harsh_leader = {
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type = land
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trait_type = personality_trait
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attack_skill = 1
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modifier = {
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army_morale_factor = -0.10
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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}
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attack_skill_factor = 1
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logistics_skill_factor = 1
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}
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bearer_of_artillery = { # Reserved for Wojtek
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type = corps_commander
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trait_type = personality_trait
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modifier = {
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army_artillery_attack_factor = 0.15
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}
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new_commander_weight = {
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factor = 0
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}
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}
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infantry_officer = {
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type = land
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trait_type = personality_trait
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unit_trigger = {
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OR = {
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division_has_majority_template = infantry
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division_has_majority_template = bicycle_battalion
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division_has_majority_template = marine
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division_has_majority_template = mountaineers
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division_has_majority_template = paratrooper
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division_has_majority_template = penal_battalion
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owner = {
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has_idea = mass_assault_academy_spirit
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}
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}
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owner = {
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NOT = {
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OR = {
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has_idea = best_of_the_best_spirit
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has_idea = academy_scholarships_spirit
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has_idea = SOV_purged_junior_army_officers_3
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}
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}
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}
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}
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trait_xp_factor = {
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infantry_leader = 1 #+100%
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = {
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has_idea = mass_assault_academy_spirit
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}
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factor = 2
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}
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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modifier = {
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FROM = {
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has_dlc = "By Blood Alone"
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}
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factor = 0
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}
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}
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defense_skill_factor = 1
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planning_skill_factor = 1
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}
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cavalry_officer = {
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type = land
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trait_type = personality_trait
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unit_type = {
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type = cavalry
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type = camelry
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type = motorized
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type = mechanized
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}
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unit_trigger = {
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OR = {
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division_has_majority_template = cavalry
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division_has_majority_template = camelry
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division_has_majority_template = motorized
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division_has_majority_template = mechanized
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}
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owner = {
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NOT = {
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OR = {
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has_idea = best_of_the_best_spirit
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has_idea = academy_scholarships_spirit
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has_idea = SOV_purged_junior_army_officers_3
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}
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}
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}
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}
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trait_xp_factor = {
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cavalry_leader = 1 #+100%
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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modifier = {
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FROM = {
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has_dlc = "By Blood Alone"
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}
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factor = 0
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}
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}
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attack_skill_factor = 1
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logistics_skill_factor = 1
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}
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armor_officer = {
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type = land
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trait_type = personality_trait
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trait_xp_factor = {
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panzer_leader = 1 #+100%
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}
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unit_trigger = {
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OR = {
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division_has_majority_template = light_armor
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division_has_majority_template = medium_armor
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division_has_majority_template = heavy_armor
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division_has_majority_template = super_heavy_armor
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owner = {
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has_idea = mobile_warfare_academy_spirit
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}
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}
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owner = {
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NOT = {
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OR = {
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has_idea = best_of_the_best_spirit
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has_idea = academy_scholarships_spirit
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has_idea = SOV_purged_junior_army_officers_3
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}
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}
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}
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}
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new_commander_weight = {
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factor = 1
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modifier = {
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FROM = {
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has_idea = mobile_warfare_academy_spirit
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}
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factor = 2
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}
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modifier = {
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FROM = { has_idea = best_of_the_best_spirit }
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factor = 0
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}
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modifier = {
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FROM = { has_idea = academy_scholarships_spirit }
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factor = 0
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}
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modifier = { #Purged Junior Army Officers
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FROM = { has_idea = SOV_purged_junior_army_officers_3 }
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factor = 0
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}
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modifier = {
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FROM = {
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has_dlc = "By Blood Alone"
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}
