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moi/mod/history/countries/SOV - Soviet union.txt
2025-09-10 16:01:00 +02:00

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release_puppet = MEL
####
#### NO STEP BACK
####
#You don't want Russian party names? Just remove these lines
set_party_name = {
ideology = communism
long_name = SOV_communism_party_russian_long
name = SOV_communism_party_russian
}
set_party_name = {
ideology = fascism
long_name = SOV_fascism_party_russian_long
name = SOV_fascism_party_russian
}
#COUNTRY LEADERS
recruit_character = SOV_iosif_stalin
recruit_character = SOV_supreme_soviet #This is a fake character! Proper country leader role is added via focus
if = {
limit = {
has_dlc = "No Step Back"
}
recruit_character = SOV_provisional_government # United Exiles
set_country_flag = vlasov_owner_flag
}
#POLITICAL ADVISORS
recruit_character = SOV_mikhail_kalinin
recruit_character = SOV_nikita_khrushchyov
recruit_character = SOV_nikolay_voznesensky
recruit_character = SOV_lazar_kaganovich
recruit_character = SOV_genrikh_yagoda
recruit_character = SOV_nikolay_yezhov
recruit_character = SOV_lavrenty_beriya
recruit_character = SOV_vsevolod_merkulov
recruit_character = SOV_vyacheslav_molotov
recruit_character = SOV_maksim_litvinov
recruit_character = SOV_lev_trotsky
recruit_character = SOV_ivan_smirnov
recruit_character = SOV_ivar_smilga
recruit_character = SOV_karl_radek
recruit_character = SOV_yevgeny_preobrazhensky
recruit_character = SOV_aleksandr_shlyapnikov
recruit_character = SOV_nikolay_bukharin
recruit_character = SOV_aleksey_rykov
recruit_character = SOV_mikhail_tomsky
recruit_character = SOV_grigory_sokolnikov
recruit_character = SOV_grigory_zinovyev
recruit_character = SOV_lev_kamenev
recruit_character = SOV_martemyan_ryutin
recruit_character = SOV_patriarch_sergy
recruit_character = SOV_aleksandr_kerensky
recruit_character = SOV_konstantin_rodzayevsky
recruit_character = SOV_aleksandr_vasilevsky
recruit_character = SOV_aleksandr_golovanov
recruit_character = SOV_aleksandr_gorbatov
recruit_character = SOV_aleksandr_novikov
recruit_character = SOV_aleksandr_yegorov
recruit_character = SOV_andrey_grechko
recruit_character = SOV_andrey_vlasov
recruit_character = SOV_andrey_yeryomenko
recruit_character = SOV_arseny_golovko
recruit_character = SOV_boris_shaposhnikov
recruit_character = SOV_dmitry_lelyushenko
recruit_character = SOV_filipp_golikov
recruit_character = SOV_filipp_oktyabrsky
recruit_character = SOV_georgy_zakharov
recruit_character = SOV_georgy_zhukov
recruit_character = SOV_gordey_levchenko
recruit_character = SOV_grigory_kulik
recruit_character = SOV_igor_kurchatov
recruit_character = SOV_issa_pliyev
recruit_character = SOV_ivan_chernyakhovsky
recruit_character = SOV_ivan_fedyuninsky
recruit_character = SOV_ivan_konev
recruit_character = SOV_ivan_yumashev
recruit_character = SOV_kirill_meretskov
recruit_character = SOV_kirill_moskalenko
recruit_character = SOV_kliment_voroshilov
recruit_character = SOV_konstantin_rokossovsky
recruit_character = SOV_konstantin_vershinin
recruit_character = SOV_kuzma_galitsky
recruit_character = SOV_leonid_govorov
recruit_character = SOV_maksim_purkayev
recruit_character = SOV_markian_popov
recruit_character = SOV_maks_reyter
recruit_character = SOV_mikhail_frinovsky
recruit_character = SOV_mikhail_tukhachevsky
recruit_character = SOV_nikandr_chibisov
recruit_character = SOV_nikolay_berzarin
recruit_character = SOV_nikolay_vatutin
recruit_character = SOV_nikolay_kuznetsov
recruit_character = SOV_pavel_rychagov
recruit_character = SOV_pavel_zhigarev
recruit_character = SOV_pyotr_smirnov
recruit_character = SOV_rodion_malinovsky
recruit_character = SOV_semyon_budyonny
recruit_character = SOV_semyon_timoshenko
recruit_character = SOV_sergey_khudyakov
recruit_character = SOV_sergey_korolyov
recruit_character = SOV_sergey_rudenko
recruit_character = SOV_sergey_gorshkov
recruit_character = SOV_stepan_krasovsky
recruit_character = SOV_vasily_blyukher
recruit_character = SOV_vasily_chuykov
recruit_character = SOV_vasily_kuznetsov
recruit_character = SOV_vladimir_kasatonov
recruit_character = SOV_vladimir_tributs
recruit_character = SOV_yakov_cherevichenko
recruit_character = SOV_yakov_smushkevich
recruit_character = SOV_vitaly_primakov
#Not available at game start
recruit_character = SOV_vasily_korzh
recruit_character = SOV_sidor_kovpak
recruit_character = SOV_lev_dovator
recruit_character = SOV_pavel_rybalko
if = {
limit = {
has_dlc = "No Step Back"
}
recruit_character = SOV_anastasy_vonsyatsky
# recruit_character = SOV_grigory_semyonov # starts as an advisor to Puyi
recruit_character = SOV_metropolitan_anastasy
recruit_character = SOV_metropolitan_nikolay
recruit_character = SOV_nikolay_ustryalov
recruit_character = SOV_aleksandr_kazembek
recruit_character = SOV_metropolitan_aleksy
recruit_character = SOV_metropolitan_meletius
recruit_character = SOV_aleksandr_prokofyev_seversky
recruit_character = SOV_vyacheslav_tkachyov
recruit_character = SOV_yan_nagursky
recruit_character = SOV_vasily_yanchenko
recruit_character = SOV_tsar_vladimir_kirillovich
recruit_character = SOV_pyotr_krasnov
recruit_character = SOV_konstantin_nechayev
recruit_character = SOV_aleksandr_rodzyanko
recruit_character = SOV_vladimir_kosmin
recruit_character = SOV_andrey_shkuro
recruit_character = SOV_anton_denikin
}
#Initialize character flags Part I (aka who's safe)
SOV_mikhail_kalinin = {
set_character_flag = SOV_safe_from_purge_flag
}
SOV_nikita_khrushchyov = {
set_character_flag = SOV_safe_from_purge_flag
}
SOV_lazar_kaganovich = {
set_character_flag = SOV_safe_from_purge_flag
}
SOV_genrikh_yagoda = { #NKVD Chiefs are always safe from regular purges, they'll be handled by a special purge event
set_character_flag = SOV_safe_from_purge_flag
}
SOV_nikolay_yezhov = { #NKVD Chiefs are always safe from regular purges, they'll be handled by a special purge event
set_character_flag = SOV_safe_from_purge_flag
}
SOV_lavrenty_beriya = { #NKVD Chiefs are always safe from regular purges, they'll be handled by a special purge event. Beriya will always be safe.
