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moi/mod/history/countries/NGR - Niger.txt
2025-09-10 16:01:00 +02:00

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capital = 781
# Starting tech
# set_technology = {
# infantry_weapons = 1
# }
set_convoys = 0
recruit_character = NGR_net
recruit_character = NGR_fac
recruit_character = NGR_com
recruit_character = NGR_dem
#recruit_character = NGR_pot
#recruit_character = NGR_mt
#recruit_character = NGR_awt
#recruit_character = NGR_acgs
#recruit_character = NGR_communist_guy
#recruit_character = NGR_coi
#recruit_character = NGR_ar
#recruit_character = NGR_acr
#recruit_character = NGR_nccr
#recruit_character = NGR_ncm
#recruit_character = NGR_aco2
#recruit_character = NGR_stc
#recruit_character = NGR_aa2
#recruit_character = NGR_ncs
#recruit_character = NGR_nt
#recruit_character = NGR_democratic_guy
#recruit_character = NGR_fascist_guy
#recruit_character = NGR_ai2
#recruit_character = NGR_acas
#recruit_character = NGR_acd2
add_ideas = {
NGR_idea_apes
}
#################### Ape Rage
add_research_slot = 3
add_manpower = 200000
army_experience = 75
add_timed_idea = {
idea = NGR_idea_ape_rage
days = 1095
}
###################
set_politics = {
ruling_party = neutrality
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
set_popularities = {
democratic = 25
fascism = 20
communism = 5
neutrality = 50
}