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factor = 0
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}
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}
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attack_skill_factor = 1
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planning_skill_factor = 1
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}
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engineer_officer = {
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type = land
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trait_type = personality_trait
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trait_xp_factor = {
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trait_engineer = 1 #+100%
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}
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unit_trigger = {
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OR = {
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division_has_battalion_in_template = engineer
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|
division_has_battalion_in_template = light_flame_tank
|
|
division_has_battalion_in_template = medium_flame_tank
|
|
division_has_battalion_in_template = heavy_flame_tank
|
|
owner = {
|
|
has_idea = superior_firepower_academy_spirit
|
|
}
|
|
}
|
|
owner = {
|
|
NOT = {
|
|
OR = {
|
|
has_idea = best_of_the_best_spirit
|
|
has_idea = academy_scholarships_spirit
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 1
|
|
|
|
modifier = {
|
|
FROM = { has_idea = superior_firepower_academy_spirit }
|
|
factor = 2
|
|
}
|
|
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
|
|
modifier = {
|
|
FROM = { has_dlc = "By Blood Alone" }
|
|
factor = 0
|
|
}
|
|
|
|
}
|
|
attack_skill_factor = 1
|
|
planning_skill_factor = 1
|
|
}
|
|
|
|
irregulars_officer = {
|
|
type = corps_commander
|
|
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = {
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = ETH
|
|
}
|
|
}
|
|
}
|
|
|
|
unit_type = {
|
|
type = cavalry
|
|
type = camelry
|
|
type = irregular_infantry
|
|
}
|
|
|
|
unit_trigger = {
|
|
OR = {
|
|
division_has_majority_template = cavalry
|
|
division_has_majority_template = camelry
|
|
division_has_majority_template = irregular_infantry
|
|
}
|
|
owner = {
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = ETH
|
|
}
|
|
NOT = {
|
|
OR = {
|
|
has_idea = best_of_the_best_spirit
|
|
has_idea = academy_scholarships_spirit
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
modifier_army_sub_unit_irregular_infantry_attack_factor = 0.05
|
|
modifier_army_sub_unit_cavalry_speed_factor = 0.05
|
|
modifier_army_sub_unit_camelry_speed_factor = 0.05
|
|
out_of_supply_factor = -0.1
|
|
desert = {
|
|
movement = 0.1
|
|
}
|
|
}
|
|
|
|
new_commander_weight = {
|
|
base = 0
|
|
modifier = {
|
|
add = 0.5
|
|
FROM = { #Looks like the allowed parameter is doing NOTHING :D
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = ETH
|
|
}
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
has_completed_focus = ITA_comandante_diavolo
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
has_completed_focus = ITA_proclaim_the_italian_empire
|
|
}
|
|
}
|
|
}
|
|
|
|
attack_skill_factor = 1
|
|
planning_skill_factor = 1
|
|
}
|
|
|
|
ascari_officer = {
|
|
type = corps_commander
|
|
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = {
|
|
original_tag = ITA
|
|
}
|
|
}
|
|
|
|
unit_type = {
|
|
type = infantry
|
|
}
|
|
|
|
unit_trigger = {
|
|
division_has_majority_template = infantry
|
|
owner = {
|
|
original_tag = ITA
|
|
NOT = {
|
|
OR = {
|
|
has_idea = best_of_the_best_spirit
|
|
has_idea = academy_scholarships_spirit
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
modifier_army_sub_unit_infantry_defence_factor = 0.05
|
|
modifier_army_sub_unit_cavalry_defence_factor = 0.05
|
|
modifier_army_sub_unit_camelry_defence_factor = 0.05
|
|
desert = {
|
|
defence = 0.05
|
|
}
|
|
}
|
|
|
|
new_commander_weight = {
|
|
base = 0
|
|
modifier = {
|
|
add = 0.5
|
|
FROM = { #Looks like the allowed parameter is doing NOTHING :D
|
|
original_tag = ITA
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
has_completed_focus = ITA_strengthen_ascari_corps
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
has_completed_focus = ITA_novus_ordo
|
|
}
|
|
}
|
|
}
|
|
|
|
defense_skill_factor = 1
|
|
logistics_skill_factor = 1
|
|
}
|
|
|
|
militias_officer = {
|
|
type = corps_commander
|
|
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = {
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = SWI
|
|
original_tag = SWE
|
|
}
|
|
}
|
|
}
|
|
|
|
unit_type = {
|
|
type = militia
|
|
}
|
|
|
|
unit_trigger = {
|
|
division_has_majority_template = militia
|
|
owner = {
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = SWI
|
|
original_tag = SWE
|
|
}
|
|
NOT = {
|
|
OR = {
|
|
has_idea = best_of_the_best_spirit
|
|
has_idea = academy_scholarships_spirit
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
modifier_army_sub_unit_militia_defence_factor = 0.05
|
|
modifier_army_sub_unit_militia_speed_factor = 0.05
|
|
modifier_army_sub_unit_militia_max_org_factor = 0.05
|
|
}
|
|
|
|
new_commander_weight = {
|
|
base = 0
|
|
modifier = {
|
|
add = 0.5
|
|
FROM = { #Looks like the allowed parameter is doing NOTHING :D
|
|
OR = {
|
|
original_tag = ITA
|
|
original_tag = SWI
|
|
}
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
OR = {
|
|
has_completed_focus = ITA_strengthen_the_blackshirts
|
|
#TODO_Manu: Alt-hist focuses
|
|
}
|
|
}
|
|
}
|
|
modifier = { #ITALY
|
|
factor = 2
|
|
FROM = {
|
|
OR = {
|
|
has_completed_focus = ITA_divino_duce
|
|
has_completed_focus = ITA_a_greater_purpose
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
defense_skill_factor = 1
|
|
planning_skill_factor = 1
|
|
}
|
|
|
|
jaeger = {
|
|
type = land
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = FIN }
|
|
}
|
|
|
|
trait_xp_factor = {
|
|
trickster = 1 #+100%
|
|
winter_specialist = 1 #+100%
|
|
commando = 1 #+100%
|
|
swamp_fox = 1 #+100%
|
|
ranger = 1 #+100%
|
|
hill_fighter = 1 #+100%
|
|
urban_assault_specialist = 1 #+100%
|
|
naval_invader = 1 #+100%
|
|
}
|
|
|
|
modifier = {
|
|
equipment_capture = 0.03
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
|
|
attack_skill_factor = 1
|
|
logistics_skill_factor = 1
|
|
}
|
|
|
|
|
|
##################################
|
|
# Field Marshal traits.
|
|
##################################
|
|
logistics_wizard = {
|
|
type = field_marshal
|
|
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
|
|
field_marshal_modifier = {
|
|
supply_consumption_factor = -0.15
|
|
}
|
|
enable_ability = extra_suplies
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 0
|
|
trait_type = assignable_trait
|
|
any_parent = {organizer}
|
|
}
|
|
|
|
offensive_doctrine = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
org_loss_when_moving = -0.30
|
|
}
|
|
|
|
attack_skill = 1
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_offensive_1
|
|
expert_advisor_trait = army_chief_offensive_2
|
|
genius_advisor_trait = army_chief_offensive_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = defensive_doctrine
|
|
gui_row = 5
|
|
|
|
}
|
|
|
|
defensive_doctrine = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
max_dig_in_factor = 0.30
|
|
}
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_entrenchment_1
|
|
expert_advisor_trait = army_chief_entrenchment_2
|
|
genius_advisor_trait = army_chief_entrenchment_3
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = offensive_doctrine
|
|
gui_row = 6
|
|
}
|
|
|
|
fast_planner = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
planning_speed = 0.25
|
|
}
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_reform_1
|
|
expert_advisor_trait = army_chief_reform_2
|
|
genius_advisor_trait = army_chief_reform_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 1
|
|
any_parent = { organizer }
|
|
mutually_exclusive = thorough_planner
|
|
trait_type = assignable_trait
|
|
}
|
|
|
|
|
|
thorough_planner = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
max_planning = 0.1
|
|
}
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_planning_1
|
|
expert_advisor_trait = army_chief_planning_2
|
|
genius_advisor_trait = army_chief_planning_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 2
|
|
any_parent = { organizer }
|
|
mutually_exclusive = fast_planner
|
|
trait_type = assignable_trait
|
|
}
|
|
|
|
|
|
unyielding_defender = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
|
|
prerequisites = {
|
|
has_trait = inflexible_strategist
|
|
}
|
|
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
defence = 0.10
|
|
}
|
|
custom_effect_tooltip = INCREASED_COUNTERATTACK_CHANCE
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_defensive_1
|
|
expert_advisor_trait = army_chief_defensive_2
|
|
genius_advisor_trait = army_chief_defensive_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 3
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = aggressive_assaulter
|
|
|
|
}
|
|
|
|
|
|
aggressive_assaulter = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
prerequisites = {
|
|
has_trait = brilliant_strategist
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
breakthrough_factor = 0.10
|
|
}
|
|
custom_effect_tooltip = INCREASED_ASSAULT_AND_SHOCK_CHANCE
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_maneuver_1
|
|
expert_advisor_trait = army_chief_maneuver_2
|
|
genius_advisor_trait = army_chief_maneuver_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 4
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = unyielding_defender
|
|
|
|
}
|
|
|
|
organisational_leader = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
land_reinforce_rate = 0.02
|
|
}
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_organizational_1
|
|
expert_advisor_trait = army_chief_organizational_2
|
|
genius_advisor_trait = army_chief_organizational_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = assignable_trait
|
|
|
|
gui_row = 7
|
|
}
|
|
|
|
inspirational_leader = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
field_marshal_modifier = {
|
|
army_morale_factor = 0.10
|
|
}
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_morale_1
|
|
expert_advisor_trait = army_chief_morale_2
|
|
genius_advisor_trait = army_chief_morale_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = assignable_trait
|
|
gui_row = 8
|
|
}
|
|
|
|
expert_delegator = {
|
|
type = field_marshal
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
|
|
field_marshal_modifier = {
|
|
max_army_group_size = 2
|
|
}
|
|
|
|
slot = army_chief
|
|
specialist_advisor_trait = army_chief_drill_1
|
|
expert_advisor_trait = army_chief_drill_2
|
|
genius_advisor_trait = army_chief_drill_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = assignable_trait