set_character_flag = SOV_safe_from_purge_flag
}
SOV_vsevolod_merkulov = {
set_character_flag = SOV_safe_from_purge_flag
}
SOV_vyacheslav_molotov = {
set_character_flag = SOV_safe_from_purge_flag
}
SOV_konstantin_rodzayevsky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_aleksandr_kerensky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_lev_trotsky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_patriarch_sergy = { #Priests are not political enemies at this point
set_character_flag = SOV_safe_from_purge_flag
}
if = {
limit = {
has_dlc = "No Step Back"
}
SOV_metropolitan_anastasy = { #Priests are not political enemies at this point
set_character_flag = SOV_safe_from_purge_flag
}
SOV_metropolitan_nikolay = { #Priests are not political enemies at this point
set_character_flag = SOV_safe_from_purge_flag
}
SOV_metropolitan_aleksy = { #Priests are not political enemies at this point
set_character_flag = SOV_safe_from_purge_flag
}
SOV_metropolitan_meletius = { #Priests are not political enemies at this point (Also exiled)
set_character_flag = SOV_safe_from_purge_flag
}
SOV_anastasy_vonsyatsky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_aleksandr_kazembek = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_aleksandr_prokofyev_seversky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_vyacheslav_tkachyov = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_yan_nagursky = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_vasily_yanchenko = { #Not in the country
set_character_flag = SOV_exiled_flag
}
SOV_anton_denikin = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
SOV_pyotr_krasnov = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
SOV_konstantin_nechayev = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
SOV_vladimir_kosmin = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
SOV_aleksandr_rodzyanko = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
SOV_andrey_shkuro = { #Not in the country
set_character_flag = SOV_exiled_flag
set_character_flag = SOV_exiled_army_leader
}
}
#Initialize character flags Part II (aka who's what)
SOV_lev_trotsky = {
set_character_flag = SOV_aligned_left_opposition_flag #Probably not needed, but just in case ;)
}
SOV_ivan_smirnov = {
set_character_flag = SOV_aligned_left_opposition_flag
}
SOV_ivar_smilga = {
set_character_flag = SOV_aligned_left_opposition_flag
}
SOV_karl_radek = {
set_character_flag = SOV_aligned_left_opposition_flag
}
SOV_yevgeny_preobrazhensky = {
set_character_flag = SOV_aligned_left_opposition_flag
}
SOV_aleksandr_shlyapnikov = {
set_character_flag = SOV_aligned_left_opposition_flag
}
SOV_nikolay_bukharin = {
set_character_flag = SOV_aligned_right_opposition_flag
}
SOV_aleksey_rykov = {
set_character_flag = SOV_aligned_right_opposition_flag
}
SOV_mikhail_tomsky = {
set_character_flag = SOV_aligned_right_opposition_flag
}
SOV_grigory_sokolnikov = {
set_character_flag = SOV_aligned_right_opposition_flag
}
#SOV_grigory_zinovyev -> Will be aligned with either left or right opposition via focus
#SOV_lev_kamenev -> Will be aligned with either left or right opposition via focus
#SOV_martemyan_ryutin -> Will be aligned with either left or right opposition via focus
if = {
limit = {
has_dlc = "No Step Back"
}
SOV_anastasy_vonsyatsky = {
set_character_flag = SOV_aligned_the_exiles_flag
set_character_flag = SOV_exiled_flag
}
SOV_nikolay_ustryalov = {
set_character_flag = SOV_aligned_the_exiles_flag
}
SOV_aleksandr_kazembek = {
set_character_flag = SOV_aligned_the_exiles_flag
}
SOV_aleksandr_prokofyev_seversky = {
set_character_flag = SOV_aligned_the_exiles_flag
set_character_flag = SOV_exiled_military_advisor_flag
}
SOV_vyacheslav_tkachyov = {
set_character_flag = SOV_aligned_the_exiles_flag
set_character_flag = SOV_exiled_military_advisor_flag
}
SOV_yan_nagursky = {
set_character_flag = SOV_aligned_the_exiles_flag
set_character_flag = SOV_exiled_military_advisor_flag
}
SOV_vasily_yanchenko = {
set_character_flag = SOV_aligned_the_exiles_flag
set_character_flag = SOV_exiled_military_advisor_flag
}
}
#Initialize character flags Part III (aka who's in prison)
SOV_ivan_smirnov = {
set_character_flag = SOV_imprisoned_flag
}
SOV_ivar_smilga = {
set_character_flag = SOV_imprisoned_flag
}
SOV_aleksandr_shlyapnikov = {
set_character_flag = SOV_imprisoned_flag
}
SOV_grigory_zinovyev = {
set_character_flag = SOV_imprisoned_flag
}
SOV_lev_kamenev = {
set_character_flag = SOV_imprisoned_flag
}
SOV_martemyan_ryutin = {
set_character_flag = SOV_imprisoned_flag
}
### PROPAGANDA ###
set_variable = { SOV_new_propaganda_campaign = 0 } #Used to pick a poster slot
set_variable = { SOV_propaganda_campaign_to_remove = 0 } #Used to reset a poster slot
set_variable = { SOV_propaganda_locked_slot_index = 1 } #### === INSERT LOCKED SLOT INDEX IN STRIPE HERE === ####
set_variable = { SOV_propaganda_empty_slot_index = 2 } #### === INSERT EMPTY SLOT INDEX IN STRIPE HERE === ####
set_variable = { SOV_poster_left_icon_frame = SOV_propaganda_locked_slot_index } #Set up the appropriate empty slot GFX
set_variable = { SOV_poster_center_icon_frame = SOV_propaganda_locked_slot_index } #Set up the appropriate locked slot GFX
set_variable = { SOV_poster_right_icon_frame = SOV_propaganda_locked_slot_index } #Set up the appropriate locked slot GFX
set_variable = { SOV_default_propaganda_campaign_duration = 180 } #Duration days for propaganda campaigns
set_variable = { SOV_default_propaganda_campaign_cooldown = 90 } #Days of cooldown after a Propaganda Campaign has been finished.
set_variable = { SOV_default_propaganda_campaign_old_days = 150 } #A propaganda poster will age (change GFX) after this amount of days have passed since the campaign was activated
set_variable = { SOV_propaganda_cost = 15 } #Used not only to set the rest of propaganda campaign costs here, but also used to increase each campaign cost after being activated
set_variable = { SOV_propaganda_cost_increase = 2 } #This will multiply the regular propaganda_cost each time a propaganda campaign is activated, so that it's cost is increased
set_variable = { SOV_propaganda_motherland_calls_cost = SOV_propaganda_cost } # ID = 2
set_variable = { SOV_propaganda_victory_at_hand_cost = SOV_propaganda_cost } # ID = 3
set_variable = { SOV_propaganda_defend_moscow_cost = SOV_propaganda_cost } # ID = 4
set_variable = { SOV_propaganda_fight_to_the_last_cost = SOV_propaganda_cost } # ID = 5
set_variable = { SOV_propaganda_hit_of_hammer_cost = SOV_propaganda_cost } # ID = 6
set_variable = { SOV_propaganda_transport_cost = SOV_propaganda_cost } # ID = 7
set_variable = { SOV_propaganda_oil_for_the_motherland_cost = SOV_propaganda_cost } # ID = 8
set_variable = { SOV_propaganda_more_metal_cost = SOV_propaganda_cost } # ID = 9
set_variable = { SOV_propaganda_high_yield_cost = SOV_propaganda_cost } # ID = 10
set_variable = { SOV_propaganda_for_the_motherland_cost = SOV_propaganda_cost } # ID = 11
set_variable = { SOV_propaganda_heroes_forward_cost = SOV_propaganda_cost } # ID = 12
set_variable = { SOV_propaganda_anti_capitalism_cost = SOV_propaganda_cost } # ID = 13
set_variable = { SOV_propaganda_anti_fascism_cost = SOV_propaganda_cost } # ID = 14
set_variable = { SOV_propaganda_treacherous_enemy_cost = SOV_propaganda_cost } # ID = 15
set_variable = { SOV_propaganda_do_not_blab_cost = SOV_propaganda_cost } # ID = 16
set_variable = { SOV_propaganda_sweep_scum_out_cost = SOV_propaganda_cost } # ID = 17
set_variable = { SOV_propaganda_knowledge_cost = SOV_propaganda_cost } # ID = 18
set_variable = { SOV_propaganda_builders_of_communism_cost = SOV_propaganda_cost } # ID = 19
set_variable = { SOV_propaganda_glory_to_partisans_cost = SOV_propaganda_cost } # ID = 20
