Initial commit
16
files.php
Normal file
@ -0,0 +1,16 @@
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<?php
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header("Content-Type", "text/plain");
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$path = realpath('mod');
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$objects = new RecursiveIteratorIterator(new RecursiveDirectoryIterator($path), RecursiveIteratorIterator::SELF_FIRST);
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foreach($objects as $object)
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{
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if (!is_file($object)) continue;
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$url = substr(realpath($object), strlen($path));
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echo hash_file("SHA256", $object) . " $url\n";
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}
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?>
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427
mod/common/characters/JAM.txt
Normal file
@ -0,0 +1,427 @@
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mcharacters={
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JAM_coi={
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advisor={
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slot = political_advisor
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idea_token = JAM_coi
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allowed = {
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original_tag = JAM
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}
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traits = {
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captain_of_industry
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_political_advisor_african_1"
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}
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}
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}
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JAM_aa2={
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advisor={
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slot = high_command
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idea_token = JAM_aa2
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ledger = army
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allowed = {
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original_tag = JAM
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}
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traits = {
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army_armored_2
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}
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ai_will_do = {
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factor = 1.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_army_african_2"
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}
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}
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}
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JAM_democratic_guy={
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advisor={
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slot = political_advisor
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idea_token = JAM_democratic_guy
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allowed = {
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original_tag = JAM
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}
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traits = {
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democratic_reformer
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}
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do_effect = {
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not = {
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has_government = democratic
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}
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}
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ai_will_do = {
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factor = 0.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_political_advisor_african_1"
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}
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}
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}
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JAM_acd2={
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advisor={
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slot = army_chief
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idea_token = JAM_acd2
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allowed = {
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original_tag = JAM
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}
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traits = {
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army_chief_defensive_2
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}
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ai_will_do = {
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factor = 1.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_army_african_1"
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}
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}
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}
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JAM_acr={
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advisor={
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slot = air_chief
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idea_token = JAM_acr
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allowed = {
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original_tag = JAM
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}
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traits = {
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air_chief_reform_2
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}
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ai_will_do = {
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factor = 1.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_air_african_3"
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}
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}
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}
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JAM_fascist_guy={
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advisor={
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slot = political_advisor
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idea_token = JAM_fascist_guy
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allowed = {
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original_tag = JAM
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}
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traits = {
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fascist_demagogue
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}
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do_effect = {
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not = {
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has_government = fascism
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}
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}
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ai_will_do = {
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factor = 0.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_political_advisor_african_2"
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}
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}
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}
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JAM_stc={
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advisor={
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slot = political_advisor
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idea_token = JAM_stc
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allowed = {
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original_tag = JAM
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}
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traits = {
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smooth_talking_charmer
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_political_advisor_african_3"
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}
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}
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}
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JAM_ncs={
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advisor={
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slot = high_command
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idea_token = JAM_ncs
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ledger = navy
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allowed = {
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original_tag = JAM
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}
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traits = {
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navy_capital_ship_2
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}
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ai_will_do = {
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factor = 1.000
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_navy_african_2"
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}
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}