|
|
any_parent = { skilled_staffer }
|
|
gui_row = 15
|
|
}
|
|
|
|
|
|
##################################
|
|
# Corps Commander traits.
|
|
##################################
|
|
|
|
organizer = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
check_variable = { num_battle_plans > 0 }
|
|
}
|
|
custom_gain_xp_trigger_tooltip = is_using_battle_plans
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
planning_speed = 0.1
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_regrouping_1
|
|
expert_advisor_trait = army_regrouping_2
|
|
genius_advisor_trait = army_regrouping_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 0
|
|
}
|
|
|
|
cavalry_leader = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
set_temp_variable = { temp = num_units }
|
|
multiply_temp_variable = { temp = 0.4 }
|
|
set_temp_variable = { cmm = num_cavalry }
|
|
add_to_temp_variable = { cmm = num_motorized }
|
|
add_to_temp_variable = { cmm = num_mechanized }
|
|
check_variable = { cmm > temp }
|
|
}
|
|
custom_gain_xp_trigger_tooltip = cavalary_ratio_over_40
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
cavalry_attack_factor = 0.12
|
|
motorized_attack_factor = 0.12
|
|
mechanized_attack_factor = 0.12
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_cavalry_1
|
|
expert_advisor_trait = army_cavalry_2
|
|
genius_advisor_trait = army_cavalry_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 3
|
|
}
|
|
|
|
infantry_leader = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
set_temp_variable = { temp = num_units }
|
|
multiply_temp_variable = { temp = 0.8 }
|
|
check_variable = { num_infantry > temp }
|
|
}
|
|
custom_gain_xp_trigger_tooltip = infantry_ratio_over_80
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
army_infantry_defence_factor = 0.13
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_infantry_1
|
|
expert_advisor_trait = army_infantry_2
|
|
genius_advisor_trait = army_infantry_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 6
|
|
}
|
|
skilled_staffer = {
|
|
type = corps_commander
|
|
gain_xp_leader = {
|
|
if = {
|
|
limit = { is_leading_army_group = yes }
|
|
check_variable = { num_units > 99 }
|
|
}
|
|
else = {
|
|
check_variable = { num_units > 23 }
|
|
}
|
|
}
|
|
custom_gain_xp_trigger_tooltip = fighting_with_enough_units
|
|
|
|
cost = 2000
|
|
|
|
corps_commander_modifier = {
|
|
max_commander_army_size = 6
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
logistics_skill_factor = 2
|
|
|
|
gui_row = 15
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_logistics_1
|
|
expert_advisor_trait = army_logistics_2
|
|
genius_advisor_trait = army_logistics_3
|
|
}
|
|
trickster = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
OR = {
|
|
has_flanked_opponent = yes
|
|
opponent = { has_flanked_opponent = yes }
|
|
}
|
|
}
|
|
custom_gain_xp_trigger_tooltip = has_flanked
|
|
|
|
cost = 500
|
|
modifier = {
|
|
recon_factor = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 13
|
|
}
|
|
|
|
|
|
winter_specialist = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
temperature < -10
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
winter_attrition_factor = -0.5
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 7
|
|
}
|
|
|
|
adaptable = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
modifier = {
|
|
terrain_penalty_reduction = 0.30
|
|
acclimatization_cold_climate_gain_factor = 0.1
|
|
acclimatization_hot_climate_gain_factor = 0.1
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_terrain_trait
|
|
gui_row = 3
|
|
|
|
parent = {
|
|
traits = {
|
|
desert_fox
|
|
swamp_fox
|
|
trait_mountaineer
|
|
hill_fighter
|
|
jungle_rat
|
|
ranger
|
|
urban_assault_specialist
|
|
winter_specialist
|
|
}
|
|
num_parents_needed = 2
|
|
}
|
|
}
|
|
|
|
winter_expert = {
|
|
type = corps_commander
|
|
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
|
|
modifier = {
|
|
acclimatization_cold_climate_gain_factor = 0.40
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
any_parent = { winter_specialist }
|
|
|
|
trait_type = assignable_terrain_trait
|
|
gui_row = 7
|
|
}
|
|
|
|
|
|
trait_engineer = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
OR = {
|
|
has_combat_modifier = fort_attack
|
|
has_combat_modifier = river_crossing
|
|
}
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
river = {
|
|
attack = 0.05
|
|
}
|
|
fort = {
|
|
attack = 0.1
|
|
}
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_entrenchment_1
|
|
expert_advisor_trait = army_entrenchment_2
|
|
genius_advisor_trait = army_entrenchment_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 4
|
|
}
|
|
|
|
|
|
panzer_leader = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
set_temp_variable = { temp = num_units }
|
|
multiply_temp_variable = { temp = 0.4 }
|
|
check_variable = { num_armored > temp }
|
|
}
|
|
custom_gain_xp_trigger_tooltip = armored_ratio_over_40
|
|
cost = 700
|
|
modifier = {
|
|
army_armor_speed_factor = 0.05
|
|
army_armor_attack_factor = 0.16
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
attack_skill_factor = 2
|
|
|
|
gui_row = 1
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_armored_1
|
|
expert_advisor_trait = army_armored_2
|
|
genius_advisor_trait = army_armored_3
|
|
}
|
|
|
|
commando = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
OR = {
|
|
temperature < -15
|
|
temperature > 27
|
|
has_combat_modifier = paradrop
|
|
has_combat_modifier = amphibious_attack
|
|
}
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
out_of_supply_factor = -0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 10
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_commando_1
|
|
expert_advisor_trait = army_commando_2
|
|
genius_advisor_trait = army_commando_3
|
|
}
|
|
|
|
desert_fox = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = desert
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
desert = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
new_commander_weight = {
|
|
factor = 100
|
|
#modifier = {
|
|
# factor = 0
|
|
# FROM = { NOT = { has_idea = theatre_training_spirit } }
|
|
#}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 0
|
|
}
|
|
|
|
swamp_fox = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = marsh
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
marsh = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 1
|
|
}
|
|
|
|
trait_mountaineer = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = mountain
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
mountain = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 3
|
|
}
|
|
|
|
hill_fighter = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = hills
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
hills = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 2
|
|
}
|
|
|
|
jungle_rat = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = jungle
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
jungle = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 6
|
|
}
|
|
|
|
ranger = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = forest
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
forest = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 5
|
|
}
|
|
|
|
urban_assault_specialist = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_fighting_in_terrain = urban
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
urban = {
|
|
movement = 0.05
|
|
attack = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 4
|
|
}
|
|
|
|
|
|
naval_invader = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
is_amphibious_invasion = yes
|
|
}
|
|
cost = 100
|
|
modifier = {
|
|
amphibious_invasion = 0.3 # 30% faster invasions
|
|
invasion_preparation = -0.3
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_amphibious_assault_1
|
|
expert_advisor_trait = navy_amphibious_assault_2
|
|
genius_advisor_trait = navy_amphibious_assault_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 8