set_variable = { SOV_propaganda_death_to_invaders_cost = SOV_propaganda_cost } # ID = 21
set_variable = { SOV_propaganda_stalin_cost = SOV_propaganda_cost } # ID = 22
set_variable = { SOV_propaganda_rebuild_to_glory_cost = SOV_propaganda_cost } # ID = 23
set_variable = { SOV_propaganda_peace_cost = SOV_propaganda_cost } # ID = 24
set_variable = { SOV_propaganda_happy_life_cost = SOV_propaganda_cost } # ID = 25
set_variable = { SOV_propaganda_campaigns_taken = 0 } #Used as a requirement for certain focuses
###PARANOIA ###
set_variable = { SOV_paranoia = 0 } # Intitial Paranoia value
set_variable = { SOV_paranoia_very_low_increase = 5 } #Paranoia very low increment
set_variable = { SOV_paranoia_low_increase = 10 } #Paranoia low increment
set_variable = { SOV_paranoia_medium_increase = 20 } #Paranoia medium increment
set_variable = { SOV_paranoia_high_increase = 30 } #Paranoia high increment
set_variable = { SOV_paranoia_very_high_increase = 50 } #Paranoia very high increment
set_variable = { SOV_paranoia_low_decrease = -10 } #Paranoia low decrement --------> (prev -5)
set_variable = { SOV_paranoia_medium_decrease = -20 } #Paranoia medium decrement --------> (prev -10)
set_variable = { SOV_paranoia_high_decrease = -30 } #Paranoia high decrement --------> (prev -15)
set_variable = { SOV_paranoia_very_high_decrease = -50 } #Paranoia very high decrement --------> (prev -25)
set_variable = { SOV_paranoia_lower_threshold = 25 } #Lower Threshold -> Below Stalin doesn't purge
set_variable = { SOV_paranoia_higher_threshold = 75 } #Higher Threshold -> Below Stalin purges occasionally / Above Stalin can start a Great Purge
set_variable = { SOV_paranoia_modifier_increase = 1 } #Paranoia weekly increase via modifiers (Stalin's Paranoid leader trait) // WARNING: CUSTOM TOOLTIP DOES NOT WORK WITH VARS so needs to be updated
set_variable = { SOV_paranoia_weekly_modifiers_amount = 1 } #Number of Weekly Paranoia Modifiers currently active (Stalin's trait, Heads of NKVD, etc.). This value will be mulptiplied by SOV_paranoia_modifier_increase in order to apply the final weekly modifier
SOV_paranoia_modifier_update_gui_tooltip = yes #Used in the Paranoia GUI to show total weekly increase/decrease of Paranoia
set_country_flag = SOV_paranoia_modifier_active_flag
set_variable = { SOV_paranoia_great_purge_administration_number_of_targets = 4 } #Max amount of targets to be purged by the appropriate Great Purge (so that it can be changed if necessary)
set_variable = { SOV_paranoia_great_purge_army_number_of_targets = 4 } #Max amount of targets to be purged by the appropriate Great Purge (so that it can be changed if necessary)
set_variable = { SOV_paranoia_great_purge_navy_number_of_targets = 4 } #Max amount of targets to be purged by the appropriate Great Purge (so that it can be changed if necessary)
set_variable = { SOV_paranoia_great_purge_air_number_of_targets = 3 } #Max amount of targets to be purged by the appropriate Great Purge (so that it can be changed if necessary)
set_variable = { SOV_specific_random_purge_targets_override = -1 } #-1 = default random people will be purged // 0+ = that many chars will be randomly targeted - Then the var is reset to -1
#Purge-Related Decs Vars
set_variable = { SOV_reinforce_officer_ranks_days = 360 }
set_variable = { SOV_reinstate_aircraft_designer_days = 180 }
set_variable = { SOV_total_purge_counter = 0 } #Total Purges Counter
set_variable = { SOV_regular_purge_counter = 0 } #Regular Purges Counter
set_variable = { SOV_great_purge_counter = 0 } #Great Purges Counter
set_country_flag = SOV_last_purge_flag #Used for Cooldown between purges
set_variable = { SOV_paranoia_weekly_bucket = 0 }
set_variable = { SOV_medium_paranoia_days = 0 }
set_variable = { SOV_high_paranoia_days = 0 }
set_variable = { SOV_paranoia_based_on_level_multiplier = 5 } #Used in certain situations where unit leaders are purged and paranoia should be affected based on their level
set_variable = { SOV_moscow_trial_index = 1 }
set_variable = { SOV_last_regular_purge_area = 0 } # 1=ADMIN | 2=ARMY | 3=NAVY | 4=AIRFORCE // Used to prevent an area (army, administration...) to be purged twice in a row
set_variable = { SOV_last_great_purge_area = 0 } # 1=ADMIN | 2=ARMY | 3=NAVY | 4=AIRFORCE // Used to prevent an area (army, administration...) to be GREATLY purged twice in a row
set_variable = { SOV_purge_event_pp_to_avoid_regular = 0 } #PP Required to show the option to avoid a regular purge
set_variable = { SOV_purge_event_pp_to_avoid_great = 0 } #PP Required to show the option to avoid a great purge
set_variable = { SOV_purge_event_pp_to_avoid_regular_pay = -60 } #PP to be paid to avoid a regular purge
set_variable = { SOV_purge_event_pp_to_avoid_great_pay = -120 } #PP to be paid to avoid a great purge
set_variable = { SOV_paranoia_calm_down_stalin_re_enable_days = 180 } #Calm Down Stalin decision cooldown
set_variable = { SOV_paranoia_calm_down_stalin_decision_cost = 25 } #Calm Down Stalin decision cost
set_variable = { SOV_paranoia_inspection_re_enable_days = 180 } #Inpsection decisions cooldown
set_variable = { SOV_paranoia_inspection_remove_days = 7 } #Inspection decisions time to complete
set_variable = { SOV_paranoia_inspection_decision_cost = 50 } #Inspection decisions cost
country_event = { id = NSB_soviet_paranoia_system_events.01 days = 90 random_days = 10 } # EVENT ACTIVATING THE PARANOIA SYSTEM
# Civil war preparation
set_variable = { SOV_army_framejob_decision_cost = 25 } #Frame general decisions cost
set_variable = { SOV_navy_framejob_decision_cost = 25 } #Frame admiral decisions cost
set_variable = { SOV_army_framejob_decision_re_enable_days = 30 } #Frame general decisions starting days, minus increment
set_variable = { SOV_navy_framejob_decision_re_enable_days = 30 } #Frame admiral decisions starting days, minus increment
set_variable = { SOV_army_framejob_decision_re_enable_days_display = 60 } #Frame general decisions starting days
set_variable = { SOV_navy_framejob_decision_re_enable_days_display = 60 } #Frame admiral decisions starting days
set_variable = { SOV_influence_general_decision_cost = 25 } #Influence general decisions cost
set_variable = { SOV_influence_admiral_decision_cost = 25 } #Influence admiral decisions cost
set_variable = { SOV_influence_army_decision_cost = 40 } #Influence army decisions cost
set_variable = { SOV_influence_navy_decision_cost = 40 } #Influence navy decisions cost
set_variable = { SOV_influence_aiforce_decision_cost = 40 } #Influence airforce decisions cost
#UI Elements
set_variable = { SOV_paranoia_photo_zinovyev = 1 }
set_variable = { SOV_paranoia_photo_radek = 1 }
set_variable = { SOV_paranoia_photo_bukharin = 1 }
set_variable = { SOV_paranoia_photo_trotsky = 1 }
set_variable = { SOV_paranoia_photo_tukhachevsky = 1 }
set_variable = { SOV_paranoia_main_paranoiameter = 1 }
#Generic portraits
add_to_array = {
array = SOV_paranoia_generic_portraits_array
value = 0
index = 0
}
set_temp_variable = { i = 0 }
while_loop_effect = {
limit = {
check_variable = { i = 12 compare = less_than }
}
add_to_array = { SOV_paranoia_generic_portraits_array = 1 } # 1 = NO PORTRAIT
add_to_temp_variable = { i = 1 }
}
set_variable = { SOV_paranoia_portrait_index = 1 }
#GOSPROYEKTSTROY
set_variable = { SOV_gosproyektstroy_decision_cost = 50 }
set_variable = { SOV_gosproyektstroy_decision_time = 90 }
#USSR ACADEMY OF SCIENCES
set_variable = { SOV_national_academy_of_sciences_research_increase = 0.01 } #Research speed increment for each Academy of Sciences built
set_variable = { SOV_academy_of_sciences_research_speed_factor = 0.01 } #Var used by the dynamic modifier to apply the research bonus
set_variable = { SOV_national_academy_of_sciences_construction_cost = 50 } #The cost for activating the decision to build an academy.