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}
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JAM_awt={
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advisor={
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slot = theorist
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idea_token = JAM_awt
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ledger = air
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allowed = {
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original_tag = JAM
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}
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traits = {
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air_warfare_theorist
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_air_african_2"
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}
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}
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}
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JAM_mt={
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advisor={
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slot = theorist
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idea_token = JAM_mt
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ledger = army
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allowed = {
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original_tag = JAM
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}
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traits = {
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military_theorist
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}
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}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
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army={
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small="GFX_idea_generic_army_african_6"
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}
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}
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}
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JAM_communist_guy={
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advisor={
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slot = political_advisor
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idea_token = JAM_communist_guy
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allowed = {
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original_tag = JAM
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}
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traits = {
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communist_revolutionary
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}
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do_effect = {
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not = {
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has_government = communism
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}
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}
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ai_will_do = {
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||||
factor = 0.000
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}
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||||
}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_3"
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}
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||||
}
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}
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JAM_ai2={
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advisor={
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slot = high_command
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idea_token = JAM_ai2
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ledger = army
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allowed = {
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original_tag = JAM
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}
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traits = {
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army_infantry_2
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}
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ai_will_do = {
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||||
factor = 1.000
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}
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||||
}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_3"
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}
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}
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}
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JAM_ar={
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advisor={
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slot = high_command
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idea_token = JAM_ar
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ledger = army
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allowed = {
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original_tag = JAM
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}
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traits = {
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army_regrouping_2
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}
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ai_will_do = {
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||||
factor = 1.000
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||||
}
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||||
}
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||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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||||
portraits={
|
||||
army={
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small="GFX_idea_generic_army_african_5"
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}
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}
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}
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JAM_acas={
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advisor={
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slot = high_command
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idea_token = JAM_acas
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ledger = air
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allowed = {
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original_tag = JAM
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}
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traits = {
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air_close_air_support_2
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}
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ai_will_do = {
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||||
factor = 1.000
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||||
}
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||||
}
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# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
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||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_2"
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||||
}
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}
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}
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JAM_acgs={
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advisor={
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slot = air_chief
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idea_token = JAM_acgs
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allowed = {
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||||
original_tag = JAM
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||||
}
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traits = {
|
||||
air_chief_ground_support_2
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||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
JAM_ncm={
|
||||
advisor={
|
||||
slot = navy_chief
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idea_token = JAM_ncm
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allowed = {
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original_tag = JAM
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||||
}
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traits = {
|
||||
navy_chief_maneuver_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
JAM_nt={
|
||||
advisor={
|
||||
slot = theorist
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||||
idea_token = JAM_nt
|
||||
ledger = navy
|
||||
allowed = {
|
||||
original_tag = JAM
|
||||
}
|
||||
traits = {
|
||||
naval_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
JAM_pot={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = JAM_pot
|
||||
allowed = {
|
||||
original_tag = JAM
|
||||
}
|
||||
traits = {
|
||||
prince_of_terror
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
JAM_nccr={
|
||||
advisor={
|
||||
slot = navy_chief
|
||||
idea_token = JAM_nccr
|
||||
allowed = {
|
||||
original_tag = JAM
|
||||
}
|
||||
traits = {
|
||||
navy_chief_commerce_raiding_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
JAM_aco2={
|
||||
advisor={
|
||||
slot = army_chief
|
||||
idea_token = JAM_aco2
|
||||
allowed = {
|
||||
original_tag = JAM
|
||||
}
|
||||
traits = {
|
||||
army_chief_organizational_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_4"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
519
mod/common/characters/MAD.txt
