1284d68721
Update core_highdpi_testbed.png
2026-01-09 20:18:45 +01:00
11f7db2dd8
REXM: ADDED: core_keyboard_testbed
2026-01-09 20:06:53 +01:00
7218b674e5
REXM: Updated: textures_framebuffer_rendering
2026-01-09 20:05:46 +01:00
cfd5c3f2ab
Update examples_list.txt
2026-01-09 20:02:29 +01:00
b365d23f49
Update examples_list.txt
2026-01-09 19:59:38 +01:00
5cc42c1b80
Updated file name
2026-01-09 19:55:26 +01:00
c814625c00
Update models_first_person_maze.c
2026-01-07 22:40:28 +01:00
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
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Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2026-01-07 22:38:04 +01:00
35fc8ece44
Update models_decals.c
2026-01-03 23:01:37 +01:00
a44157c2a8
[example] Added textures_frame_buffer_rendering ( #5468 )
2026-01-03 22:41:52 +01:00
b00cbdaf49
Cleanup warnings in examples ( #5467 )
2026-01-03 22:38:51 +01:00
942f93db55
fix(build): do not use != assignment in Makefiles ( #5464 )
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GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.
Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.
For more detailed information read the linked issue.
Fixes: https://github.com/raysan5/raylib/issues/5460
2026-01-02 18:36:22 +01:00
416af51a93
Update year to 2026
2026-01-02 13:40:15 +01:00
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well ( #5463 )
2026-01-02 13:15:25 +01:00
83377a3488
Update examples_list.txt
2025-12-31 22:29:12 +01:00
9b183e0c5e
REXM: Update examples and reports
2025-12-30 23:21:10 +01:00
4054fc42f3
Remove stdio.h unused header ( #5456 )
2025-12-30 22:09:20 +01:00
695f353533
Update Makefile.Web
2025-12-30 22:07:23 +01:00
f260f5fdd0
Update Makefile
2025-12-30 22:06:18 +01:00
fa1d4eb7fa
Update shapes_hilbert_curve.c
2025-12-30 22:06:05 +01:00
ebf2f61425
Delete core_input_keyboard_gamepad_test.c
2025-12-30 22:03:36 +01:00
6dfaf9fe7e
REVIEWED: example shapes_hilbert_curve #5454
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Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
7523738677
Add hilbert curve example ( #5454 )
2025-12-30 20:11:37 +01:00
6450a48c75
Update core_highdpi_testbed.c
2025-12-28 20:03:51 +01:00
8871d7648d
Update core_highdpi_testbed.c
2025-12-28 19:49:38 +01:00
297dcc07b8
Update core_highdpi_testbed.c
2025-12-28 16:08:34 +01:00
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
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* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
2025-12-26 20:42:32 +01:00
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
b9446863d7
REXM: RENAMED: core_high_dpi --> core_highdpi_demo
2025-12-20 22:36:44 +01:00
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
80ad96acc2
Fix #5413
2025-12-16 18:33:07 +01:00
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
6f5cabf60c
Fix misleading example text. ( #5409 )
2025-12-14 17:43:54 +01:00
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web ( #5399 )
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* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
f3f02b3e17
REXM: examples validation and update
2025-12-10 19:06:41 +01:00
5e8118daf2
Update shaders_game_of_life.c
2025-12-10 09:46:06 +01:00
19a1683641
REXM: Updated examples
2025-12-09 19:25:08 +01:00
efeccfef61
[examples] Add textures_cellular_automata ( #5395 )
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* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
2025-12-09 19:14:16 +01:00
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
fd8830948e
fix newer NDK version compiling errors ( #5389 )
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target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2025-12-03 16:56:41 +01:00
68befcc64f
Update shapes_penrose_tile.c
2025-12-03 10:00:09 +01:00
b1f8cde329
[examples] Added: text_strings_management ( #5379 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2025-12-03 09:44:18 +01:00
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
ed5da45203
Update LICENSE.md #5380
2025-12-02 22:46:12 +01:00
d3addad9a7
REVIEWED: example: shapes_penrose_tile formating
2025-12-02 22:34:48 +01:00
d13314fe1c
Update core_window_flags.c
2025-12-02 22:21:41 +01:00
3ba186f2c1
[examples] Added: shapes_penrose_tile ( #5376 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
78661a4ee0
REXM: ADDED: shapes_ball_physics
2025-11-29 18:23:17 +01:00