set_variable = { SOV_national_academy_of_sciences_construction_time = 90 } #The time it takes for the decision to finish and build an academy.
set_variable = { SOV_academies_required_for_atomic_bomb_project = 7 } #Number of academies of sciences required to pick focus Soviet Atomic Bomb Project
#THIRD FIVE YEAR PLAN FACTORY REQUIREMENTS
set_variable = { SOV_fyp_factory_requirement_tier_1 = 100 }
set_variable = { SOV_fyp_factory_requirement_tier_2 = 120 }
set_variable = { SOV_fyp_factory_requirement_tier_3 = 130 }
set_variable = { SOV_fyp_factory_requirement_tier_4 = 150 }
set_variable = { SOV_fyp_factory_requirement_tier_5 = 200 }
#THIRD FIVE YEAR PLAN NATIONAL SPIRIT VARS
set_variable = { SOV_fyp_production_factory_efficiency_gain_factor = -0.15 }
set_variable = { SOV_fyp_production_factory_max_efficiency_factor = 0.05 }
set_variable = { SOV_fyp_consumer_goods_factor = 0.10 }
set_variable = { SOV_fyp_production_speed_industrial_complex_factor = 0.05 }
set_variable = { SOV_fyp_industrial_concern_cost_factor = -0.15 } #-> Third Five Year Plan
set_variable = { SOV_fyp_local_resources_factor = 0 } #-> Increase State Reserves
set_variable = { SOV_fyp_line_change_production_efficiency_factor = 0 } #-> Industrial Modernization
set_variable = { SOV_fyp_production_speed_arms_factory_factor = 0.1 } #-> Shift to Armaments Production
set_variable = { SOV_fyp_production_factory_start_efficiency_factor = 0 } #-> Optimize Production Lines
set_variable = { SOV_fyp_industrial_capacity_factory = 0 } #-> Steel Casting Industry
set_variable = { SOV_fyp_industrial_capacity_dockyard = 0 } #-> Steel Casting Industry
set_variable = { SOV_fyp_fuel_gain_factor_from_states = 0 } #-> Oil Production
set_variable = { SOV_fyp_production_oil_factor = 0 } #-> Oil Production
set_variable = { SOV_fyp_industry_repair_factor = 0.1 } #-> Fourth Five Year Plan
add_dynamic_modifier = { modifier = SOV_second_five_year_plan_dynamic_modifier }
#SOVIET AIRFORCE NATIONAL SPIRIT VARS
set_variable = { SOV_soviet_airforce_air_accidents_factor = 0.75 }
set_variable = { SOV_soviet_airforce_air_ace_generation_chance_factor = -0.5 }
set_variable = { SOV_soviet_airforce_air_night_penalty = 0.3 }
set_variable = { SOV_soviet_airforce_air_weather_penalty = 0.3 }
set_variable = { SOV_soviet_airforce_air_wing_xp_loss_when_killed_factor = 0.3 }
set_variable = { SOV_soviet_airforce_air_mission_xp_gain_factor = 0.1 }
set_variable = { SOV_soviet_airforce_air_training_xp_gain_factor = -0.1 }
set_variable = { SOV_soviet_airforce_aircraft_manufacturer_cost_factor = 0 } #-> Expand the Aircraft Industry
set_variable = { SOV_soviet_airforce_air_fuel_consumption_factor = 0 } #-> Modernize Aircraft Factories / Intensify Pilot Training Program
set_variable = { SOV_soviet_airforce_air_range_factor = 0 } #-> Modernize Aircraft Factories
set_variable = { SOV_soviet_airforce_air_agility_factor = 0 } #-> Modernize Aircraft Factories
set_variable = { SOV_soviet_airforce_air_strategic_bomber_night_penalty = 0 } #-> Raskova's Aviation Group
set_variable = { SOV_soviet_airforce_air_cas_present_factor = 0 } #-> Ground Support
set_variable = { SOV_soviet_airforce_strategic_bomb_visibility = 0 } #-> Long Range Aircraft
set_variable = { SOV_soviet_airforce_air_mission_efficiency = 0 } #-> The Modern War in the Skies
set_variable = { SOV_soviet_airforce_air_nav_efficiency = 0 } #-> Expand the Morskaya Aviatsiya
add_dynamic_modifier = { modifier = SOV_soviet_airforce_dynamic_modifier }
#THE RED FLEET NATIONAL SPIRIT VARS
set_variable = { SOV_red_fleet_navy_refit_ic_cost = -0.05 }
set_variable = { SOV_red_fleet_repair_speed_factor = 0.05 }
set_variable = { SOV_red_fleet_naval_coordination = 0 } #-> Advanced Maneuvers
set_variable = { SOV_red_fleet_navy_visibility = 0 } #-> Advanced Maneuvers
set_variable = { SOV_red_fleet_positioning = 0 } #-> Advanced Maneuvers
set_variable = { SOV_red_fleet_screening_efficiency = 0 } #-> Advanced Maneuvers
set_variable = { SOV_red_fleet_naval_invasion_capacity = 0 } #-> Marines
set_variable = { SOV_red_fleet_invasion_preparation = 0 } #-> Marines
set_variable = { SOV_red_fleet_special_forces_cap = 0 } #-> Marines
#DEFENSE INDUSTRY NATIONAL SPIRIT VARS
set_variable = { SOV_defense_industry_conversion_cost_civ_to_mil_factor = -0.2 }
set_variable = { SOV_defense_industry_production_factory_max_efficiency_factor = 0.05 }
set_variable = { SOV_defense_industry_production_factory_efficiency_gain_factor = -0.05 }
set_variable = { SOV_defense_industry_line_change_production_efficiency_factor = -0.1 }
set_variable = { SOV_defense_industry_tank_manufacturer_cost_factor = 0 } #-> Tank Designer focus
set_variable = { SOV_defense_industry_land_equipment_upgrade_xp_cost = 0 } #-> Tankograd
set_variable = { SOV_defense_industry_materiel_manufacturer_cost_factor = 0 } #-> Equipment Designers focus
set_variable = { SOV_defense_industry_breakthrough_factor = 0 } #-> PC of Mortar Armament
set_variable = { SOV_defense_industry_production_speed_coastal_bunker_factor = 0 } #-> Military Engineering University
set_variable = { SOV_defense_industry_production_speed_bunker_factor = 0 } #-> Military Engineering University
set_variable = { SOV_defense_industry_max_dig_in_factor = 0 } #-> Military Engineering University
set_variable = { SOV_defense_industry_army_artillery_defence_factor = 0 } #-> Military Engineering University
#THE RED ARMY NATIONAL SPIRIT VARS
set_variable = { SOV_the_red_army_mobilization_laws_cost_factor = -0.1 }
set_variable = { SOV_the_red_army_army_org_factor = -0.15 } # -> Restore Cossack Units / Cohsesion First #Meant to represent disgruntledness
set_variable = { SOV_the_red_army_experience_gain_army_factor = -0.1 }
set_variable = { SOV_the_red_army_experience_loss_factor = 0.25 }