Normal file
@ -0,0 +1,519 @@
|
||||
characters={
|
||||
MAD_net={
|
||||
name="Julien"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_MAD_net_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=oligarchism
|
||||
traits={ MAD_monkey }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
MAD_fac={
|
||||
name="Skipper"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_MAD_fac_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=nazism
|
||||
traits={ MAD_penguin }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
MAD_com={
|
||||
name="Julien"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_MAD_com_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=stalinism
|
||||
traits={ MAD_worker_leader }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
MAD_dem={
|
||||
name="Skipper"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_MAD_dem_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=liberalism
|
||||
traits={ MAD_lazy }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NGR_pot={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_pot
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
prince_of_terror
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_mt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_mt
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
military_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_6"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_awt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_awt
|
||||
ledger = air
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_warfare_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acgs={
|
||||
advisor={
|
||||
slot = air_chief
|
||||
idea_token = NGR_acgs
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_chief_ground_support_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_communist_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_communist_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
communist_revolutionary
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_coi={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_coi
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
captain_of_industry
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ar={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ar
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_regrouping_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_5"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acr={
|
||||
advisor={
|
||||
slot = air_chief
|
||||
idea_token = NGR_acr
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_chief_reform_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_nccr={
|
||||
advisor={
|
||||
slot = navy_chief
|
||||
idea_token = NGR_nccr
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_chief_commerce_raiding_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ncm={
|
||||
advisor={
|
||||
slot = navy_chief
|
||||
idea_token = NGR_ncm
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_chief_maneuver_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_aco2={
|
||||
advisor={
|
||||
slot = army_chief
|
||||
idea_token = NGR_aco2
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_chief_organizational_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_4"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_stc={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_stc
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
smooth_talking_charmer
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_aa2={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_aa2
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_armored_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ncs={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ncs
|
||||
ledger = navy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_capital_ship_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_nt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_nt
|
||||
ledger = navy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
naval_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_democratic_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_democratic_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
democratic_reformer
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_fascist_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_fascist_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
fascist_demagogue
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = fascism
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ai2={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ai2
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_infantry_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acas={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_acas
|
||||
ledger = air
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_close_air_support_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acd2={
|
||||
advisor={
|
||||
slot = army_chief
|
||||
idea_token = NGR_acd2
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_chief_defensive_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
mod/common/characters/MEL.txt
Normal file
@ -0,0 +1,51 @@
|
||||
characters={
|
||||
MEL_fac={
|
||||
name="Son of the Light God"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_MEL_fac_big"
|
||||
small="GFX_MEL_ico_jesus"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=nazism
|
||||
traits={ MEL_divine }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = mel_fac_leader
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = MEL
|
||||
}
|
||||
available = {
|
||||
has_government = fascism
|
||||
}
|
||||
visible = {
|
||||
has_government = fascism
|
||||
}
|
||||
traits = {
|
||||
MEL_holy_figure
|
||||
}
|
||||
cost = 100
|
||||
ai_will_do = {
|
||||
factor = 1.500
|
||||
}
|
||||
}
|
||||
field_marshal={
|
||||
traits={ MEL_crusader }
|
||||
skill=3
|
||||
attack_skill=3
|
||||
defense_skill=2
|
||||
planning_skill=3
|
||||
logistics_skill=2
|
||||
available = {
|
||||
has_government = fascism
|
||||
}
|
||||
visible = {
|
||||
has_government = fascism
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
519
mod/common/characters/NGR.txt
Normal file
@ -0,0 +1,519 @@
|
||||
characters={
|
||||
NGR_net={
|
||||
name="Uvuvwevwevwe Onyetenyevwe Ugwemuhwem Osas"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_NGR_net_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=oligarchism
|
||||
traits={ NIG_monkey_warfare }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
NGR_fac={
|
||||
name="Nigus Absolutus"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_NGR_fac_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=nazism
|
||||
traits={ NIG_enlightened }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
NGR_com={
|
||||
name="Shoe Makoor"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_NGR_com_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=stalinism
|
||||
traits={ NIG_laborer }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
NGR_dem={
|
||||
name="Obamababobus"
|
||||
portraits={
|
||||
civilian={
|
||||
large="GFX_NGR_dem_big"
|
||||
}
|
||||
}
|
||||
country_leader={
|
||||
ideology=liberalism
|
||||
traits={ NIG_democrat }
|
||||
expire="1965.1.1.1"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NGR_pot={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_pot
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
prince_of_terror
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_mt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_mt
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
military_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_6"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_awt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_awt
|
||||
ledger = air
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_warfare_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acgs={
|
||||
advisor={
|
||||
slot = air_chief
|
||||
idea_token = NGR_acgs
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_chief_ground_support_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_communist_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_communist_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
communist_revolutionary
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_coi={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_coi
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
captain_of_industry
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ar={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ar
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_regrouping_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_5"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acr={
|
||||
advisor={
|
||||
slot = air_chief
|
||||
idea_token = NGR_acr
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_chief_reform_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_nccr={
|
||||
advisor={
|
||||
slot = navy_chief
|
||||
idea_token = NGR_nccr
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_chief_commerce_raiding_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ncm={
|
||||
advisor={
|
||||
slot = navy_chief
|
||||
idea_token = NGR_ncm
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_chief_maneuver_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_aco2={
|
||||
advisor={
|
||||
slot = army_chief
|
||||
idea_token = NGR_aco2
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_chief_organizational_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_4"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_stc={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_stc
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
smooth_talking_charmer