|
|
}
|
|
|
|
##################################
|
|
# Corps Commander assignable traits.
|
|
##################################
|
|
|
|
|
|
panzer_expert = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 1000
|
|
modifier = {
|
|
army_armor_defence_factor = 0.10
|
|
}
|
|
|
|
custom_effect_tooltip = INCREASED_BLITZ_AND_ENCIRCLEMENT_CHANCE
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { panzer_leader }
|
|
|
|
mutually_exclusive = combined_arms_expert
|
|
mutually_exclusive = cavalry_expert
|
|
|
|
gui_row = 1
|
|
}
|
|
|
|
combined_arms_expert = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
motorized_defence_factor = 0.15
|
|
mechanized_defence_factor = 0.15
|
|
}
|
|
|
|
custom_effect_tooltip = INCREASED_BLITZ_AND_ENCIRCLEMENT_CHANCE
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_CombinedArms_1
|
|
expert_advisor_trait = army_CombinedArms_2
|
|
genius_advisor_trait = army_CombinedArms_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { cavalry_leader panzer_leader }
|
|
|
|
mutually_exclusive = panzer_expert
|
|
mutually_exclusive = cavalry_expert
|
|
|
|
|
|
gui_row = 2
|
|
}
|
|
|
|
cavalry_expert = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
#cavalry_attack_factor = 0.10
|
|
cavalry_defence_factor = 0.10
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { cavalry_leader }
|
|
|
|
mutually_exclusive = panzer_expert
|
|
mutually_exclusive = combined_arms_expert
|
|
|
|
gui_row = 3
|
|
}
|
|
|
|
fortress_buster = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
OR = {
|
|
has_combat_modifier = fort_attack
|
|
dig_in > 10
|
|
}
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
fort = {
|
|
attack = 0.15
|
|
}
|
|
}
|
|
enable_ability = siege_artillery
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_artillery_1
|
|
expert_advisor_trait = army_artillery_2
|
|
genius_advisor_trait = army_artillery_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
gui_row = 4
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { trait_engineer }
|
|
mutually_exclusive = scavenger
|
|
}
|
|
|
|
scavenger = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
equipment_capture = 0.03
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
|
|
gui_row = 5
|
|
any_parent = { trait_engineer }
|
|
mutually_exclusive = fortress_buster
|
|
}
|
|
|
|
infantry_expert = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
army_infantry_attack_factor = 0.10
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
mutually_exclusive = ambusher
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { infantry_leader }
|
|
gui_row = 6
|
|
}
|
|
|
|
ambusher = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
max_dig_in = 5
|
|
recon_factor_while_entrenched = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
mutually_exclusive = infantry_expert
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { infantry_leader }
|
|
|
|
gui_row = 7
|
|
}
|
|
invader_ii = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
extra_marine_supply_grace = 240
|
|
}
|
|
|
|
enable_ability = faster_naval_invasion_planning
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { naval_invader }
|
|
|
|
gui_row = 8
|
|
}
|
|
naval_liason = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
shore_bombardment_bonus = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { naval_invader }