set_variable = { SOV_the_red_army_mobilization_speed = 0 } #-> Strengthen the Mobilization Plan
set_variable = { SOV_the_red_army_conscription_factor = 0 } #-> Strengthen the Mobilization Plan
set_variable = { SOV_the_red_army_modifier_army_sub_unit_cavalry_speed_factor = 0 } #-> Restore Cossack Units
set_variable = { SOV_the_red_army_cavalry_attack_factor = 0 } #-> Restore Cossack Units
set_variable = { SOV_the_red_army_training_time_factor = 0 } # -> Cohsesion First
set_variable = { SOV_the_red_army_heat_attrition_factor = 0 } # -> An Adaptable Army
set_variable = { SOV_the_red_army_winter_attrition_factor = 0 } # -> An Adaptable Army
set_variable = { SOV_the_red_army_acclimatization_cold_climate_gain_factor = 0 } # -> An Adaptable Army
set_variable = { SOV_the_red_army_acclimatization_hot_climate_gain_factor = 0 } # -> An Adaptable Army
set_variable = { SOV_the_red_army_terrain_penalty_reduction = 0 } # -> An Adaptable Army
set_variable = { SOV_the_red_army_unit_infantry_design_cost_factor = 0 } # -> Military Reorganization
set_variable = { SOV_the_red_army_unit_artillery_brigade_design_cost_factor = 0 } # -> Military Reorganization
set_variable = { SOV_the_red_army_army_org_regain = 0 } # -> Barrier Troops
set_variable = { SOV_the_red_army_special_forces_cap = 0 } # -> The Glory of the Red Army
set_variable = { SOV_the_red_army_land_doctrine_cost_factor = 0 } # -> The Glory of the Red Army
set_variable = { SOV_the_red_army_cas_damage_reduction = 0 } # -> Experts in Camouflage
set_variable = { SOV_the_red_army_max_dig_in = 0 } # -> Experts in Camouflage
set_variable = { SOV_the_red_army_dig_in_speed_factor = 0 } # -> Experts in Camouflage
set_variable = { SOV_the_red_army_operative_slot = 0 } # -> Organization of the Partisans
set_variable = { SOV_the_red_army_max_command_power_mult = 0 } # -> Depoliticize the Military
add_dynamic_modifier = { modifier = SOV_the_red_army_dynamic_modifier }
#THE POLITBURO SPIRIT VARS
set_variable = { SOV_the_politburo_communism_drift = 0.05 }
set_variable = { SOV_the_politburo_defensive_war_stability_factor = 0 } # -> Socialism in One Country
set_variable = { SOV_the_politburo_drift_defence_factor = 0 } # -> Socialism in One Country
set_variable = { SOV_the_politburo_political_power_factor = 0 } #0.05 -> The Stalin Constitution
set_variable = { SOV_the_politburo_economy_cost_factor = 0 } # -> Secure the Administration
set_variable = { SOV_the_politburo_trade_laws_cost_factor = 0 } # -> Secure the Administration
set_variable = { SOV_the_politburo_mobilization_laws_cost_factor = 0 } # -> Secure the Administration
set_variable = { SOV_the_politburo_good_consumer_goods_factor = 0 } # -> Collectivization Process
set_variable = { SOV_the_politburo_production_speed_buildings_factor = 0 } # -> Collectivization Process
set_variable = { SOV_the_politburo_global_building_slots_factor = 0 } # -> Collectivization Process
set_variable = { SOV_the_politburo_max_surrender_limit_offset = 0 } # -> The Workers Dictatorship
set_variable = { SOV_the_politburo_max_command_power = 0 } # -> Organization, Centralization, Discipline
set_variable = { SOV_the_politburo_mobilization_speed = 0 } # -> Organization, Centralization, Discipline
set_variable = { SOV_the_politburo_operative_slot = 0 } # -> Behead the Snake
set_variable = { SOV_the_politburo_political_advisor_cost_factor = 0 } # -> Freedom of Debate, Unity of Action
set_variable = { SOV_the_politburo_opinion_gain_monthly_same_ideology_factor = 0 } # -> The Construction of Communism
#FACTIONALISM VARS
set_variable = { SOV_factionalism_political_power_factor = -0.10 }
set_variable = { SOV_factionalism_political_advisor_cost_factor = 0 }
set_variable = { SOV_factionalism_popularity_stability_cost_factor = -0.1 }
#POUM VARS
set_variable = { SOV_default_poum_days = 30 }
set_variable = { SOV_default_poum_cd = 180 }
set_variable = { SOV_long_poum_cd = 365 }
#MERGE DESIGNERS VARS
set_variable = { SOV_merge_designers_cost = 50 } #Default cost for merge designer decisions
set_variable = { SOV_merge_designers_time = 180 } #The time to complete merge designer decisions
#INDUSTRIAL RELOCATION
set_variable = { SOV_industrial_relocation_max_factories = 4 } #Max amount of factories that will be relocated by a decision
set_variable = { SOV_industrial_relocation_days = 60 } #Decision duration (can be halved by focus)
set_variable = { SOV_industrial_relocation_trains_focus = 120 } #Trains to be used by the focus (20 trains / factory)
set_variable = { SOV_industrial_relocation_trains_focus_negative = -120 } #Trains to be used by the focus (20 trains / factory)
set_variable = { SOV_industrial_relocation_trains_decision = 80 } #Trains to be used by the generic decision (20 trains / factory)
set_variable = { SOV_industrial_relocation_trains_decision_negative = -80 } #Trains to be used by the generic decision (20 trains / factory)
set_variable = { SOV_industrial_relocation_trains_decision_aluminium = 20 } #Trains to be used by the aluminium decision (20 trains / factory)
set_variable = { SOV_industrial_relocation_trains_decision_aluminium_negative = -20 } #Trains to be used by the aluminium decision (20 trains / factory)
#DECISIONS COST - For cost reductions
set_variable = { SOV_pressure_country_government_cost = 50 }
set_variable = { SOV_promote_ideology_rallies_cost = 50 }
set_variable = { SOV_send_ultimatum_to_country_cost = 75 }
set_variable = { SOV_send_infantry_equipment_cost = 50 }
set_variable = { SOV_peace_deal_cost = 15 }
set_variable = { SOV_sinkiang_proposal_cost = 15 }
set_variable = { SOV_sinkiang_puppeting_cost = 100 } #This will increase for each state controlled by SIK excluding the ones owned at game start.