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_aa2={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_aa2
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_armored_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ncs={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ncs
|
||||
ledger = navy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
navy_capital_ship_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_nt={
|
||||
advisor={
|
||||
slot = theorist
|
||||
idea_token = NGR_nt
|
||||
ledger = navy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
naval_theorist
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_navy_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_democratic_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_democratic_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
democratic_reformer
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_fascist_guy={
|
||||
advisor={
|
||||
slot = political_advisor
|
||||
idea_token = NGR_fascist_guy
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
fascist_demagogue
|
||||
}
|
||||
do_effect = {
|
||||
not = {
|
||||
has_government = fascism
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_political_advisor_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_ai2={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_ai2
|
||||
ledger = army
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_infantry_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_3"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acas={
|
||||
advisor={
|
||||
slot = high_command
|
||||
idea_token = NGR_acas
|
||||
ledger = air
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
air_close_air_support_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_air_african_2"
|
||||
}
|
||||
}
|
||||
}
|
||||
NGR_acd2={
|
||||
advisor={
|
||||
slot = army_chief
|
||||
idea_token = NGR_acd2
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
traits = {
|
||||
army_chief_defensive_2
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
|
||||
portraits={
|
||||
army={
|
||||
small="GFX_idea_generic_army_african_1"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10337
mod/common/country_leader/00_traits.txt
Normal file
187
mod/common/ideas/korea.txt
Normal file
@ -0,0 +1,187 @@
|
||||
ideas = {
|
||||
country = {
|
||||
|
||||
KOR_idea_japan_rule = {
|
||||
|
||||
picture = warrior_traditions_idea
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
autonomy_gain = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_freedom_hope = {
|
||||
|
||||
picture = generic_volunteer_expedition_bonus
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_core_attack_factor = 0.5
|
||||
army_core_defence_factor = 0.5
|
||||
army_morale_factor = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_workers_revolution = {
|
||||
|
||||
picture = jap_the_unthinkable_option
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_core_attack_factor = 1.0
|
||||
army_core_defence_factor = 1.0
|
||||
industrial_capacity_factory = 10.00
|
||||
hidden_modifier = {
|
||||
industrial_factory_donations = 20
|
||||
military_factory_donations = 20
|
||||
dockyard_donations = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_freedom_suppresion = {
|
||||
|
||||
picture = imperial_glory_idea
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
fascism_drift = 0.05
|
||||
political_power_gain = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_far_right_movement = {
|
||||
|
||||
picture = generic_victors_of_ww1
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
democratic_drift = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_red_army = {
|
||||
|
||||
picture = generic_communist_army
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
weekly_manpower = 2000
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_soviet_advisers = {
|
||||
|
||||
picture = saf_soviet_advisers
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
training_time_army_factor = -0.5
|
||||
army_attack_factor = 0.5
|
||||
army_defence_factor = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_paratroopers = {
|
||||
|
||||
picture = generic_war_preparation
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
extra_paratrooper_supply_grace = 365
|
||||
}
|
||||
|
||||
on_add = {
|
||||
set_technology = {
|
||||
KOR_elite_paratroopers = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
|
||||
on_remove = {
|
||||
set_technology = {
|
||||
KOR_elite_paratroopers = 0
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_expanded_bureaucracy = {
|
||||
|
||||
picture = SWE_radiotjanst
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
operative_slot = 8
|
||||
intel_from_operatives_factor = 999.99
|
||||
intel_network_gain_factor = 999.99
|
||||
}
|
||||
}
|
||||
|
||||
KOR_idea_foreign_operations = {
|
||||
|
||||
picture = SOV_scientist_defect
|
||||
|
||||
allowed = {
|
||||
original_tag = KOR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
boost_ideology_mission_factor = 999.99
|
||||
boost_resistance_factor = 999.99
|
||||
diplomatic_pressure_mission_factor = 999.99
|
||||
control_trade_mission_factor = 999.99
|
||||
propaganda_mission_factor = 999.99
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
48
mod/common/ideas/madagascar.txt
Normal file
@ -0,0 +1,48 @@
|
||||
ideas = {
|
||||
country = {
|
||||
|
||||
MAD_idea_smart_apes = {
|
||||
|
||||
picture = generic_agrarian_society
|
||||
|
||||
allowed = {
|
||||
original_tag = MAD
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
attrition = -1.0
|
||||
supply_consumption_factor = -1.0
|
||||
foreign_subversive_activites = -0.6
|
||||
army_speed_factor = 0.5
|
||||
#monthly_population = 1.00
|
||||
research_speed_factor = 1.00
|
||||
|
||||
hidden_modifier = {
|
||||
industrial_factory_donations = 15
|
||||
military_factory_donations = 15
|
||||
dockyard_donations = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MAD_idea_missing_chiefs = {
|
||||
|
||||
picture = generic_agrarian_society
|
||||
|
||||
allowed = {
|
||||
original_tag = MAD
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
experience_gain_army = 0.3
|
||||
experience_gain_air = 0.3
|
||||
experience_gain_navy = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
20
mod/common/ideas/mari el.txt
Normal file
@ -0,0 +1,20 @@
|
||||
ideas = {
|
||||
country = {
|
||||
|
||||
MEL_soviet_integration = {
|
||||
|
||||
picture = trotskyite_plot_purged
|
||||
|
||||
allowed = {
|
||||
original_tag = MEL
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
autonomy_gain = -1.0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
55
mod/common/ideas/niger.txt
Normal file
@ -0,0 +1,55 @@
|
||||
ideas = {
|
||||
country = {
|
||||
|
||||
NGR_idea_apes = {
|
||||
|
||||
picture = generic_agrarian_society
|
||||
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
attrition = -2.0
|
||||
supply_factor = 2.0
|
||||
supply_consumption_factor = -2.0
|
||||
foreign_subversive_activites = -0.6
|
||||
army_speed_factor = 0.5
|
||||
monthly_population = 50.00
|
||||
research_speed_factor = -0.5
|
||||
combat_width_factor = -9.99
|
||||
}
|
||||
}
|
||||
|
||||
NGR_idea_ape_rage = {
|
||||
|
||||
picture = generic_agrarian_society
|
||||
|
||||
allowed = {
|
||||
original_tag = NGR
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
justify_war_goal_time = -0.75
|
||||
research_speed_factor = 1.5
|
||||
industrial_capacity_factory = 10.0
|
||||
production_speed_buildings_factor = 10.00
|
||||
military_factory_donations = 6.0
|
||||
army_attack_factor = 10.0
|
||||
army_defence_factor = 10.0
|
||||
}
|
||||
|
||||
on_add = {
|
||||
}
|
||||
|
||||
on_remove = {
|
||||
add_research_slot = -3
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
1273
mod/common/national_focus/korea.txt
Normal file
117
mod/common/national_focus/mari el.txt
Normal file
@ -0,0 +1,117 @@
|
||||
focus_tree = {
|
||||
id = mari_el_focus
|
||||
|
||||
country = {
|
||||
factor = 0
|
||||
|
||||
modifier = {
|
||||
add = 10
|
||||
tag = MEL
|
||||
}
|
||||
}
|
||||
|
||||
default = no
|
||||
|
||||
continuous_focus_position = { x = 50 y = 1100 }
|
||||
|
||||
focus = { # MEL_war
|
||||
id = MEL_war
|
||||
icon = GFX_goal_generic_major_war
|
||||
x = 3
|
||||
y = 0
|
||||
|
||||
cost = 10
|
||||
|
||||
prerequisite = {
|
||||
}
|
||||
|
||||
mutually_exclusive = {
|
||||
focus = MEL_giveup
|
||||
}
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
bypass = {
|
||||
|
||||
}
|
||||
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = no
|
||||
available_if_capitulated = no
|
||||
search_filters = { FOCUS_FILTER_POLITICAL }
|
||||
|
||||
completion_reward = {
|
||||
hidden_effect = {
|
||||
SOV = {
|
||||
end_puppet = PREV
|
||||
remove_from_faction = PREV
|
||||
}
|
||||
set_popularities = {
|
||||
fascism = 100
|
||||
}
|
||||
every_country = {
|
||||
PREV = {
|
||||
declare_war_on = {
|
||||
target = PREV
|
||||
type = annex_everything
|
||||
}
|
||||
}
|
||||
}
|
||||
load_focus_tree = generic_focus
|
||||
add_manpower = 288000
|
||||
}
|
||||
set_politics = {
|
||||
ruling_party = fascism
|
||||
elections_allowed = no
|
||||
}
|
||||
random_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"Crusaders\" division_template = \"Crusaders\" start_experience_factor = 1.0"
|
||||
owner = PREV
|
||||
count = 72
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = "Declere war on everyone"
|
||||
}
|
||||
}
|
||||
|
||||
focus = { # MEL_giveup
|
||||
id = MEL_giveup
|
||||
icon = GFX_goal_generic_forceful_treaty
|
||||
x = 6
|
||||
y = 0
|
||||
|
||||
cost = 10
|
||||
|
||||
ai_will_do = {
|
||||
factor = 200
|
||||
}
|
||||
|
||||
prerequisite = {
|
||||
}
|
||||
|
||||
mutually_exclusive = {
|
||||
focus = MEL_war
|
||||
}
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
