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REVIEWED: SIMD instrinsics must be explicitly enabled by developer, only SSE supported at the moment #5316
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@ -19,17 +19,22 @@
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*
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* CONFIGURATION:
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* #define RAYMATH_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* Generates the implementation of the library into the included file
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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* or source files without problems. But only ONE file should hold the implementation
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*
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* #define RAYMATH_STATIC_INLINE
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* Define static inline functions code, so #include header suffices for use.
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* This may use up lots of memory.
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* Define static inline functions code, so #include header suffices for use
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* This may use up lots of memory
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*
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* #define RAYMATH_DISABLE_CPP_OPERATORS
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* Disables C++ operator overloads for raymath types.
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*
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* #define RAYMATH_USE_SIMD_INTRINSICS
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* Try to enable SIMD intrinsics for MatrixMultiply()
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* Note that users enabling it must be aware of the target platform where application will
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* run to support the selected SIMD intrinsic, for now, only SSE is supported
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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@ -79,7 +84,6 @@
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#endif
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -170,9 +174,35 @@ typedef struct float16 {
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#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
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#if defined(__SSE__) || defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP >= 1)
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#include <xmmintrin.h>
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#define RAYMATH_SSE_ENABLED
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#if defined(RAYMATH_USE_SIMD_INTRINSICS)
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// SIMD is used on the most costly raymath function MatrixMultiply()
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// NOTE: Only SSE intrinsics support implemented
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// TODO: Consider support for other SIMD instrinsics
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/*
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#if defined(__SSE4_2__)
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#define SW_HAS_SSE42
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#include <nmmintrin.h>
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#elif defined(__SSE4_1__)
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#define SW_HAS_SSE41
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#include <smmintrin.h>
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#elif defined(__SSSE3__)
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#define SW_HAS_SSSE3
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#include <tmmintrin.h>
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#elif defined(__SSE3__)
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#define SW_HAS_SSE3
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#include <pmmintrin.h>
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#elif defined(__SSE2__) || (defined(_M_AMD64) || defined(_M_X64)) // SSE2 x64
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#define SW_HAS_SSE2
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#include <emmintrin.h>
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#elif defined(__SSE__)
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#define SW_HAS_SSE
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#include <xmmintrin.h>
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#endif
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*/
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#if defined(__SSE__) || defined(_M_X64) || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))
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#include <xmmintrin.h>
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#define RAYMATH_SSE_ENABLED
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#endif
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#endif
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//----------------------------------------------------------------------------------
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@ -1652,18 +1682,20 @@ RMAPI Matrix MatrixSubtract(Matrix left, Matrix right)
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RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
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{
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Matrix result = { 0 };
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#ifdef RAYMATH_SSE_ENABLED
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// Load left side and right side.
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#if defined(RAYMATH_SSE_ENABLED)
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// Load left side and right side
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__m128 c0 = _mm_set_ps(right.m12, right.m8, right.m4, right.m0);
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__m128 c1 = _mm_set_ps(right.m13, right.m9, right.m5, right.m1);
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__m128 c2 = _mm_set_ps(right.m14, right.m10, right.m6, right.m2);
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__m128 c3 = _mm_set_ps(right.m15, right.m11, right.m7, right.m3);
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// Transpose so c0..c3 become *rows* of the right matrix in semantic order.
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// Transpose so c0..c3 become *rows* of the right matrix in semantic order
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_MM_TRANSPOSE4_PS(c0, c1, c2, c3);
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float tmp[4] = { 0 };
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__m128 row;
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float tmp[4];
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// Row 0 of result: [m0, m1, m2, m3]
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row = _mm_mul_ps(_mm_set1_ps(left.m0), c0);
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row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m1), c1));
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@ -1707,7 +1739,6 @@ RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
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result.m13 = tmp[1];
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result.m14 = tmp[2];
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result.m15 = tmp[3];
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#else
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result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12;
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result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13;
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@ -1726,6 +1757,7 @@ RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
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result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14;
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result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15;
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#endif
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return result;
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}
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