|
|
|
|
gui_row = 9
|
|
}
|
|
|
|
skirmisher = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
enable_ability = probing_attack
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { commando }
|
|
|
|
gui_row = 10
|
|
}
|
|
|
|
paratrooper = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
extra_paratrooper_supply_grace = 240
|
|
}
|
|
|
|
enable_ability = glider_planes
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { commando }
|
|
|
|
gui_row = 11
|
|
}
|
|
|
|
|
|
camouflage_expert = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
cas_damage_reduction = 0.5
|
|
air_superiority_bonus_in_combat = -0.5
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = army_concealment_1
|
|
expert_advisor_trait = army_concealment_2
|
|
genius_advisor_trait = army_concealment_3
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { commando }
|
|
|
|
gui_row = 12
|
|
}
|
|
|
|
expert_improviser = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
desert = {
|
|
movement = 0.1
|
|
}
|
|
hills = {
|
|
movement = 0.1
|
|
}
|
|
forest = {
|
|
movement = 0.1
|
|
}
|
|
mountain = {
|
|
movement = 0.1
|
|
}
|
|
plains = {
|
|
movement = 0.1
|
|
}
|
|
urban = {
|
|
movement = 0.1
|
|
}
|
|
jungle = {
|
|
movement = 0.1
|
|
}
|
|
marsh = {
|
|
movement = 0.1
|
|
}
|
|
}
|
|
|
|
override_effect_tooltip = expert_improviser_movement_bonus_on_land
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
enable_ability = makeshift_bridges
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { trickster }
|
|
prerequisites = {
|
|
check_variable = { num_terrain_traits > 0 }
|
|
}
|
|
custom_prerequisite_tooltip = needs_at_least_one_terrain
|
|
|
|
gui_row = 13
|
|
}
|
|
|
|
guerilla_fighter = {
|
|
type = corps_commander
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
dig_in_speed_factor = 0.5
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { trickster }
|
|
|
|
gui_row = 14
|
|
}
|
|
|
|
|
|
|
|
|
|
##################################
|
|
# Naval traits.
|
|
##################################
|
|
|
|
seawolf = {
|
|
type = navy
|
|
gain_xp = {
|
|
submarine > 0.8 # at least 80% subs
|
|
}
|
|
cost = 700
|
|
modifier = {
|
|
navy_submarine_attack_factor = 0.2 # +X% stronger damage for submarines
|
|
}
|
|
custom_gain_xp_trigger_tooltip = SEAWOLF_TRIGGER_TT
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_anti_submarine_1
|
|
expert_advisor_trait = navy_anti_submarine_2
|
|
genius_advisor_trait = navy_anti_submarine_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 1
|
|
gui_column = 0
|
|
}
|
|
|
|
fleet_protector = {
|
|
type = navy
|
|
gain_xp = {
|
|
screen_ship > 0.5
|
|
#should gain XP when screening_ratio > 0.5
|
|
}
|
|
custom_gain_xp_trigger_tooltip = FLEET_PROTECTOR_TRIGGER_TT
|
|
cost = 500
|
|
modifier = {
|
|
screening_efficiency = 0.2
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_screen_1
|
|
expert_advisor_trait = navy_screen_2
|
|
genius_advisor_trait = navy_screen_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 3
|
|
gui_column = 0
|
|
}
|
|
|
|
blockade_runner = {
|
|
type = navy
|
|
cost = 500
|
|
gain_xp = {
|
|
#gains XP when running away
|
|
}
|
|
modifier = {
|
|
naval_retreat_chance = 0.2
|
|
naval_retreat_speed = 0.15
|
|
convoy_retreat_speed = 0.05
|
|
}
|
|
custom_gain_xp_trigger_tooltip = BLOCKADE_RUNNER_TRIGGER_TT
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 7
|
|
gui_column = 0
|
|
}
|
|
|
|
superior_tactician = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_winning = yes
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
positioning = 0.25
|
|
}
|
|
custom_gain_xp_trigger_tooltip = SUPERIOR_TACTICIAN_TRIGGER_TT
|
|
|
|
slot = navy_chief
|
|
specialist_advisor_trait = navy_chief_maneuver_1
|
|
expert_advisor_trait = navy_chief_maneuver_2
|
|
genius_advisor_trait = navy_chief_maneuver_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 5
|
|
gui_column = 0
|
|
}
|
|
|
|
spotter = {
|
|
type = navy
|
|
gain_xp = { # This trigger is not needed as it gets xp from spotting (not by combat)
|
|
always = no
|
|
}
|
|
gain_xp_on_spotting = 10
|
|
cost = 500
|
|
modifier = {
|
|
spotting_chance = 0.1
|
|
}
|
|
custom_gain_xp_trigger_tooltip = SPOTTER_TRIGGER_TT
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 8
|
|
gui_column = 0
|
|
}
|
|
|
|
fly_swatter = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_fighting_air_units = yes
|
|
}
|
|
cost = 300
|
|
modifier = {
|
|
navy_anti_air_attack_factor = 0.1
|
|
}
|
|
custom_gain_xp_trigger_tooltip = FLY_SWATTER_TRIGGER_TT
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_naval_air_defense_1
|
|
expert_advisor_trait = navy_naval_air_defense_2
|
|
genius_advisor_trait = navy_naval_air_defense_3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 4
|
|
gui_column = 0
|
|
}
|
|
|
|
ironside = {
|
|
type = navy
|
|
gain_xp = {
|
|
OR = {
|
|
capital_ship > 0.0
|
|
opponent = {
|
|
capital_ship > 0.0
|
|
}
|
|
}
|
|
}
|
|
custom_gain_xp_trigger_tooltip = IRONSIDE_TRIGGER_TT
|
|
cost = 500
|
|
modifier = {
|
|
navy_capital_ship_defence_factor = 0.1
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 13
|
|
gui_column = 0
|
|
}
|
|
|
|
air_controller = {
|
|
type = navy
|
|
gain_xp = {
|
|
OR = {
|
|
has_carrier_airwings_on_mission = yes
|
|
has_carrier_airwings_in_own_combat = yes
|
|
}
|
|
}
|
|
cost = 500
|
|
modifier = {
|
|
navy_carrier_air_targetting_factor = 0.1 # Airplanes from carriers has better naval targetting
|
|
sortie_efficiency = 0.1
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
gui_row = 10
|
|
gui_column = 0
|
|
}
|
|
|
|
|
|
##################################
|
|
# naval assignable traits
|
|
##################################
|
|
|
|
silent_hunter = {
|
|
type = navy
|
|
modifier = {
|
|
naval_torpedo_reveal_chance_factor = -0.15
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { seawolf }
|
|
mutually_exclusive = lancer
|
|
gui_row = 1
|
|
gui_column = 1
|
|
}
|
|
|
|
torpedo_expert = {
|
|
type = navy
|
|
modifier = {
|
|
naval_torpedo_hit_chance_factor = 0.1
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_submarine_1
|
|
expert_advisor_trait = navy_submarine_2
|
|
genius_advisor_trait = navy_submarine_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { silent_hunter }
|
|
gui_row = 1
|
|
gui_column = 2
|
|
}
|
|
|
|
lancer = {
|
|
type = navy
|
|
modifier = {
|
|
naval_torpedo_screen_penetration_factor = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { seawolf fleet_protector }
|
|
|
|
mutually_exclusive = silent_hunter
|
|
|
|
gui_row = 2
|
|
gui_column = 1
|
|
}
|
|
|
|
destroyer_leader = {
|
|
type = navy
|
|
modifier = {
|
|
#destroyer = {
|
|
# units = {
|
|
# attack = 0.1
|
|
# defence = 0.1
|
|
# }
|
|
#}
|
|
}
|
|
sub_unit_modifiers = {
|
|
destroyer = {
|
|
naval_damage_factor = 0.1
|
|
naval_torpedo_hit_chance_factor = 0.1
|
|
navy_visibility = -0.1
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { fleet_protector }