|
||||
bypass = {
|
||||
|
||||
}
|
||||
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = no
|
||||
available_if_capitulated = no
|
||||
search_filters = { FOCUS_FILTER_POLITICAL }
|
||||
|
||||
completion_reward = {
|
||||
add_ideas = MEL_soviet_integration
|
||||
load_focus_tree = generic_focus
|
||||
}
|
||||
}
|
||||
}
|
||||
12
mod/common/technologies/korea.txt
Normal file
@ -0,0 +1,12 @@
|
||||
technologies = {
|
||||
|
||||
KOR_elite_paratroopers = {
|
||||
paratrooper = {
|
||||
defense = 10.0
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
24
mod/common/technologies/madagascar.txt
Normal file
@ -0,0 +1,24 @@
|
||||
technologies = {
|
||||
|
||||
MAD_elites = {
|
||||
marine = {
|
||||
defense = 10.0
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
mountaineers = {
|
||||
defense = 10.0
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
paratrooper = {
|
||||
defense = 10.0
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
25
mod/common/technologies/mari el.txt
Normal file
@ -0,0 +1,25 @@
|
||||
technologies = {
|
||||
|
||||
MEL_templars = {
|
||||
infantry = {
|
||||
movement = -0.75
|
||||
defense = 100.0
|
||||
}
|
||||
marine = {
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
mountaineers = {
|
||||
breakthrough = 100.0
|
||||
soft_attack = 100.0
|
||||
hard_attack = 100.0
|
||||
}
|
||||
paratrooper = {
|
||||
breakthrough = 10.0
|
||||
soft_attack = 10.0
|
||||
hard_attack = 10.0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
3658
mod/common/unit_leader/00_traits.txt
Normal file
BIN
mod/gfx/KOR/com_big.dds
Normal file
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 46 KiB |
BIN
mod/gfx/KOR/raw/article-2610261-1D4366ED00000578-932_634x721.jpg
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
mod/gfx/KOR/raw/hitler-japan-photo.jpg
Normal file
|
After Width: | Height: | Size: 63 KiB |
BIN
mod/gfx/MAD/com_big.dds
Normal file
BIN
mod/gfx/MAD/dem_big.dds
Normal file
BIN
mod/gfx/MAD/fac_big.dds
Normal file
BIN
mod/gfx/MAD/net_big.dds
Normal file
BIN
mod/gfx/MAD/raw/hqdefault.jpg
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
mod/gfx/MAD/raw/oGFLR6.jpg
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
mod/gfx/MEL/fac_big.dds
Normal file
BIN
mod/gfx/MEL/ico_jesus.dds
Normal file
BIN
mod/gfx/MEL/raw/jesus.png
Normal file
|
After Width: | Height: | Size: 454 KiB |
BIN
mod/gfx/MEL/raw/jesus_old.png
Normal file
|
After Width: | Height: | Size: 318 KiB |
BIN
mod/gfx/NGR/com_big.dds
Normal file
BIN
mod/gfx/NGR/dem_big.dds
Normal file
BIN
mod/gfx/NGR/fac_big.dds
Normal file
BIN
mod/gfx/NGR/net_big.dds
Normal file
BIN
mod/gfx/NGR/raw/068389716ece9e31a390a838f87759d1.jpg
Normal file
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 18 KiB |
BIN
mod/gfx/NGR/raw/DltLWXrVAAAXC7T.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
mod/gfx/NGR/raw/kz29pseqp7d41.jpg
Normal file
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 9.5 KiB |
BIN
mod/gfx/NGR/raw/tWWOkEQs.jpeg
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
mod/gfx/NGR/raw/triangle_400x400.jpg
Normal file
|
After Width: | Height: | Size: 19 KiB |
1835
mod/history/countries/ENG - Britain.txt
Normal file
89
mod/history/countries/JAM - Jamaica.txt
Normal file
@ -0,0 +1,89 @@
|
||||
capital = 689
|
||||
|
||||
#oob = ""
|
||||
|
||||
# Starting tech
|
||||
set_technology = {
|
||||
infantry_weapons = 1
|
||||
}
|
||||
|
||||
set_convoys = 5
|
||||
|
||||
recruit_character = JAM_coi
|
||||
recruit_character = JAM_aa2
|
||||
recruit_character = JAM_democratic_guy
|
||||
recruit_character = JAM_acd2
|
||||
recruit_character = JAM_acr
|
||||
recruit_character = JAM_fascist_guy
|
||||
recruit_character = JAM_stc
|
||||
recruit_character = JAM_ncs
|
||||
recruit_character = JAM_awt
|
||||
recruit_character = JAM_mt
|
||||
recruit_character = JAM_communist_guy
|
||||
recruit_character = JAM_ai2
|
||||
recruit_character = JAM_ar
|
||||
recruit_character = JAM_acas
|
||||
recruit_character = JAM_acgs
|
||||
recruit_character = JAM_ncm
|
||||
recruit_character = JAM_nt
|
||||
recruit_character = JAM_pot
|
||||
recruit_character = JAM_nccr
|
||||
recruit_character = JAM_aco2
|
||||
|
||||
1939.1.1 = {
|
||||
#generic focuses
|
||||
complete_national_focus = army_effort
|
||||
complete_national_focus = equipment_effort
|
||||
complete_national_focus = motorization_effort
|
||||
complete_national_focus = aviation_effort
|
||||
complete_national_focus = naval_effort
|
||||
complete_national_focus = flexible_navy
|
||||
complete_national_focus = industrial_effort
|
||||
complete_national_focus = construction_effort
|
||||
complete_national_focus = production_effort
|
||||
|
||||
set_technology = {
|
||||
|
||||
#doctrines
|
||||
grand_battle_plan = 1
|
||||
trench_warfare = 1
|
||||
|
||||
#electronics
|
||||
electronic_mechanical_engineering = 1
|
||||
radio = 1
|
||||
radio_detection = 1
|
||||
mechanical_computing = 1
|
||||
|
||||
#industry
|
||||
basic_machine_tools = 1
|
||||
improved_machine_tools = 1
|
||||
advanced_machine_tools = 1
|
||||
construction1 = 1
|
||||
construction2 = 1
|
||||
dispersed_industry = 1
|
||||
dispersed_industry2 = 1
|
||||
}
|
||||
}
|
||||
set_politics = {
|
||||
ruling_party = democratic
|
||||
last_election = "1936.1.1"
|
||||
election_frequency = 48
|
||||
elections_allowed = yes
|
||||
}
|
||||
set_popularities = {
|
||||
democratic = 75
|
||||
fascism = 1
|
||||
communism = 1
|
||||
neutrality = 23
|
||||
}
|
||||
|
||||
#create_country_leader = {
|
||||
#
|
||||
# name = "Jonas Lote"
|
||||
# picture = "gfx//leaders//Africa//Portrait_Africa_Generic_2.dds"
|
||||
# expire = "1965.1.1"
|
||||
# ideology = centrism
|
||||
# traits = {
|
||||
# #
|
||||
# }
|
||||
#}
|
||||
1490
mod/history/countries/JAP - Japan.txt
Normal file
108
mod/history/countries/KOR - Korea.txt
Normal file
@ -0,0 +1,108 @@
|
||||
capital = 525 #South Korea - Seoul or Busan
|
||||
|
||||
oob = "KOR_1936"
|
||||
|
||||
# Starting tech
|
||||
set_technology = {
|
||||
infantry_weapons = 1
|
||||
tech_trucks = 1
|
||||
mass_assault = 1
|
||||
}
|
||||
|
||||
set_convoys = 5
|
||||
|
||||
set_politics = {
|
||||
ruling_party = democratic
|
||||
last_election = "1936.1.1"
|
||||
election_frequency = 48
|
||||
elections_allowed = yes
|
||||
}
|
||||
set_popularities = {
|
||||
democratic = 50
|
||||
fascism = 25
|
||||
communism = 25
|
||||
neutrality = 0
|
||||
}
|
||||
|
||||
create_country_leader = {
|
||||
name = "Syngman Rhee"
|
||||
desc = ""
|
||||
picture = GFX_portrait_Syngman_Rhee
|
||||
expire = "1965.1.1"
|
||||
ideology = conservatism
|
||||
traits = {
|
||||
#
|
||||
}
|
||||
}
|
||||
|
||||
create_country_leader = {
|
||||
name = "Yi Kang"
|
||||
desc = ""
|
||||
picture = GFX_portrait_Yi_Kang
|
||||
expire = "1965.1.1"
|
||||
ideology = despotism
|
||||
traits = {
|
||||
#
|
||||
}
|
||||
}
|
||||
|
||||
create_country_leader = {
|
||||
name = "Kim Jong-Un"
|
||||
desc = ""
|
||||
picture = GFX_portrait_Kim_Jong_Un
|
||||
expire = "1965.1.1"
|
||||
ideology = stalinism
|
||||
traits = {
|
||||
KOR_nukephile
|
||||
}
|
||||
}
|
||||
|
||||
create_country_leader = {
|
||||
name = "Yi Un"
|
||||
desc = ""
|
||||
picture = GFX_portrait_Yi_Un
|
||||
expire = "1965.1.1"
|
||||
ideology = fascism_ideology
|
||||
traits = {
|
||||
#
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
every_core_state = {
|
||||
add_extra_state_shared_building_slots = 10
|
||||
add_building_construction = {
|
||||
type = arms_factory
|
||||
level = 5
|
||||
instant_build = yes
|
||||
}
|
||||
add_building_construction = {
|
||||
type = industrial_complex
|
||||
level = 5
|
||||
instant_build = yes
|
||||
}
|
||||
}
|
||||
|
||||
add_ideas = KOR_idea_japan_rule
|
||||
|
||||
division_template = {
|
||||
name = "Guards"
|
||||
is_locked = yes
|
||||
division_names_group = JAP_INF_01
|
||||
priority = 0
|
||||
template_counter = 0
|
||||
regiments = {
|
||||
infantry = { x = 0 y = 0 }
|
||||
infantry = { x = 1 y = 0 }
|
||||
infantry = { x = 0 y = 1 }
|
||||
infantry = { x = 1 y = 1 }
|
||||
}
|
||||
}
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"Guards\" division_template = \"Guards\" start_experience_factor = 0.5"
|
||||
owner = PREV
|
||||
count = 12
|
||||
}
|
||||
}
|
||||
79
mod/history/countries/MAD - Madagascar.txt
Normal file
@ -0,0 +1,79 @@
|
||||
capital = 543
|
||||
|
||||
#oob = ""
|
||||
|
||||
# Starting tech
|
||||
set_technology = {
|
||||
infantry_weapons = 1
|
||||
MAD_elites = 1
|
||||
}
|
||||
|
||||
recruit_character = MAD_net
|
||||
recruit_character = MAD_fac
|
||||
recruit_character = MAD_com
|
||||
recruit_character = MAD_dem
|
||||
|
||||
set_convoys = 5
|
||||
|
||||
1939.1.1 = {
|
||||
#generic focuses
|
||||
complete_national_focus = army_effort
|
||||
complete_national_focus = equipment_effort
|
||||
complete_national_focus = motorization_effort
|
||||
complete_national_focus = aviation_effort
|
||||
complete_national_focus = naval_effort
|
||||
complete_national_focus = flexible_navy
|
||||
complete_national_focus = industrial_effort
|
||||
complete_national_focus = construction_effort
|
||||
complete_national_focus = production_effort
|
||||
|
||||
set_technology = {
|
||||
|
||||
#doctrines
|
||||
grand_battle_plan = 1
|
||||
trench_warfare = 1
|
||||
|
||||
#electronics
|
||||
electronic_mechanical_engineering = 1
|
||||
radio = 1
|
||||
radio_detection = 1
|
||||
mechanical_computing = 1
|
||||
|
||||
#industry
|
||||
basic_machine_tools = 1
|
||||
improved_machine_tools = 1
|
||||
advanced_machine_tools = 1
|
||||
construction1 = 1
|
||||
construction2 = 1
|
||||
dispersed_industry = 1
|
||||
dispersed_industry2 = 1
|
||||
}
|
||||
}
|
||||
set_politics = {
|
||||
ruling_party = neutrality
|
||||
last_election = "1936.1.1"
|
||||
election_frequency = 48
|
||||