set_variable = { SOV_sinkiang_puppeting_cost_increase_per_state = 15 }
#DECISIONS DAYS
set_variable = { SOV_sinkiang_mineral_prospection_days = 180 }
set_variable = { SOV_sinkiang_oil_prospection_days = 270 }
set_variable = { SOV_sinkiang_military_aid_days = 90 }
set_variable = { SOV_sinkiang_support_expansion_days = 365 }
#DECISIONS DAYS
set_variable = { SOV_pressure_government_days = 30 }
set_variable = { SOV_pressure_government_cd = 365 }
set_variable = { SOV_ideological_rallies_days = 90 }
set_variable = { SOV_ultimatum_days = 14 }
set_variable = { SOV_send_infantry_equipment_cd = 180 }
set_variable = { SOV_operation_countenance_preparation_days = 30 }
set_variable = { SOV_operation_countenance_mission_days = 30 }
set_variable = { SOV_permanent_revolution_uprising_days = 90 }
#PLANNED ECONOMY VARS
set_variable = { SOV_planned_economy_industrial_capacity_factory_initial = 0.01 } #+0.01% per puppet (max 0.1%)
set_variable = { SOV_planned_economy_production_lack_of_resource_penalty_factor_initial = -0.01 } #-0.01% per puppet (max -0.01%)
set_variable = { SOV_planned_economy_industrial_capacity_factory_extra = 0.01 } #+0.01% per puppet (max 0.1%)
set_variable = { SOV_planned_economy_production_lack_of_resource_penalty_factor_extra = -0.01 } #-0.01% per puppet (max -0.01%)
set_variable = { SOV_planned_economy_party_popularity_stability_factor = 0 } #Victory Over Devastation
set_variable = { SOV_planned_economy_max_surrender_limit_offset = 0 } #Victory Over Devastation
set_variable = { SOV_planned_economy_industry_repair_factor = 0 } #Victory Over Devastation
set_variable = { SOV_planned_economy_consumer_goods_factor = 0 } #Victory Over Devastation
#Add synthetic refineries tech
set_technology = {
synth_oil_experiments = 1
}
####
#### VANILLA ####
####
capital = 219
starting_train_buffer = 3.0
if = {
limit = {
NOT = {
has_dlc = "No Step Back"
}
}
set_oob = "SOV_1936"
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_oob = "SOV_1936_nsb"
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "SOV_1936_naval_mtg"
else = {
set_naval_oob = "SOV_1936_naval_legacy"
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "SOV_1936_air_bba"
set_technology = {
iw_small_airframe = 1
aa_lmg = 1
aa_cannon_1 = 1
early_bombs = 1
engines_1 = 1
engines_2 = 1
iw_medium_airframe = 1
iw_large_airframe = 1
basic_small_airframe = 1
basic_medium_airframe = 1
aircraft_construction = 1
air_torpedoe_1 = 1
}
else = {
set_air_oob = "SOV_1936_air_legacy"
set_technology = {
early_fighter = 1
fighter1 = 1
early_bomber = 1
strategic_bomber1 = 1
naval_bomber1 = 1
}
}
}
set_research_slots = 3
set_stability = 0.5
set_war_support = 0.3
# Starting tech
set_technology = { #WARNING: Do not just remove techs from here -> It can impact a lot of stuff. Before removing, double check that content does not count on these techs being researched
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
tech_military_police = 1
tech_mountaineers = 1
tech_trucks = 1
motorised_infantry = 1
paratroopers = 1
gw_artillery = 1
interwar_antiair = 1
mass_assault = 1
fleet_in_being = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
gwtank = 1
basic_light_tank = 1
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
gwtank_chassis = 1
basic_light_tank_chassis = 1
improved_light_tank_chassis = 1
engine_tech_1 = 1
engine_tech_2 = 1
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
transport = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_battery = 1
basic_light_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
mtg_transport = 1
}
}
if = {
limit = {
has_dlc = "La Resistance"
}
set_technology = {
armored_car1 = 1
}
}
set_country_flag = SOV_TEST_REMOVE_VANILLA_ADVISORS_flag
add_ideas = {
home_of_revolution
trotskyite_plot_nsb
SOV_politicized_military
SOV_genrikh_yagoda #NKVD Chief (political advisor)
}
1939.1.1 = {
add_political_power = 1198
add_command_power = 100
set_stability = 0.75
set_war_support = 0.55 #Needs at least 0.5 to make sense with War Economy Law
#DESIGNERS AND LAWS
add_ideas = {
stalingrad_tractor_factory
SOV_tula_arms_plant
#laws
war_economy
extensive_conscription
}
###################
### Purge stuff ###
###################
#ADVISORS
#Yagoda and Yezhov get purged -> Beriya is new Head of NKVD
remove_ideas = SOV_genrikh_yagoda
add_ideas = SOV_lavrenty_beriya #Chars cannot be added using a single add_ideas effect for all of them
add_ideas = vladimir_kasatonov
#PURGE NSs
add_timed_idea = {
idea = SOV_understaffed_bureaucracy
days =365
}
add_ideas = {
SOV_anti_soviet_military_thinking_banned_army
SOV_purged_junior_army_officers_2
SOV_anti_soviet_military_thinking_banned_navy
SOV_purged_junior_navy_officers_1
SOV_anti_soviet_military_thinking_banned_airforce
}
SOV_remove_paranoia_effect = yes
#POLITICAL PARANOIA UI
#Custom
set_variable = { SOV_paranoia_photo_zinovyev = 8 }
set_variable = { SOV_paranoia_photo_radek = 9 }
set_variable = { SOV_paranoia_photo_bukharin = 10 }
set_variable = { SOV_paranoia_photo_tukhachevsky = 12 }
#Generic
set_variable = { SOV_paranoia_portrait_index = 1 }
set_temp_variable = { i = 0 }
while_loop_effect = {
limit = {
check_variable = { i = 6 compare = less_than }
}
set_temp_variable = { SOV_generic_portrait_frame = SOV_paranoia_portrait_index }
add_to_temp_variable = { SOV_generic_portrait_frame = 1 }
add_to_array = {
array = SOV_paranoia_generic_portraits_array
value = SOV_generic_portrait_frame
index = SOV_paranoia_portrait_index
}
add_to_variable = { SOV_paranoia_portrait_index = 1 }
add_to_temp_variable = { i = 1 }
}
#SET PURGE FLAGS
set_country_flag = SOV_first_moscow_trial_flag
set_country_flag = SOV_second_moscow_trial_flag
set_country_flag = SOV_third_moscow_trial_flag
set_country_flag = SOV_trial_of_the_generals_flag
#PURGE ALL THESE PEOPLES
SOV_grigory_zinovyev = { SOV_purge_character_effect = yes }
SOV_lev_kamenev = { SOV_purge_character_effect = yes }
SOV_ivan_smirnov = { SOV_purge_character_effect = yes }
SOV_grigory_sokolnikov = { SOV_purge_character_effect = yes }
SOV_aleksandr_shlyapnikov = { SOV_purge_character_effect = yes }
SOV_karl_radek = { SOV_purge_character_effect = yes }
SOV_ivar_smilga = { SOV_purge_character_effect = yes }
SOV_yevgeny_preobrazhensky = { SOV_purge_character_effect = yes }
SOV_martemyan_ryutin = { SOV_purge_character_effect = yes }
if = {
limit = {
has_dlc = "No Step Back"
}
SOV_nikolay_ustryalov = { SOV_purge_character_effect = yes }
}
SOV_mikhail_tukhachevsky = { SOV_purge_character_effect = yes }
SOV_aleksandr_yegorov = { SOV_purge_character_effect = yes }
SOV_vasily_blyukher = { SOV_purge_character_effect = yes }
SOV_vitaly_primakov = { SOV_purge_character_effect = yes }
SOV_nikolay_bukharin = { SOV_purge_character_effect = yes }
SOV_aleksey_rykov = { SOV_purge_character_effect = yes }
SOV_mikhail_tomsky = { SOV_purge_character_effect = yes }
SOV_maksim_litvinov = { SOV_purge_character_effect = yes }
SOV_genrikh_yagoda = { SOV_purge_character_effect = yes }
SOV_nikolay_yezhov = { SOV_purge_character_effect = yes }
SOV_sergey_khudyakov = { SOV_purge_character_effect = yes }
SOV_yakov_smushkevich = { SOV_purge_character_effect = yes }
SOV_pavel_rychagov = { SOV_purge_character_effect = yes }
#COWED GENERALS
set_temp_variable = { army_leader_counter = 0 }
while_loop_effect = {
limit = {
check_variable = { army_leader_counter = 10 compare = less_than }
}
random_army_leader = {
limit = {
NOT = { has_character_flag = SOV_character_purged_flag }
NOT = { has_trait = trait_SOV_cowed_by_stalin_army }
}
add_unit_leader_trait = trait_SOV_cowed_by_stalin_army
}
add_to_temp_variable = { army_leader_counter = 1 }
}
#COWED ADMIRALS
set_temp_variable = { navy_leader_counter = 0 }
while_loop_effect = {
limit = {
check_variable = { navy_leader_counter = 3 compare = less_than }
}
random_navy_leader = {
limit = {
NOT = { has_character_flag = SOV_character_purged_flag }
NOT = { has_trait = trait_SOV_cowed_by_stalin_navy }
}
add_unit_leader_trait = trait_SOV_cowed_by_stalin_navy
}
add_to_temp_variable = { navy_leader_counter = 1 }
}
set_global_flag = SOV_fourth_international_fired #news happened 1938
################
### M-R PACT ###
################
#MR pact stuff
add_opinion_modifier = { target = GER modifier = MR_pact }# pact
set_global_flag = sov_yes_pact