|
|
|
|
gui_row = 3
|
|
gui_column = 1
|
|
}
|
|
loading_drill_master = {
|
|
type = navy
|
|
modifier = {
|
|
naval_torpedo_cooldown_factor = -0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = {
|
|
silent_hunter
|
|
lancer
|
|
destroyer_leader
|
|
}
|
|
|
|
gui_row = 2
|
|
gui_column = 2
|
|
}
|
|
hunter_killer = {
|
|
type = navy
|
|
modifier = {
|
|
navy_submarine_detection_factor = 0.2
|
|
navy_submarine_attack_factor = 0.1
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { destroyer_leader }
|
|
|
|
gui_row = 3
|
|
gui_column = 2
|
|
}
|
|
|
|
cruiser_captain = {
|
|
type = navy
|
|
modifier = {
|
|
|
|
}
|
|
sub_unit_modifiers = {
|
|
light_cruiser = {
|
|
naval_damage_factor = 0.1
|
|
naval_speed_factor = 0.1
|
|
}
|
|
heavy_cruiser = {
|
|
naval_damage_factor = 0.1
|
|
naval_speed_factor = 0.1
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { fly_swatter }
|
|
|
|
gui_row = 4
|
|
gui_column = 1
|
|
}
|
|
|
|
search_pattern_expert = {
|
|
type = navy
|
|
modifier = {
|
|
spotting_chance = 0.2
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { cruiser_captain }
|
|
|
|
gui_row = 4
|
|
gui_column = 2
|
|
}
|
|
|
|
lone_wolf = {
|
|
type = navy
|
|
modifier = {
|
|
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { superior_tactician }
|
|
mutually_exclusive = concealment_expert
|
|
gui_row = 5
|
|
gui_column = 1
|
|
}
|
|
|
|
concealment_expert = {
|
|
type = navy
|
|
modifier = {
|
|
navy_visibility = -0.2
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
slot = navy_chief
|
|
specialist_advisor_trait = navy_chief_commerce_raiding_1
|
|
expert_advisor_trait = navy_chief_commerce_raiding_2
|
|
genius_advisor_trait = navy_chief_commerce_raiding_3
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = {
|
|
superior_tactician
|
|
spotter
|
|
blockade_runner
|
|
}
|
|
mutually_exclusive = lone_wolf
|
|
gui_row = 6
|
|
gui_column = 1
|
|
}
|
|
mine_sweeper = {
|
|
type = navy
|
|
modifier = {
|
|
mines_sweeping_by_fleets_factor = 0.25
|
|
naval_mines_effect_reduction = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = {
|
|
spotter
|
|
blockade_runner
|
|
}
|
|
mutually_exclusive = mine_layer
|
|
gui_row = 7
|
|
gui_column = 1
|
|
}
|
|
mine_layer = {
|
|
type = navy
|
|
modifier = {
|
|
mines_planting_by_fleets_factor = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = {
|
|
spotter
|
|
blockade_runner
|
|
}
|
|
mutually_exclusive = mine_sweeper
|
|
gui_row = 8
|
|
gui_column = 1
|
|
}
|
|
|
|
smoke_screen_expert = {
|
|
type = navy
|
|
modifier = {
|
|
naval_retreat_chance = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = {
|
|
lone_wolf
|
|
concealment_expert
|
|
}
|
|
gui_row = 5
|
|
gui_column = 2
|
|
}
|
|
|
|
big_guns_expert = {
|
|
type = navy
|
|
modifier = {
|
|
navy_capital_ship_attack_factor = 0.15
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_capital_ship_1
|
|
expert_advisor_trait = navy_capital_ship_2
|
|
genius_advisor_trait = navy_capital_ship_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { ironside }
|
|
|
|
gui_row = 12
|
|
gui_column = 1
|
|
}
|
|
ground_pounder = {
|
|
type = navy
|
|
modifier = {
|
|
shore_bombardment_bonus = 0.25
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { ironside }
|
|
|
|
gui_row = 14
|
|
gui_column = 1
|
|
}
|
|
safety_first = {
|
|
type = navy
|
|
modifier = {
|
|
critical_receive_chance = -0.25
|
|
}
|
|
|
|
slot = navy_chief
|
|
specialist_advisor_trait = navy_chief_reform_1
|
|
expert_advisor_trait = navy_chief_reform_2
|
|
genius_advisor_trait = navy_chief_reform_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
any_parent = { ironside }
|
|
|
|
gui_row = 13
|
|
gui_column = 1
|
|
}
|
|
marksman = {
|
|
type = navy
|
|
modifier = {
|
|
naval_critical_score_chance_factor = 0.1
|
|
}
|
|
|
|
slot = navy_chief
|
|
specialist_advisor_trait = navy_chief_decisive_battle_1
|
|
expert_advisor_trait = navy_chief_decisive_battle_2
|
|
genius_advisor_trait = navy_chief_decisive_battle_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = crisis_magician
|
|
any_parent = { big_guns_expert }
|
|
|
|
gui_row = 12
|
|
gui_column = 2
|
|
}
|
|
crisis_magician = {
|
|
type = navy
|
|
modifier = {
|
|
naval_critical_effect_factor = -0.5
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = marksman
|
|
any_parent = { safety_first }
|
|
|
|
gui_row = 13
|
|
gui_column = 2
|
|
}
|
|
flight_deck_manager = {
|
|
type = navy
|
|
modifier = {
|
|
sortie_efficiency = 0.1
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_carrier_1
|
|
expert_advisor_trait = navy_carrier_2
|
|
genius_advisor_trait = navy_carrier_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
|
|
any_parent = { air_controller }
|
|
|
|
gui_row = 10
|
|
gui_column = 1
|
|
}
|
|
fighter_director = {
|
|
type = navy
|
|
modifier = {
|
|
fighter_sortie_efficiency = 0.2
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = dive_bomber
|
|
mutually_exclusive = torpedo_bomber
|
|
any_parent = { flight_deck_manager }
|
|
|
|
gui_row = 9
|
|
gui_column = 2
|
|
}
|
|
dive_bomber = {
|
|
type = navy
|
|
sub_unit_modifiers = {
|
|
cv_cas = {
|
|
air_attack_factor = 0.1
|
|
air_mission_efficiency = 0.1
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
slot = navy_chief
|
|
specialist_advisor_trait = navy_chief_naval_aviation_1
|
|
expert_advisor_trait = navy_chief_naval_aviation_2
|
|
genius_advisor_trait = navy_chief_naval_aviation_3
|
|
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = fighter_director
|
|
mutually_exclusive = torpedo_bomber
|
|
any_parent = { flight_deck_manager }
|
|
|
|
gui_row = 10
|
|
gui_column = 2
|
|
}
|
|
torpedo_bomber = {
|
|
type = navy
|
|
sub_unit_modifiers = {
|
|
cv_nav_bomber = {
|
|
air_attack_factor = 0.1
|
|
air_mission_efficiency = 0.1
|
|
}
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = air_naval_strike_1
|
|
expert_advisor_trait = air_naval_strike_2
|
|
genius_advisor_trait = air_naval_strike_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = assignable_trait
|
|
mutually_exclusive = fighter_director
|
|
mutually_exclusive = dive_bomber
|
|
any_parent = { flight_deck_manager }
|
|
|
|
gui_row = 11
|
|
gui_column = 2
|
|
}
|
|
|
|
|
|
##################################
|
|
# navy terrain trait
|
|
##################################
|
|
arctic_water_expert = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_fighting_in_weather = arctic_water
|
|
}
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
naval_attrition = -0.08
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 1
|
|
}
|
|
|
|
inshore_fighter = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_fighting_in_terrain = water_fjords
|
|
}
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
water_fjords = {
|
|
attack = 0.1
|
|
movement = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 2
|
|
}
|
|
|
|