elections_allowed = yes
|
||||
}
|
||||
set_popularities = {
|
||||
democratic = 27
|
||||
fascism = 8
|
||||
communism = 15
|
||||
neutrality = 50
|
||||
}
|
||||
|
||||
add_ideas = {
|
||||
MAD_idea_smart_apes
|
||||
MAD_idea_missing_chiefs
|
||||
}
|
||||
|
||||
#create_country_leader = {
|
||||
#
|
||||
# name = "Jonas Lote"
|
||||
# picture = "gfx//leaders//Africa//Portrait_Africa_Generic_2.dds"
|
||||
# expire = "1965.1.1"
|
||||
# ideology = centrism
|
||||
# traits = {
|
||||
# #
|
||||
# }
|
||||
#}
|
||||
65
mod/history/countries/MEL - Mari El.txt
Normal file
@ -0,0 +1,65 @@
|
||||
capital = 781
|
||||
|
||||
# Starting tech
|
||||
set_technology = {
|
||||
infantry_weapons = 1
|
||||
}
|
||||
set_technology = {
|
||||
MEL_templars = 1
|
||||
}
|
||||
|
||||
set_convoys = 0
|
||||
|
||||
|
||||
recruit_character = MEL_fac
|
||||
|
||||
|
||||
set_politics = {
|
||||
ruling_party = communism
|
||||
last_election = "1936.1.1"
|
||||
election_frequency = 48
|
||||
elections_allowed = no
|
||||
}
|
||||
set_popularities = {
|
||||
democratic = 0
|
||||
fascism = 0
|
||||
communism = 100
|
||||
neutrality = 0
|
||||
}
|
||||
|
||||
add_cic = 20000
|
||||
add_equipment_to_stockpile = {
|
||||
type = infantry_equipment
|
||||
amount = 500000
|
||||
}
|
||||
|
||||
|
||||
|
||||
division_template = {
|
||||
name = "Guards"
|
||||
regiments = {
|
||||
infantry = { x = 0 y = 0 }
|
||||
infantry = { x = 1 y = 0 }
|
||||
infantry = { x = 0 y = 1 }
|
||||
infantry = { x = 1 y = 1 }
|
||||
}
|
||||
}
|
||||
|
||||
add_manpower = 96000
|
||||
division_template = {
|
||||
name = "Crusaders"
|
||||
is_locked = yes
|
||||
regiments = {
|
||||
mountaineers = { x = 0 y = 0 }
|
||||
mountaineers = { x = 1 y = 0 }
|
||||
mountaineers = { x = 0 y = 1 }
|
||||
mountaineers = { x = 1 y = 1 }
|
||||
}
|
||||
}
|
||||
random_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"Crusaders\" division_template = \"Crusaders\" start_experience_factor = 1.0"
|
||||
owner = PREV
|
||||
count = 24
|
||||
}
|
||||
}
|
||||
64
mod/history/countries/NGR - Niger.txt
Normal file
@ -0,0 +1,64 @@
|
||||
capital = 781
|
||||
|
||||
# Starting tech
|
||||
# set_technology = {
|
||||
# infantry_weapons = 1
|
||||
# }
|
||||
|
||||
set_convoys = 0
|
||||
|
||||
recruit_character = NGR_net
|
||||
recruit_character = NGR_fac
|
||||
recruit_character = NGR_com
|
||||
recruit_character = NGR_dem
|
||||
#recruit_character = NGR_pot
|
||||
#recruit_character = NGR_mt
|
||||
#recruit_character = NGR_awt
|
||||
#recruit_character = NGR_acgs
|
||||
#recruit_character = NGR_communist_guy
|
||||
#recruit_character = NGR_coi
|
||||
#recruit_character = NGR_ar
|
||||
#recruit_character = NGR_acr
|
||||
#recruit_character = NGR_nccr
|
||||
#recruit_character = NGR_ncm
|
||||
#recruit_character = NGR_aco2
|
||||
#recruit_character = NGR_stc
|
||||
#recruit_character = NGR_aa2
|
||||
#recruit_character = NGR_ncs
|
||||
#recruit_character = NGR_nt
|
||||
#recruit_character = NGR_democratic_guy
|
||||
#recruit_character = NGR_fascist_guy
|
||||
#recruit_character = NGR_ai2
|
||||
#recruit_character = NGR_acas
|
||||
#recruit_character = NGR_acd2
|
||||
|
||||
add_ideas = {
|
||||
NGR_idea_apes
|
||||
}
|
||||
|
||||
|
||||
|
||||
#################### Ape Rage
|
||||
add_research_slot = 3
|
||||
add_manpower = 200000
|
||||
army_experience = 75
|
||||
add_timed_idea = {
|
||||
idea = NGR_idea_ape_rage
|
||||
days = 1095
|
||||
}
|
||||
###################
|
||||
|
||||
|
||||
|
||||
set_politics = {
|
||||
ruling_party = neutrality
|
||||
last_election = "1936.1.1"
|
||||
election_frequency = 48
|
||||
elections_allowed = no
|
||||
}
|
||||
set_popularities = {
|
||||
democratic = 25
|
||||
fascism = 20
|
||||
communism = 5
|
||||
neutrality = 50
|
||||
}
|
||||
1950
mod/history/countries/SOV - Soviet union.txt
Normal file
543
mod/history/general/generic_advisors.txt
Normal file
@ -0,0 +1,543 @@
|
||||
# For minor countries where advisors are not defined
|
||||
# Generate them from a generic template
|
||||
|
||||
# Political advisors
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
NOT = { OR = { tag = MEL tag = KOR tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = CZE tag = ROM tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POL tag = FIN } }
|
||||
# avoid generic advisors in temporary countries
|
||||
is_dynamic_country = no
|
||||
NOT = {
|
||||
has_allowed_idea_with_traits = { idea = communist_revolutionary characters = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Battle for the Bosporus" }
|
||||
NOT = { tag = TUR tag = GRE }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "By Blood Alone" }
|
||||
NOT = { OR = { tag = ETH tag = SWI } }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Arms Against Tyranny" }
|
||||
NOT = { OR = { tag = ICE tag = DEN tag = SWE tag = NOR } }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_communist_revolutionary # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { communist_revolutionary }
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = NZL
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = NZL_the_lee_affair
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Man the Guns" }
|
||||
NOT = { has_autonomy_state = autonomy_supervised_state }
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_communist_revolutionary }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
NOT = { OR = { tag = MEL tag = KOR tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = CZE tag = PRC tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POL tag = FIN } }
|
||||
is_dynamic_country = no
|
||||
NOT = {
|
||||
has_allowed_idea_with_traits = { idea = democratic_reformer characters = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Battle for the Bosporus" }
|
||||
NOT = { tag = TUR tag = GRE }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "By Blood Alone" }
|
||||
NOT = { OR = { tag = ETH tag = SWI } }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Arms Against Tyranny" }
|
||||
NOT = { OR = { tag = ICE tag = DEN tag = SWE tag = NOR } }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_democratic_reformer # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { democratic_reformer }
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = NZL
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
OR = {
|
||||
has_completed_focus = NZL_strengthen_the_commonwealth
|
||||
has_completed_focus = NZL_constitution_amendment_act
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Man the Guns" }
|
||||
NOT = { has_autonomy_state = autonomy_supervised_state }
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_democratic_reformer }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
NOT = { OR = { tag = MEL tag = KOR tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = ROM tag = CZE tag = PRC tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POR original_tag = POL original_tag = LAT tag = FIN } }
|
||||
is_dynamic_country = no
|
||||
NOT = {
|
||||
has_allowed_idea_with_traits = { idea = fascist_demagogue characters = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Battle for the Bosporus" }
|
||||
NOT = { tag = TUR tag = GRE }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "By Blood Alone" }
|
||||
NOT = { OR = { tag = ETH tag = SWI } }
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Arms Against Tyranny" }
|
||||
NOT = { OR = { tag = ICE tag = DEN tag = SWE tag = NOR } }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_fascist_demagogue # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { fascist_demagogue }
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = NZL
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = NZL_in_the_darkness
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "Man the Guns" }
|
||||
NOT = { has_autonomy_state = autonomy_supervised_state }
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_fascist_demagogue }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
has_dlc = "La Resistance"
|
||||
# china gets a special one via focus
|
||||
NOT = { original_tag = CHI }
|
||||
NOT = { is_chinese_warlord = yes }
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc = "Battle for the Bosporus"
|
||||
}
|
||||
NOT = {
|
||||
tag = GRE
|
||||
tag = TUR
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_dlc = "By Blood Alone" }
|
||||
NOT = { OR = { tag = ETH tag = SWI } }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { has_dlc = "Arms Against Tyranny" }
|
||||
NOT = { tag = SWE }
|
||||
}
|
||||
NOT = {
|
||||
has_allowed_idea_with_traits = { idea = head_of_intelligence characters = yes }
|
||||
}
|
||||
is_dynamic_country = no
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_head_of_intelligence # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { head_of_intelligence }
|
||||
available = {
|
||||
has_intelligence_agency = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
has_intelligence_agency = no
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_head_of_intelligence }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Military advisors
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
OR = { original_tag = MOR original_tag = KOR original_tag = SER original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL original_tag = ALT original_tag = KAL original_tag = KAR original_tag = CRI original_tag = TAT original_tag = CIN original_tag = DAG original_tag = BYA original_tag = CKK original_tag = FER original_tag = YAK original_tag = VLA original_tag = KKP original_tag = YAM original_tag = TAY original_tag = OVO original_tag = NEN original_tag = KOM original_tag = ABK original_tag = KBK original_tag = NOA original_tag = VGE original_tag = BSK original_tag = KHI original_tag = BUK original_tag = UDM original_tag = CHU original_tag = MEL original_tag = HAR original_tag = TIG original_tag = AFA original_tag = BEG original_tag = GBA original_tag = SID original_tag = ORO original_tag = QEM original_tag = RIF original_tag = AOI original_tag = SMI }