add_state_claim = 146 #KARELIA (FIN)
#add_state_claim = 147 #SALLA (FIN) # Claim removed from MR pact (AAT)
#add_state_claim = 722 #PETSAMO (FIN) # Claim removed from MR pact (AAT)
add_state_claim = 13 #PÄRNU (EST)
add_state_claim = 191 #TARTU (EST)
add_state_claim = 811 #SAAREMAA (EST)
add_state_claim = 813 #VIRUMAA (EST)
add_state_claim = 812 #TALLIN (EST)
add_state_claim = 12 #VIDZEME (LAT)
add_state_claim = 190 #KURZEME (LAT)
add_state_claim = 808 #RIGA (LAT)
add_state_claim = 809 #ZEMGALE (LAT)
add_state_claim = 810 #LATGALE (LAT)
add_state_claim = 11 #KAUNAS (LIT)
add_state_claim = 784 #WILNO (LIT)
add_state_claim = 189 #ZEMAITIJA (LIT)
add_state_claim = 814 #SUDUVA (LIT)
add_state_claim = 815 #AUKSTAITIJA (LIT)
add_state_claim = 89 #STANISLAWOW (POL)
add_state_claim = 91 #LWOW (POL)
add_state_claim = 93 #WOLYN (POL)
add_state_claim = 94 #POLESIE (POL)
add_state_claim = 95 #NOWOGRODEK (POL)
add_state_claim = 96 #WILEJKA (POL)
add_state_claim = 97 #BIALYSTOK (POL)
add_state_claim = 78 #BESSARABIA (ROM)
add_state_claim = 80 #BUCOVINA (ROM)
add_state_claim = 766 #SOUTHERN BESSARABIA (ROM
#MR pact stuff end
#Germany soviet treaty (Tank templates unlocked at the bottom of this file)
GER = {
add_opinion_modifier = {
target = SOV
modifier = sov_ger_treaty
}
add_opinion_modifier = {
target = SOV
modifier = sov_ger_treaty_trade
}
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
add_tech_bonus = {
name = med_armor_bonus
ahead_reduction = 2
category = cat_medium_armor
}
add_tech_bonus = {
name = armor_bonus
bonus = 1.0
uses = 1
category = armor
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
add_tech_bonus = {
name = armor_bonus
bonus = 1.0
uses = 2
category = armor
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "SOV_1939_air_bba"
set_technology = {
basic_large_airframe = 1
}
else = {
set_air_oob = "SOV_1939_air_legacy"
set_technology = {
CAS1 = 1
tactical_bomber1 = 1
}
}
}
#1936
complete_national_focus = SOV_heavy_industry #35
unlock_national_focus = SOV_the_path_of_marxism_leninism #35
unlock_national_focus = SOV_the_centre #35
unlock_national_focus = SOV_the_stalin_constitution # -> Dec 1936
unlock_national_focus = SOV_the_zinovyevite_terrorist_center #35 -> Mid 1936
complete_national_focus = SOV_infrastructure_effort_nsb #35
unlock_national_focus = SOV_strengthen_the_mobilization_plan #35
unlock_national_focus = SOV_restore_cossack_units #35 -> 1936/1939
complete_national_focus = SOV_found_the_pcdi #35 -> Dec 1936
#1937
unlock_national_focus = SOV_the_comintern #35
unlock_national_focus = SOV_the_anti_soviet_trotskyist_center #35 -> Early 1937
unlock_national_focus = SOV_addressing_internal_affairs #35
unlock_national_focus = SOV_the_workers_dictatorship
unlock_national_focus = SOV_pc_of_mechanical_engineering #35 -> Aug 1937
complete_national_focus = SOV_transpolar_flights #35 -> 1937
unlock_national_focus = SOV_the_military_conspiracy #35 -> Mid 1937
complete_national_focus = SOV_finish_the_five_year_plan # -> Dec 1937
#1938
unlock_national_focus = SOV_socialism_in_one_country #35
unlock_national_focus = SOV_third_five_year_plan # -> 1938
unlock_national_focus = SOV_the_bloc_of_rights_and_trotskyites #35 -> Early 1938
complete_national_focus = SOV_the_threat_from_the_land_of_the_rising_sun #35
complete_national_focus = SOV_expand_the_agitprop #35
complete_national_focus = SOV_national_specialists #35
complete_national_focus = SOV_eastern_development #35
complete_national_focus = SOV_expand_the_red_fleet #35
complete_national_focus = SOV_pc_of_the_ussr_navy #35
#1939
complete_national_focus = SOV_support_the_kuomintang #35
complete_national_focus = SOV_develop_the_urals #35
complete_national_focus = SOV_the_ussr_academy_of_sciences
complete_national_focus = SOV_baltic_security #35 -> 1939
#FYP NS
add_to_variable = { SOV_fyp_production_factory_efficiency_gain_factor = 0.05 }
add_to_variable = { SOV_fyp_consumer_goods_factor = 0.10 }
remove_dynamic_modifier = { modifier = SOV_second_five_year_plan_dynamic_modifier }
add_dynamic_modifier = { modifier = SOV_third_five_year_plan_dynamic_modifier }
#DEFENSE INDUSTRY NS
add_to_variable = { SOV_defense_industry_production_factory_max_efficiency_factor = 0.05 }
add_to_variable = { SOV_defense_industry_production_factory_efficiency_gain_factor = -0.05 }
#THE RED ARMY NS
add_to_variable = { SOV_the_red_army_mobilization_speed = 0.05 }
add_to_variable = { SOV_the_red_army_conscription_factor = 0.03 }
add_to_variable = { SOV_the_red_army_modifier_army_sub_unit_cavalry_speed_factor = 0.05 }
add_to_variable = { SOV_the_red_army_cavalry_attack_factor = 0.05 }
#THE POLITBURO NS
add_to_variable = { SOV_the_politburo_communism_drift = 0.05 }
add_to_variable = { SOV_the_politburo_drift_defence_factor = 0.05 }
add_to_variable = { SOV_the_politburo_defensive_war_stability_factor = 0.25 }
add_to_variable = { SOV_the_politburo_political_power_factor = 0.05 }
add_to_variable = { SOV_the_politburo_drift_defence_factor = 0.05 }
add_to_variable = { SOV_the_politburo_political_power_factor = 0.05 }
add_to_variable = { SOV_the_politburo_max_surrender_limit_offset = 0.05 }
add_dynamic_modifier = { modifier = SOV_the_politburo_good_dynamic_modifier }
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "SOV_1939_naval_mtg"
else = {
set_naval_oob = "SOV_1939_naval_legacy"
}
}
set_technology = {
interwar_artillery = 1
interwar_antitank = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
paratroopers = 1
#doctrines
pocket_defence = 1
defence_in_depth = 1
battlefleet_concentration = 1
submarine_operations = 1
#Air
formation_flying = 1
dive_bombing = 1
direct_ground_support = 1
#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1
#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_processing = 1
fuel_refining2 = 1
construction1 = 1
construction2 = 1
construction3 = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
improved_light_tank = 1
basic_heavy_tank = 1 # Should be available in 1936 (T-35)
basic_medium_tank = 1 # Should be available in 1936 (T-28)
}
set_oob = "SOV_1939"
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
improved_light_tank_chassis = 1
basic_heavy_tank_chassis = 1
basic_medium_tank_chassis = 1
}
set_oob = "SOV_1939_nsb"
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
basic_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
improved_ship_hull_light = 1
improved_ship_hull_submarine = 1
basic_ship_hull_cruiser = 1
}
}
}
set_convoys = 50
set_politics = {
ruling_party = communism
last_election = "1933.7.1"
election_frequency = 48
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 2
communism = 88
}
create_faction = Comintern
add_to_faction = SOV
add_to_faction = MON
add_to_faction = TAN
if = {
limit = {
has_dlc = "La Resistance"
}
create_operative_leader = {
name = "Alexander Radó"
GFX = GFX_portrait_alexander_rado
traits = { operative_natural_orator }
bypass_recruitment = no
available_to_spy_master = yes
nationalities = { SOV HUN }
}
create_operative_leader = {
name = "Kim Philby"
GFX = GFX_portrait_kim_philby
traits = { operative_double_agent operative_infiltrator }
bypass_recruitment = no
available_to_spy_master = yes
nationalities = { SOV ENG }
}
create_operative_leader = {
name = "Richard Sorge"
GFX = GFX_portrait_richard_sorge
traits = { operative_well_groomed }
bypass_recruitment = no
available_to_spy_master = yes
nationalities = { SOV GER }
}
}
### VARIANTS ###
# 1936 Start #
if = {
limit = {
has_dlc = "By Blood Alone"
}
create_equipment_variant = { #Note: There is a copy of this variant in Finnish Scripted Effects file (FIN_purchase_soviet_equipment_for_cw). Any changes here should also be applied there
name = "I-15" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_4x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "I-16" #
type = small_plane_airframe_1
modules = {
fixed_main_weapon_slot = light_mg_2x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
icon = "GFX_SOV_fighter1_medium"
}
create_equipment_variant = {
name = "DB-3" #
type = medium_plane_airframe_0
design_team = mio:SOV_ilyushin_design_bureau_organization
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_SOV_early_bomber_medium"
}
create_equipment_variant = {
name = "TB-3" #
type = large_plane_airframe_0
modules = {