blue_water_expert = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_fighting_in_terrain = water_deep_ocean
|
|
}
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
water_deep_ocean = {
|
|
attack = 0.1
|
|
movement = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
slot = high_command
|
|
specialist_advisor_trait = navy_fleet_logistics_1
|
|
expert_advisor_trait = navy_fleet_logistics_2
|
|
genius_advisor_trait = navy_fleet_logistics_3
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 3
|
|
}
|
|
|
|
green_water_expert = {
|
|
type = navy
|
|
gain_xp = {
|
|
is_fighting_in_terrain = water_shallow_sea
|
|
}
|
|
|
|
cost = 1000
|
|
modifier = {
|
|
water_shallow_sea = {
|
|
attack = 0.1
|
|
movement = 0.1
|
|
defence = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
|
|
trait_type = basic_terrain_trait
|
|
gui_row = 4
|
|
}
|
|
|
|
|
|
# # ## # # ## # ### ### ### ## ## # # ## # ### ### # # ### ### ## ### ### ##
|
|
## # # # # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # #
|
|
# ## #### # # #### # ### ## ### # # # # ## #### # # # # # ### #### # # #
|
|
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
|
|
# # # # # # # ### # ### # # ## ## # # # # ### ### # # # # # # # ### # ##
|
|
|
|
old_guard_navy = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
experience_gain_factor = -0.25
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
gentlemanly = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
naval_enemy_retreat_chance = 0.2
|
|
navy_org = 5
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
gunnery_expert = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
|
|
}
|
|
trait_xp_factor = {
|
|
ironside = 0.5 #+100%
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
cuts_corners = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
naval_damage_factor = 0.2
|
|
naval_defense_factor = -0.1
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
chief_engineer = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
critical_receive_chance = -0.05
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
navy_media_personality = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
naval_has_potf_in_combat_attack = 0.1
|
|
naval_has_potf_in_combat_defense = 0.1
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
bold = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = { # WARNING! Changing the value of these modifiers requires changing them also in the tooltip ITA_flotta_d_evasione_admiral_traits_tt
|
|
naval_damage_factor = 0.05
|
|
naval_speed_factor = 0.1
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
navy_career_officer = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
experience_gain_factor = 0.1
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
battleship_adherent = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
navy_capital_ship_attack_factor = 0.1
|
|
navy_anti_air_attack_factor = -0.2
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
aviation_enthusiast = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
|
|
}
|
|
trait_xp_factor = {
|
|
air_controller = 0.5 #+100%
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
caustic_personality = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
ships_at_battle_start = -0.25
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
craven = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
naval_retreat_chance = 0.25
|
|
naval_damage_factor = -0.05
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
naval_lineage = {
|
|
type = navy
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
naval_retreat_chance = -0.25
|
|
ships_at_battle_start = 0.25
|
|
}
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
FROM = { has_idea = best_of_the_best_naval_academy_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
FROM = { has_idea = naval_academy_scholarships_spirit }
|
|
factor = 0
|
|
}
|
|
modifier = { #Purged Junior Navy Officers
|
|
FROM = { has_idea = SOV_purged_junior_navy_officers_3 }
|
|
factor = 0
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# status traits
|
|
##################################
|
|
|
|
sick = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
non_shared_modifier = {
|
|
skill_bonus_factor = -0.5
|
|
cannot_use_abilities = 1
|
|
}
|
|
}
|
|
|
|
wounded = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
non_shared_modifier = {
|
|
skill_bonus_factor = -0.5
|
|
cannot_use_abilities = 1
|
|
}
|
|
}
|
|
|
|
reassigned = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
non_shared_modifier = {
|
|
skill_bonus_factor = -1
|
|
cannot_use_abilities = 1
|
|
}
|
|
}
|
|
|
|
disgruntled = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
attack_skill = -2
|
|
defense_skill = -2
|
|
logistics_skill = -2
|
|
planning_skill = -2
|
|
}
|
|
|
|
demoted = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
attack_skill = -1
|
|
defense_skill = -1
|
|
logistics_skill = -1
|
|
planning_skill = -1
|
|
}
|
|
|
|
substance_abuser = {
|
|
type = all
|
|
trait_type = status_trait
|
|
}
|
|
|
|
substance_addict = {
|
|
type = all
|
|
trait_type = status_trait
|
|
allowed = {
|
|
has_trait = substance_abuser
|
|
}
|
|
attack_skill = -2
|
|
defense_skill = -2
|
|
logistics_skill = -2
|
|
planning_skill = -2
|
|
}
|
|
|
|
hidden_sympathies = {
|
|
type = all
|
|
trait_type = status_trait
|
|
}
|
|
|
|
recently_promoted = {
|
|
type = all
|
|
trait_type = status_trait
|
|
|
|
attack_skill = -1
|
|
defense_skill = -1
|
|
logistics_skill = -1
|
|
planning_skill = -1
|
|
}
|
|
|
|
# defective_geneseed = { #needs more code support, remove before launch
|
|
# type = all
|
|
# trait_type = status_trait
|
|
# gain_xp = {
|
|
# OR = {
|
|
# has_division_template_spacemarine = yes
|
|
# has_chaos_corruption = yes
|
|
# }
|
|
# }
|
|
# cost = 400
|
|
# modifier = {
|
|
# geneseed_defect_factor = 1
|
|
# }
|
|
# }
|
|
|
|
|
|
##################################
|
|
# Special trait for exiled leaders
|
|
##################################
|
|
|
|
exiled_leader = {
|
|
type = land
|
|
trait_type = exile
|
|
gain_xp = {
|
|
always = no # not gainable
|
|
}
|
|
|
|
modifier = {
|
|
exiled_divisions_attack_factor = 0.1
|
|
own_exiled_divisions_attack_factor = 0.05
|
|
exiled_divisions_defense_factor = 0.1
|
|
own_exiled_divisions_defense_factor = 0.05
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPA_nationalist_sympathies = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPA_falangist_loyalties = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPA_carlist_loyalties = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPR_republican_loyalties = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPR_stalinist_loyalties = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_SPR_anti_stalinist_loyalties = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_BUL_zveno_member = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = BUL }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