|
||||
}
|
||||
# generic political advisors
|
||||
generate_character = {
|
||||
token_base = generic_captain_of_industry # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { captain_of_industry }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_captain_of_industry }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_fortification_engineer # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { fortification_engineer }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_fortification_engineer }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_war_industrialist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { war_industrialist }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_war_industrialist }
|
||||
}
|
||||
}
|
||||
# generic army chiefs
|
||||
generate_character = {
|
||||
token_base = generic_army_chief_off # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = army_chief
|
||||
traits = { army_chief_offensive_1 }
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_chief_off }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_army_chief_def # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = army_chief
|
||||
traits = { army_chief_defensive_1 }
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_chief_def }
|
||||
}
|
||||
}
|
||||
# generic navy chiefs
|
||||
generate_character = {
|
||||
token_base = generic_navy_chief_decisive_bat # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = navy_chief
|
||||
traits = { navy_chief_decisive_battle_2 }
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_navy_chief_decisive_bat }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_navy_anti_submarine # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = navy_chief
|
||||
traits = { navy_anti_submarine_2 }
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_navy_anti_submarine }
|
||||
}
|
||||
}
|
||||
# generic air chiefs
|
||||
generate_character = {
|
||||
token_base = generic_air_close_air_sup # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = air_chief
|
||||
traits = { air_close_air_support_2 }
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_close_air_sup }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_air_chief_all_weather # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = air_chief
|
||||
traits = { air_chief_all_weather_2 }
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_chief_all_weather }
|
||||
}
|
||||
}
|
||||
# generic high command
|
||||
generate_character = {
|
||||
token_base = generic_army_art # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { army_artillery_1 }
|
||||
ledger = army
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_art }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_army_log # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { army_logistics_2 }
|
||||
ledger = army
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_log }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_navy_fleet_log # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { navy_fleet_logistics_1 }
|
||||
ledger = navy
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_navy_fleet_log }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_air_air_combat_trainer # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { air_air_combat_training_2 }
|
||||
ledger = air
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_air_combat_trainer }
|
||||
}
|
||||
}
|
||||
# generic theorists
|
||||
generate_character = {
|
||||
token_base = generic_military_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { military_theorist }
|
||||
ledger = army
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_military_theorist }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_naval_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { naval_theorist }
|
||||
ledger = navy
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_naval_theorist }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_air_warfare_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { air_warfare_theorist }
|
||||
ledger = air
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_warfare_theorist }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_possible_country = {
|
||||
limit = {
|
||||
original_tag = MAN
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_captain_of_industry # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { captain_of_industry }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_captain_of_industry }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_fortification_engineer # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { fortification_engineer }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_fortification_engineer }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_war_industrialist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { war_industrialist }
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_war_industrialist }
|
||||
}
|
||||
}
|
||||
generate_character = { #Apparently MAN needs this to get an Illusive Gentleman with the new character sytem
|
||||
token_base = generic_head_of_intelligence # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = political_advisor
|
||||
traits = { head_of_intelligence }
|
||||
available = {
|
||||
has_intelligence_agency = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
has_intelligence_agency = no
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_head_of_intelligence }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_possible_country = { #Iceland is a special case
|
||||
limit = {
|
||||
original_tag = ICE
|
||||
has_dlc = "Arms Against Tyranny"
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_army_art # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { army_artillery_1 }
|
||||
ledger = army
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_art }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_army_log # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { army_logistics_2 }
|
||||
ledger = army
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_army_log }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_navy_fleet_log # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { navy_fleet_logistics_1 }
|
||||
ledger = navy
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_navy_fleet_log }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_air_air_combat_trainer # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = high_command
|
||||
traits = { air_air_combat_training_2 }
|
||||
ledger = air
|
||||
cost = 100
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_air_combat_trainer }
|
||||
}
|
||||
}
|
||||
# generic theorists
|
||||
generate_character = {
|
||||
token_base = generic_military_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { military_theorist }
|
||||
ledger = army
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_military_theorist }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_naval_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { naval_theorist }
|
||||
ledger = navy
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_naval_theorist }
|
||||
}
|
||||
}
|
||||
generate_character = {
|
||||
token_base = generic_air_warfare_theorist # token will be TAG_token_base
|
||||
advisor = {
|
||||
slot = theorist
|
||||
traits = { air_warfare_theorist }
|
||||
ledger = air
|
||||
cost = 50
|
||||
}
|
||||
portraits = {
|
||||
army = { small = GFX_idea_generic_air_warfare_theorist }
|
||||
}
|
||||
}
|
||||
}
|
||||
6
mod/interface/kor_portraits.gfx
Normal file
@ -0,0 +1,6 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_portrait_Kim_Jong_Un"
|
||||
texturefile = "gfx/KOR/com_big.dds"
|
||||
}
|
||||
}
|
||||
18
mod/interface/mad_portraits.gfx
Normal file
@ -0,0 +1,18 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_MAD_net_big"
|
||||
texturefile = "gfx/MAD/net_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_MAD_fac_big"
|
||||
texturefile = "gfx/MAD/fac_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_MAD_com_big"
|
||||
texturefile = "gfx/MAD/com_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_MAD_dem_big"
|
||||
texturefile = "gfx/MAD/dem_big.dds"
|
||||
}
|
||||
}
|
||||
10
mod/interface/mel_portraits.gfx
Normal file
@ -0,0 +1,10 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_MEL_fac_big"
|
||||
texturefile = "gfx/MEL/fac_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_MEL_ico_jesus"
|
||||
texturefile = "gfx/MEL/ico_jesus.dds"
|
||||
}
|
||||
}
|
||||
18
mod/interface/ngr_portraits.gfx
Normal file
@ -0,0 +1,18 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_NGR_net_big"
|
||||
texturefile = "gfx/NGR/net_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_NGR_fac_big"
|
||||
texturefile = "gfx/NGR/fac_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_NGR_com_big"
|
||||
texturefile = "gfx/NGR/com_big.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_NGR_dem_big"
|
||||
texturefile = "gfx/NGR/dem_big.dds"
|
||||
}
|
||||
}
|
||||
87
mod/localisation/english/moi_l_english.yml
Normal file
@ -0,0 +1,87 @@
|
||||
l_english:
|
||||
NIG_enlightened:0 "Enlightened"
|
||||
NGR_idea_apes:0 "Apes"
|
||||
MAD_penguin:0 "Penguin"
|
||||
MAD_idea_smart_apes:0 "Smart Apes"
|
||||
MAD_idea_missing_chiefs:0 "Missing Chiefs"
|
||||
|
||||
KOR_nukephile:0 "Nuko-phile"
|
||||
KOR_elite_paratroopers:0 "Elite Paratroopers"
|
||||
|
||||
|
||||
KOR_freedom_movement:0 "Freedom Movement"
|
||||
KOR_freedom_movement_desc:0 "Korea will no more stand the Japanese ruling. A Revolution must take place to overfrow Japanese overlords."