fixed_main_weapon_slot = large_bomb_bay
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_1_4x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_SOV_transport_plane_equipment_1_medium"
}
create_equipment_variant = {
name = "ANT-40" #
type = medium_plane_airframe_1
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_SOV_tactical_bomber1_medium"
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
create_equipment_variant = { #Note: There is a copy of this variant in Finnish Scripted Effects file (FIN_purchase_soviet_equipment_for_cw). Any changes here should also be applied there
name = "T-27"
type = light_tank_chassis_0
parent_version = 0
modules = {
main_armament_slot = tank_heavy_machine_gun
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 1
}
obsolete = yes
icon = "GFX_gwtank_medium"
}
create_equipment_variant = {
name = "T-26TU mod. 1933"
type = light_tank_chassis_1
design_team = mio:SOV_okmo_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
}
upgrades = {
tank_nsb_engine_upgrade = 2
tank_nsb_armor_upgrade = 2
}
icon = "GFX_SOV_basic_light_tank_medium"
}
create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
name = "BT-5"
type = light_tank_chassis_1
design_team = mio:SOV_morozov_design_bureau_organization
parent_version = 1
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_armor_upgrade = 1
}
icon = "GFX_SOV_improved_light_tank_medium" #More similar to BT-7 than to T-26
model = "SOV_light_armor_entity" #More similar to BT-7 than to T-26
}
create_equipment_variant = {
name = "BT-7"
type = light_tank_chassis_2
design_team = mio:SOV_morozov_design_bureau_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_armor_upgrade = 2
}
icon = "GFX_SOV_improved_light_tank_medium"
}
create_equipment_variant = {
name = "T-28"
type = medium_tank_chassis_0
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_hmg
special_type_slot_3 = secondary_turret_hmg
}
upgrades = {
tank_nsb_armor_upgrade = 3
tank_nsb_engine_upgrade = 10
}
icon = "GFX_SOV_medium_gwtank_medium"
model = "SOV_medium_gw_armor_0_entity"
}
create_equipment_variant = {
name = "T-35"
type = heavy_tank_chassis_0
design_team = mio:SOV_okmo_organization
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_hmg
special_type_slot_3 = secondary_turret_hmg
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_armor_upgrade = 3
tank_nsb_engine_upgrade = 10
}
icon = "GFX_SOV_basic_heavy_tank_medium"
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###
create_equipment_variant = {
name = "Series I Debakrist"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "Series IX Srednyaya"
type = submarine_2
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
}
create_equipment_variant = {
name = "Leningrad & Minsk Class"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 3
destroyer_engine_upgrade = 3
ship_ASW_upgrade = 3
ship_anti_air_upgrade = 3
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "AG Class"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Series I Debakrist" # represents Debakrist, B class, L-55 sub
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_torpedo_sub_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Series II Leninets" # represents Leninets series II, XI
type = ship_hull_submarine_2
name_group = SOV_SS_LENINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_mine_layer_sub
}
}
create_equipment_variant = {
name = "Series V Shchuka" # represents Shchuka series III, V, V-bis, V-bis-2
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Series IX Srednyaya" # 'Stalinets', series IX, IX-bis, IX-bis-2 and P-class
type = ship_hull_submarine_2
name_group = SOV_SS_STALINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "Series X Shchuka"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
# Destroyers #
create_equipment_variant = {
name = "Orfey Class" # represents Yakov Sverdlov, Frunze, and Orfey classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Fidonisi Class" # represents Fidonisi and Izyaslav classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Leningrad & Minsk Class"
type = ship_hull_light_2
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Bug Class" # minelayer
type = ship_hull_light_1
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_mine_layer_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "Komintern Class"
type = ship_hull_cruiser_1
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Chervona Ukraina Class"
type = ship_hull_cruiser_1
name_group = SOV_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_mine_layer_1
}
}
create_equipment_variant = {
name = "Marti Class"
type = ship_hull_cruiser_1 # minelayer
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
role_icon_index = 4
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
}
# Heavy Cruisers #
create_equipment_variant = {
name = "Kirov Class"
type = ship_hull_cruiser_2
name_group = SOV_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_medium_battery_1
}
}
# Battleships #
create_equipment_variant = {
name = "Marat Class"
type = ship_hull_heavy_1
name_group = SOV_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
}
# 1939 Start #
1939.1.1 = {
if = {
limit = {
has_dlc = "By Blood Alone"
}
create_equipment_variant = {
name = "I-153" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_4x
fixed_auxiliary_weapon_slot_1 = rocket_rails
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
}
create_equipment_variant = {
name = "I-16 Type 10" #
type = small_plane_airframe_1
modules = {
fixed_main_weapon_slot = light_mg_4x
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_2_1x
special_type_slot_1 = empty
}
}
create_equipment_variant = {
name = "MBR-2" #
type = small_plane_cas_airframe_1
modules = {
fixed_main_weapon_slot = bomb_locks
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_2_1x
special_type_slot_1 = floats
special_type_slot_2 = fuel_tanks_small
}
}
create_equipment_variant = {
name = "Pe-8" #
type = large_plane_airframe_1
modules = {
fixed_main_weapon_slot = large_bomb_bay
fixed_auxiliary_weapon_slot_1 = large_bomb_bay
engine_type_slot = engine_3_4x #Increased tier due to thrust/weight issues
special_type_slot_1 = lmg_defense_turret
special_type_slot_2 = cannon_defense_turret_2x
}
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
# Ship variants #
create_equipment_variant = {
name = "Series X Shchuka"
type = submarine_2
upgrades = {
ship_reliability_upgrade = 3
sub_engine_upgrade = 3
sub_stealth_upgrade = 3
sub_torpedo_upgrade = 3
}
}
create_equipment_variant = {
name = "Maxim Gorky Class"
type = heavy_cruiser_2
upgrades = {
ship_reliability_upgrade = 2
ship_engine_upgrade = 2
ship_armor_upgrade = 2
ship_gun_upgrade = 2
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "Series XIII Leninets"
type = ship_hull_submarine_2
name_group = SOV_SS_LENINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = ship_mine_layer_sub
}
}
create_equipment_variant = {
name = "Series XIV K-Class"
type = ship_hull_submarine_3
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_3
front_1_custom_slot = ship_mine_layer_sub
mid_1_custom_slot = empty
rear_1_custom_slot = ship_torpedo_sub_2
}
}
# Destroyers #
create_equipment_variant = {
name = "Gnevnyy Class"
type = ship_hull_light_2
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Soobrazitelnyi Class"
type = ship_hull_light_3
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Tashkent Class"
type = ship_hull_light_3
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_3
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_depth_charge_1
}
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
create_equipment_variant = {
name = "A-20"
type = medium_tank_chassis_1
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_medium_two_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = sloped_armor
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_armor_upgrade = 2
}
icon = "GFX_SOV_basic_medium_tank_medium"
}
create_equipment_variant = {
name = "KV-1"
type = heavy_tank_chassis_1
parent_version = 0
modules = {
main_armament_slot = tank_medium_cannon
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_diesel_engine
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_armor_upgrade = 9
}
icon = "GFX_SOV_improved_heavy_tank_medium"
}
}
}