factor = 0
|
|
FROM = { has_country_flag = BUL_zveno_destroyed_flag }
|
|
}
|
|
}
|
|
}
|
|
|
|
trait_BUL_tsar_loyalist = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = BUL }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
factor = 0
|
|
FROM = {
|
|
OR = {
|
|
neutrality < 0.05
|
|
has_completed_focus = BUL_overthrow_the_tsar
|
|
has_completed_focus = BUL_abolish_the_monarchy
|
|
has_completed_focus = BUL_depose_the_tsar
|
|
AND = {
|
|
has_completed_focus = BUL_plot_against_boris
|
|
NOT = { has_completed_focus = BUL_the_return_of_ferdinand_i }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
trait_BUL_ff_sympathizer = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = BUL }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 1
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
FROM = { communism < 0.05 }
|
|
FROM = { has_completed_focus = BUL_crush_the_communists }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
trait_TUR_kemalist_champion = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = TUR }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_GRE_stauch_monarchist = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = GRE }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_GRE_venezelist_loyalist = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = GRE }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_GRE_marxist_acolyte = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = GRE }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
trait_GRE_fascist_sympathizer = {
|
|
|
|
type = all
|
|
trait_type = personality_trait
|
|
|
|
allowed = {
|
|
FROM = { original_tag = GRE }
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# operative traits
|
|
##################################
|
|
|
|
operative_commando = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
new_commander_weight = {
|
|
base = 1
|
|
modifier = {
|
|
set_temp_variable = {
|
|
trait_chance = FROM.modifier@commando_trait_chance_factor
|
|
}
|
|
add_to_temp_variable = {
|
|
var = trait_chance
|
|
value = 1
|
|
}
|
|
factor = trait_chance
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0.2
|
|
FROM = {
|
|
NOT = { has_done_agency_upgrade = upgrade_commando_training }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = 600
|
|
gain_xp_leader = {
|
|
ROOT = {
|
|
has_done_agency_upgrade = upgrade_commando_training
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
own_operative_detection_chance_factor = -0.1
|
|
target_sabotage_factor = 0.25
|
|
target_sabotage_risk = -0.25
|
|
operation_capture_cipher_outcome = 0.25
|
|
operation_capture_cipher_risk = -0.25
|
|
}
|
|
}
|
|
|
|
operative_seducer = {
|
|
type = operative
|
|
trait_type = personality_trait
|
|
|
|
#new_commander_weight = {
|
|
#}
|
|
|
|
modifier = {
|
|
operation_infiltrate_outcome = 0.25
|
|
operation_infiltrate_risk = -0.25
|
|
own_operative_detection_chance_factor = -0.2
|
|
}
|
|
}
|
|
|
|
operative_infiltrator = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0.5
|
|
}
|
|
|
|
cost = 400
|
|
gain_xp_leader = {
|
|
OR = {
|
|
operative_leader_operation = operation_rescue_operative
|
|
operative_leader_operation = operation_infiltrate_civilian
|
|
operative_leader_operation = operation_infiltrate_armed_forces_army
|
|
operative_leader_operation = operation_infiltrate_armed_forces_navy
|
|
operative_leader_operation = operation_infiltrate_armed_forces_airforce
|
|
operative_leader_operation = operation_make_resistance_contacts
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
operation_infiltrate_outcome = 0.25
|
|
operation_infiltrate_risk = -0.25
|
|
}
|
|
}
|
|
|
|
operative_master_interrogator = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
#new_commander_weight = {
|
|
#}
|
|
|
|
cost = 400
|
|
gain_xp_leader = {
|
|
OR = {
|
|
operative_leader_mission = root_out_resistance
|
|
operative_leader_mission = counter_intelligence
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
intelligence_agency_defense = 0.2
|
|
}
|
|
}
|
|
|
|
operative_linguist = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
#new_commander_weight = {
|
|
#}
|
|
|
|
cost = 400
|
|
gain_xp_leader = {
|
|
NOT = { operative_leader_mission = no_mission }
|
|
NOT = { has_nationality = FROM }
|
|
}
|
|
|
|
modifier = {
|
|
# something good
|
|
}
|
|
}
|
|
|
|
operative_double_agent = {
|
|
type = operative
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0 # only from events
|
|
}
|
|
|
|
modifier = {
|
|
# something good
|
|
}
|
|
}
|
|
|
|
operative_tough = {
|
|
type = operative
|
|
trait_type = personality_trait
|
|
|
|
#new_commander_weight = {
|
|
#}
|
|
|
|
modifier = {
|
|
enemy_operative_intel_extraction_rate = -0.5
|
|
}
|
|
}
|
|
|
|
operative_safe_cracker = {
|
|
type = operative
|
|
trait_type = personality_trait
|
|
|
|
new_commander_weight = {
|
|
factor = 0.5
|
|
}
|
|
|
|
modifier = {
|
|
operation_capture_cipher_outcome = 0.25
|
|
operation_steal_tech_risk = -0.25
|
|
operation_steal_tech_outcome = 0.25
|
|
}
|
|
}
|
|
|
|
operative_well_groomed = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
#new_commander_weight = {
|
|
#}
|
|
|
|
cost = 400
|
|
gain_xp_leader = {
|
|
OR = {
|
|
operative_leader_mission = diplomatic_pressure
|
|
operative_leader_mission = control_trade
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
control_trade_mission_factor = 0.2
|
|
diplomatic_pressure_mission_factor = 0.2
|
|
}
|
|
}
|
|
|
|
operative_natural_orator = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
gain_xp_leader = {
|
|
OR = {
|
|
operative_leader_mission = propaganda
|
|
operative_leader_mission = boost_ideology
|
|
}
|
|
}
|
|
|
|
cost = 400
|
|
modifier = {
|
|
operation_coup_government_risk = -0.25
|
|
operation_coup_government_cost = -0.25
|
|
boost_ideology_mission_factor = 0.2
|
|
}
|
|
}
|
|
|
|
operative_escape_artist = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
#gained through script when successfully executing an escape operation
|
|
modifier = {
|
|
operation_rescue_operative_risk = -0.1
|
|
operation_rescue_operative_cost = -0.1
|
|
}
|
|
}
|
|
|
|
operative_demolition_expert = {
|
|
type = operative
|
|
trait_type = basic_trait
|
|
|
|
cost = 400
|
|
gain_xp_leader = {
|
|
OR = {
|
|
operative_leader_operation = operation_targeted_sabotage_industry
|
|
operative_leader_operation = operation_targeted_sabotage_infrastructure
|
|
operative_leader_operation = operation_targeted_sabotage_resources
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
target_sabotage_factor = 0.25
|
|
target_sabotage_cost = -0.25
|
|
boost_resistance_factor = 0.25
|
|
}
|
|
}
|
|
|
|
promoted_from_the_ranks = {
|
|
type = land
|
|
trait_type = personality_trait
|
|
|
|
modifier = {
|
|
promote_cost_factor = 0.5
|
|
planning_speed = 0.1
|
|
recon_factor = 0.05
|
|
}
|
|
|
|
new_commander_weight = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
}
|