|
||||
KOR_japanese_submission:0 "Japanese Submission"
|
||||
KOR_japanese_submission_desc:0 "Japan is way stronger then us, there is no choise but to submit."
|
||||
KOR_communist_revolution:0 "Communist Revolution"
|
||||
KOR_communist_revolution_desc:0 "The so called \"freedom\" was a way for capitalists to abuse our nations workers. The workers should rise and oppose the tyronism of democracy!"
|
||||
KOR_democratic_freedom:0 "Democratic Movement"
|
||||
KOR_democratic_freedom_desc:0 "The people of Korea have been suppresed for long enough, a free voting system where people can only choose the far right parties must be emplaced!"
|
||||
KOR_industry_1:0 "Industry 1"
|
||||
KOR_industry_1_desc:0 "We need to improve our industry"
|
||||
KOR_industry_2:0 "Industry 2"
|
||||
KOR_industry_2_desc:0 "We need to improve our industry further"
|
||||
KOR_industry_3:0 "Industry 3"
|
||||
KOR_industry_3_desc:0 "We need to finish improving our industry"
|
||||
KOR_production_1:0 "Production 1"
|
||||
KOR_production_1_desc:0 "We need to improve our production"
|
||||
KOR_production_2:0 "Production 2"
|
||||
KOR_production_2_desc:0 "We need to improve our production further"
|
||||
KOR_production_3:0 "Production 3"
|
||||
KOR_production_3_desc:0 "We need to finish improving our production"
|
||||
KOR_docks_1:0 "Docks 1"
|
||||
KOR_docks_1_desc:0 "We need to improve our docks"
|
||||
KOR_docks_2:0 "Docks 2"
|
||||
KOR_docks_2_desc:0 "We need to improve our docks further"
|
||||
KOR_docks_3:0 "Docks 3"
|
||||
KOR_docks_3_desc:0 "We need to finish improving our docks"
|
||||
KOR_red_army:0 "Red Army"
|
||||
KOR_red_army_desc:0 "We need to prepare men for the great war"
|
||||
KOR_invite_soviet_advisers:0 "Invite Soviet Advisers"
|
||||
KOR_invite_soviet_advisers_desc:0 "We will invite soviet advisers to better teach our units for combat"
|
||||
KOR_invest_in_paratroopers:0 "Invest In Paratroopers"
|
||||
KOR_invest_in_paratroopers_desc:0 "The waters separating us from Japan will no more pose a problem for our elite paratroopers"
|
||||
KOR_nuclear_effort:0 "Nuclear Effort"
|
||||
KOR_nuclear_effort_desc:0 "Kim Jong-Un has demanded imminent action on nuclear research"
|
||||
KOR_nuclear_test:0 "Nuclear Test"
|
||||
KOR_nuclear_test_desc:0 "Kim Jong-Un wants to see how those nukes work in action. He has demanded to test them on Japan"
|
||||
KOR_seek_guarantees:0 "Seek Guarantees"
|
||||
KOR_seek_guarantees_desc:0 "Democracy is at risk being surrounded by facist pigs, we need to seek guarantees from foreign countries"
|
||||
KOR_expand_bureaucracy:0 "Expand Bureaucracy"
|
||||
KOR_expand_bureaucracy_desc:0 "Our military might be weak, but with good investitions into secret operations we might overcome our weakness"
|
||||
KOR_foreign_operations:0 "Foreign Operations"
|
||||
KOR_foreign_operations_desc:0 "Training our agents in destabilizing other countries might prove benificial for our future endeavours"
|
||||
|
||||
KOR_idea_japan_rule:0 "Japan Rule"
|
||||
KOR_idea_japan_rule_desc:0 "Japan is influencing our nation, and if we don't do anything it will soon cease to exist"
|
||||
KOR_idea_freedom_hope:0 "Freedom Fighters"
|
||||
KOR_idea_freedom_hope_desc:0 "People of Korea are determined to defend their land"
|
||||
KOR_idea_workers_revolution:0 "Workers Revolution"
|
||||
KOR_idea_workers_revolution_desc:0 "Korean workers have been suppresed to much"
|
||||
KOR_idea_freedom_suppresion:0 "Supression"
|
||||
KOR_idea_freedom_suppresion_desc:0 "We must supress the free will of our people, for the better of our nation"
|
||||
KOR_idea_far_right_movement:0 "Far Right Movement"
|
||||
KOR_idea_far_right_movement_desc:0 "People of Korea should be able to express them selfes politically, by voting for right parties"
|
||||
KOR_idea_red_army:0 "Red Army"
|
||||
KOR_idea_red_army_desc:0 "Our people stand united"
|
||||
KOR_idea_soviet_advisers:0 "Soviet Advisers"
|
||||
KOR_idea_soviet_advisers_desc:0 "Soviet advisers are teaching our units to be more effective in combat"
|
||||
KOR_idea_paratroopers:0 "Paratroopers"
|
||||
KOR_idea_paratroopers_desc:0 "Korean paratroopers are the best in the world"
|
||||
KOR_idea_expanded_bureaucracy:0 "Expanded Bureaucracy"
|
||||
KOR_idea_expanded_bureaucracy_desc:0 "Expanded bureaucracy excells at infiltrating and collecting information from foreign countries"
|
||||
KOR_idea_foreign_operations:0 "Foreign Operations"
|
||||
KOR_idea_foreign_operations_desc:0 "The agents of Korea excell at taking control and manipulating other countries"
|
||||
|
||||
|
||||
|
||||
MEL_divine:0 "Divine"
|
||||
MEL_holy_figure:0 "Holy Figure"
|
||||
MEL_crusader:0 "Crusader"
|
||||
|
||||
MEL_war:0 "Waaar!"
|
||||
MEL_war_desc:0 "Show the world, wrath of the Light God!"
|
||||
MEL_giveup:0 "Give up"
|
||||
MEL_giveup_desc:0 "Maybe Soviets are not that bad?"
|
||||
MEL_soviet_integration:0 "Soviet Integration"
|
||||
MEL_soviet_integration_desc:0 "Integrating with the Soviets..."
|
||||